After reading the explanation, this seems like a nothing burger. Kinda like the RE8 parity clause that people were going nuts over.
I don't understand you comment : Sony should give up a part of their revenue to others ? I think they simply want to protect the logic between revenue and gameplay time. If people play on Playstation they should have a royalty.
But I know people hate plateformes. And i don't think Epic will lower they MTX in any cases
The safety net in this really wouldn't be an issue for popular games. But for indie games or less known games I could see it being an issue.
I fail to see how you would refuse to implement it based on this policy? What's the hypothetical in your mind?Glad this came out, imagine you're a developer that doesn't want to implement cross play/progression because of this policy, but can't even explain to your customers why because this is all under NDA
I'll take it. $50. I expect them to plummet to single digit prices now, so I'm offering you a steal.Should I be outraged about this like some people are and sell my ps5?
Should I be outraged about this like some people are and sell my ps5?
Since most of the time they do have the highest player base, a vast majority probally dont pay anything, and pretty much its a 15% cut on the MTX in the game. vs the 30% on platform, which means if a base is split and say xbox and sony have the same deal in place the publisher breaks even.Not surprised that language like this exists in their cross-play agreement. What I'd be curious to know is if there's cases where it's been used thus far, and what games those were.
It's not beneficial to consumers or devs in the slightest obviously, but is certainly shrewd protection of their projected revenue while also getting out of the increasingly untenable PR position they were in a while back for not supporting cross-play.
I wouldn't be shocked to discover Microsoft or Nintendo have similar contractual clauses in place, though until we do I'm not going to whatabout it either.
I don't think it's broken down per-user like that. I think it's literally if Sony are 65% of the player pool, they expect 65% of the revenue - if they are less than that (or 65% * 0.85 of that at minimum), the devs have to pay Sony royalties to make up the difference.
I read responses, and it seems to me people aren't understanding what this is about? (Unless I'm the one who misunderstands)
Sony is just making sure that the Game revenue (generated by dlc/ sale of in game currency) is proportionate to the PSN use, and to avoid abuse of a dev using the PSN player base as incentive while prioritizing their in-game sales on another platform (due to them making a deal with said other platform, or having a higher % margin there)?
It doesn't prevent or desincentivize cross play, unless you are in bad faith basically.
I wouldn't be surprised if all actors of crossplay have equivalent contracts tbh.
You need to pay the 30% for the other console and then an extra 15%. How is that "break even"? The other console still gonna take their 30%!Since most of the time they do have the highest player base, a vast majority probally dont pay anything, and pretty much its a 15% cut on the MTX in the game. vs the 30% on platform, which means if a base is split and say xbox and sony have the same deal in place the publisher breaks even.
Yeah you're right. It's Revenue share not user numbers creating said revenue share. I'll edit it so it's direct. Thanks.
If anything it's even worse tbh.
Wtf are you even talking about?
I swear, corporate stans crawling out of the woodwork ITT
It's the same scenario it typically is - Misrepresented and alarmist thread title and lack of context in the OP, and a bunch of people that don't bother with the details or the context.I read responses, and it seems to me people aren't understanding what this is about? (Unless I'm the one who misunderstands)
Sony is just making sure that the Game revenue (generated by dlc/ sale of in game currency) is proportionate to the PSN use, and to avoid abuse of a dev using the PSN player base as incentive while prioritizing their in-game sales on another platform (due to them making a deal with said other platform, or having a higher % margin there)?
It doesn't prevent or desincentivize cross play, unless you are in bad faith basically.
I wouldn't be surprised if all actors of crossplay have equivalent contracts tbh.
Mihoyo (Genshin Impact) went around this by making their game cross-play but not cross progression, it seems. No lost revenue because no one is going to spend on multiple accounts.
galaxybrain
The safety net in this really wouldn't be an issue for popular games. But for indie games or less known games I could see it being an issue.
Having to cover 15%(if it falls bellow 85%)just to use the PS pool may not be worth it in some cases. Because if the game isn't popular on PS, then you risk falling bellow 85%.
Apple allows cross purchase and doesnt have this kind of mechanics. If people buy a fuck ton of stuff on PSN and not that much in iOS, Apple doesnt come and say "hey, I want my part for the amount people played on my platform!"
Actually I've learned ITT that you should, because god damn do they make great business decisionsJust another reminder that you shouldn't stan for your favorite plastic box. These billion dollar companies don't give a shit about you.
Free to play games you dont need PS+ for. On top of that even if you are paying for online in other titles, its not even just that anymore anyway with games as apart of PS+ thats what you are really paying for each month.You folks would have a point if people didn't have to pay for something called PlayStation Plus to play online on PlayStation consoles. Money that wholly goes to Sony.
