If that cut becomes 88% in the whole industry, that means these sites wont be able to offer discounts deeper than 10% at launch.
Features added later, so we are to trust Epic and trust their lack of a Refund Policy?
Which to date Steam still has the best one?
The Verge
- Yes, the Epic Store will offer refunds — initially through customer support, though an automated, 14-day, no-questions-asked return policy should follow soon.
Consumers do a lot of the work that Valve as a platform should do. Valve is basically using our labor to create more profits for themselves. There's a whole PhD thesis about it that you can read at your leisure if you're interested in how Steam exploits its consumers: https://digital.library.ryerson.ca/islandora/object/RULA:6820/datastream/OBJ/download/Distributing_productive_play__a_materialist_analysis_of_Steam.pdf
What? With a smaller cut going to the storefront owners it's easier for developers (publishers) to put their games in sales discounts, not harder.
No but seriously, try to explain your point.
How am I as a consumer that buys a game on Steam am "working" for Valve?
I see.The more I think about this the angrier I get, haha. This is not a great deal for anyone in the long term.
From The Verge:
Here are Sweeney's answers to some of your most likely burning questions:
14 day refunds should be nice.
- No, there's no store-wide DRM, though game developers can add their own.
- No, Epic doesn't plan to add social components like game streaming or forums.
- Yes, Epic will help devs take advantage of online features in their games (presumably things like chat, matchmaking, and cloud saves, though they weren't mentioned by name).
- Yes, the Epic Store will offer refunds — initially through customer support, though an automated, 14-day, no-questions-asked return policy should follow soon.
- Yes, it'll be available outside the US, in "most countries in the world except for China and where prohibited by US law, such as North Korea and Iran."
Something something user content like tagging games and reviewing them creates value for Valve -- I'm guessing. Oh the horror.
https://www.gameinformer.com/2018/1...e-with-88-percent-revenue-going-to-developers
It also wont be available in China:
And curated:
https://www.gameinformer.com/2018/1...e-with-88-percent-revenue-going-to-developers
It also wont be available in China:
And curated:
Epic Games now deprived thousands of players , They introduced politics into the gaming industry That's a Shammmehttps://www.gameinformer.com/2018/1...e-with-88-percent-revenue-going-to-developers
It also wont be available in China:
And curated:
So it seems the criticism is more regarding the need to have more launchers, than the business implications? My argument was never on usability.How so? With a cut like this we won't be able to buy games with a -25% discount before release from 3rd party sites like GMG. If the cut becomes industry standard it'll probably kill all those sites.
GOG has a DRM-free policy which is good for consumers, we don't know what's Epic stand on this. What about an automated refund feature like Steam? That's good for consumers.
It's too early to tell if this store will actually be good for consumers or just another inconvenience with exclusive content but lacking features.
COD & Destiny are not technically 3rd party for Acti-Blizzard, but i just don't think it's fair to call B.Net some rip off service when Blizzard created it back in 96, the Console focused publishers (some of which said PC gaming is dead & all PC gamers are pirates, including Epic funny enough) deserve some flack for jumping on the Steam bandwagon & creating another damn launcher.
The moment Valve starts developing games again, Epic, who more or less stopped developing games recently, starts a storefront.
What is happening in the world.
No one here should be for devs earning more money? Devs invest that money into more and/or bigger games.Yeah and realistically it wouldn't even be 10% because those sites can't survive on a 2% margin. They may not even be able to survive on the full 12%. They have to pay their employees, server space, customer service, taxes etc too.
There's nothing good at all for customers and businesses with this 12% cut. It's only good for (some) developers. No one here should be for this.
No one here should be for devs earning more money? Devs invest that money into more and/or bigger games.
Good for them. I won't ever buy anything from them because of this statement:
https://bit-tech.net/news/gaming/pc/epic-pc-piracy-drove-us-to-consoles/1/
The first thing needed for me to invest in an ecosystem is trust in the company running it and I don't trust Epic.
All of Epic's newer games are already available exclusively through their launcher—this is about a store for third party games.You know that EA moved all of their games on Origin where they get 100% and customers got nothing? You know that Bethesda moved Fallout 76 to Bethesda launcher and customers got nothing? You know that Activision moved CoD on Battle.net and customers got nothing?
No one here should be for devs earning more money? Devs invest that money into more and/or bigger games.
Sweeney seems uninterested, but I guess they might put in a minimum effort in case some devs that sell on their store decide to release Linux versions of their games.If Epic makes a Linux client, I may check it out. As it stands, Steam gives me to much value to step away from them.
No one here should be for devs earning more money? Devs invest that money into more and/or bigger games.
Have you been living under a rock for this past decade? Studios, especially AA sized ones, are shutting down left and right, profitability is a real struggle all across the board except for the cash cows at the absolute top, your FIFAs, CoDs, GTAs and Fortnites. The cost, risk and complexity of games development has increased, yet the prices have not risen. Its actually cheaper than ever if you take inflation into account. In short, we have got games that are bigger, more ambitious and with higher production values than ever before, and it has cost us nothing becuse the downsides have been absorbed by the creators, and you are whining about a storefront that potentially helps those very people? You dont ever realise how spoiled you are. You dont have to use it, but dont whine about its existance.Yeah and realistically it wouldn't even be 10% because those sites can't survive on a 2% margin. They may not even be able to survive on the full 12%. They have to pay their employees, server space, customer service, taxes etc too.
There's nothing good at all for customers and businesses with this 12% cut. It's only good for (some) developers. No one here should be for this.
You said more stores are good for consumers. I just fail to see how I profit from having to deal with another store.So it seems the criticism is more regarding the need to have more launchers, than the business implications? My argument was never on usability.
So it seems the criticism is more regarding the need to have more launchers, than the business implications? My argument was never on usability.
Have you been living under a rock for this past decade? Studios, especially AA sized ones, are shutting down left and right, profitability is a real struggle all across the board except for the cash cows at the absolute top, your FIFAs, CoDs, GTAs and Fortnites. The cost, risk and complexity of games development has increased, yet the prices have not risen. Its actually cheaper than ever if you take inflation into account. In short, we have got games that are bigger, more ambitious and with higher production values than ever before, and it has cost us nothing becuse the downsides have been absorbed by the creators, and you are whining about a storefront that potentially helps those very people? You dont ever realise how spoiled you are. You dont have to use it, but dont whine about its existance.
Not really interested in Epic's offerings but I welcome another competitor. I've seen Steam go from the savior of PC gaming to..well, whatever the heck it is now.
What, exactly, do they need to "step up" to?
This idea that Valve is somehow worse than other platform holding companies and large-scale publishers who mostly don't do any of that is frankly utter bullshit and pisses me off since it's so self-destructive. If any of these other companies -- especially the public companies -- were in Valve's place, I am quite certain we'd be far worse off.
- Their platform offers by far the most features to both customers and developers. (And it does so for free to gamers, including e.g. unlimited cloud space and of course online gaming)
- Until just now, it was also the major platform with the best revenue share. Arguably, it still is (it's not like Epic launcher is major outside of a single game).
- They offer great support to open standardization processes, and also pay several open source developers simply for continuing to contribute to their own open source projects.
- They never pay for exclusivity. That's actual consumer choice. Which much of the "competition" seems to be hell-bent on eliminating.
- When they introduce a new client-level feature, they take great care to make it available and useful to as much of your existing library as possible. That's a real development nightmare, but it means that when you bought a game on Steam 10 years ago then you can now use features like in-home streaming or Steam controller rebinding seamlessly with it.
Now, with that said, we can talk about the impact on developers, which might be positive in some cases because of more competition on revenue share.
The thing is, I don't think console platform holders will bite.
They don't care that everything people are forced to pay monthly fees for on console is free on PC, they didn't care back in the days that PC didn't have a royalty share at all while consoles did, and they'll continue to happily charge their 30% plus recurring customer fees. If I'm wrong then I'll be ecstatic, but I doubt it.
And that's before getting into the issue of whether it is at all a good idea for the industry as a whole to split PC eyeballs and interest across many storefronts.
But I'm sure an actual indie developer will have a perspective on that:
I see.
It still kind of is despite its faults. Nobody else has stepped up.I've seen Steam go from the savior of PC gaming to..well, whatever the heck it is now.
Bingo.Ok neat for devs but what do customers get out of this? They have a long way to go before they can compete with steam in features. All this is is another shitty launcher that we have to use.
It's literally +1 storefront, not fewer storefronts, and it isn't higher prices. Even in your worst case scenario it isn't higher prices, it's sale prices that maybe aren't as deep. I don't get the love for one business that's a storefront while having disdain for another business, the developer. Both exist to make money. The developer is the only one that's using the revenue to make more or bigger games for you though.Or they spend poorly and go out of business. Or they pocket the extra money for themselves. You don't know how they're going to handle more money.
But yes no one should be in favor of the consumer having less options to buy games and cheaper prices in favor of higher prices and fewer storefronts.
On one hand, I have a store that has regional pricing and regular sales, along with a client that provides a lot of useful features that I can't find in any other (or at least, not as well implemented). On the other, I can do charity for a game developer.Knowing that more of your money goes to the developers should be reason enough.
It's literally +1 storefront, not fewer storefronts, and it isn't higher prices. Even in your worst case scenario it isn't higher prices, it's sale prices that maybe aren't as deep. I don't get the love for one business that's a storefront while having disdain for another business, the developer. Both exist to make money. The developer is the only one that's using the revenue to make more or bigger games for you though.