Additionally, popular online games act as hardware sellers for PlayStation.
it also doesn't make sense since spending habits differ, and May not be aligned to marketshare.
Nah. Selling your PS5 would be almost as weird a reaction as sarcastically defending this.
It doesn't, because what the contract describes is that unless you are planning to cheat Sony by incentizing your player base to buy dlc/ currency elsewhere, it is extremely unlikely that the disparity PSN use vs revenue would be more than 15%.Devs are gonna be less likely to implement a system that costs development time AND sucks from their profits after implementing.
Say there is PC and Console, MTX is bought on PC. The price is lower there and there is a 15% fee there. Its all over the place it all depends on where the MTX is and what the player base split is. At most a dev may pay 45% for the MTX And Min they pay 15% between all those transactions with the player base that could either end up breaking even, costing more or costing less. Its not a zero sum.You need to pay the 30% for the other console and then an extra 15%. How is that "break even"? The other console still gonna take their 30%!
Yep. This only scares devs away from doing crossplayYou need to pay the 30% for the other console and then an extra 15%. How is that "break even"? The other console still gonna take their 30%!
The thread title isn't even the reality, so I also blame OP.People rather rush to post "4 the players" and "wow sony is scum" than take a few minutes to comprehend the details
Devs are gonna be less likely to implement a system that costs development time AND sucks from their profits after implementing.
Wtf are you even talking about?
I swear, corporate stans crawling out of the woodwork ITT
We have devs on here. Surely someone can give us some ballpark userbase/revenue numbers and if they would be wildly inconsistent.It doesn't, because what the contract describes is that unless you are planning to cheat Sony by incentizing your player base to buy dlc/ currency elsewhere, it is extremely unlikely that the disparity PSN use vs revenue would be more than 15%.
Basically, it's Sony agreeing to crossplay at no additional cost to the dev -unless- you are in bad faith.
And even then, devs can literally have their game sold on a cheaper store, and drive MTX that way and can end up paying less for access to a larger platform.Why would it suck any profits? I doubt that any game has such disproportionate revenue to the point that Sony charged the devs a fee.
This also explains why there are so many games that have crossplay between NSW - Xbox - PC and not PS.
There can be pretty simple reasons for someone buying on one platform and playing on the other, like simply having your payment information already saved or maybe you got gift cards or rewards that'd allow you to buy the mtx for cheaper. None of that would be related to the dev being in bad faithIt doesn't, because what the contract describes is that unless you are planning to cheat Sony by incentizing your player base to buy dlc/ currency elsewhere, it is extremely unlikely that the disparity PSN use vs revenue would be more than 15%.
Basically, it's Sony agreeing to crossplay at no additional cost to the dev -unless- you are in bad faith.
"Guys this shit looks really bad but if you put yourselves in the shoes of a corporate CFO or an auditing firm partner for a second you know it actually makes sense. Also you probably haven't worked as hard me"
No, he fucking is. Keep fighting the good fight.
It's the same scenario it typically is - Misrepresented and alarmist thread title and lack of context in the OP, and a bunch of people that don't bother with the details or the context.
This has nothing to do with cross-play. This has to do with purchases from other platforms that Sony recognizes on its platform. That leaves epic the ability to sell skins on other platforms , existing or new, or even directly, or sell at discounted rates, and have a path to get those skins to be playable on Playstation.
Distributing the revenue by player engagement makes the most sense to average it all out and not have to look at individual user behaviour.
That makes sense. I actually don't know if PS4 prices for Genshin are worse or not.I think Apple requires the game to have price aligned MTX, it can't be cheaper elsewhere, hence the whole Epic direct payment debate.
No win for the consumer here. But I can see how it's a win for developers to get access to all of the players on the Sony system so they can can see other players with cool skins and gear and go buy them from the store. The developer takes a hit from the PSN cut but ultimately comes out on top because there are more people buying a digital product that you can reproduce infinitely. This is probably why it's not happening with Genshin, because there's a much smaller MP component and no skins, so no seeing what my friend Jade has and deciding to go spend some cash on it.I dunno. Let's say I play fortnite on both my PS4 and my Xbox. But I buy my skins on xbox because that's where I have my payment method set up/secure etc.
Why does Sony need a cut of what I purchased? And that's with a massive title like Fortnite. What about for smaller titles like IDARB? Let's say I buy it on both consoles but only have skins on the Xbox. So then if I play it on the PS4, the devs have to pay Sony a royalty?
Sure it works great for Sony, but I don't really see the benefit it has for me or smaller developers.