Oh boy, just what we need more of on the PC plateform, more excusive content tied to specific stores to 'compete'
It's kinda not, when these launchers exist solely for the main company's major tentpole game that is exclusively available only on that platform.
Ok neat for devs but what do customers get out of this? They have a long way to go before they can compete with steam in features. All this is is another shitty launcher that we have to use.
They already have their own store for a 100% split and no DRM.I can see publishers like CD Projekt Red who probably would be very interested in an 88% split and would't employ any third party drm.
It's kinda not, when these launchers exist solely for the main company's major tentpole game that is exclusively available only on that platform.
When stores like Humble and GOG exist that offer DRM free services and different types of pro consumer rules and features: good for the consumer. When the Epic Launcher and Bethesda launcher pops up and the only way to buy Fallout/Fortnite is to use their launcher (which usually means losing out on support and services you'd get on other store fronts- like Bethesda refusing refunds on Fallout 76, etc.) then that's less of a good thing for consumers. Especially if the storefront is not open to all devs, which seems to be the case for this announcement until further in 2019.
Good for them. I won't ever buy anything from them because of this statement:
https://bit-tech.net/news/gaming/pc/epic-pc-piracy-drove-us-to-consoles/1/
The first thing needed for me to invest in an ecosystem is trust in the company running it and I don't trust Epic.
Knowing that more of your money goes to the developers should be reason enough.
12% seems honest enough, I mean I still think 10% would be better,
but steam taking 30% is pretty nasty.
As customers we better hope this doesn't take off. A 12% retailer cut would kill off grey market sites and small retailers like GMG because when the base line is 12% they can't offer much of a discount as they're already cutting things close with that small of a margin. That means LESS competition and higher prices for us.
But yaydevspublishers get more money!
I can see publishers like CD Projekt Red who probably would be very interested in an 88% split and would't employ any third party drm.
How so? With a cut like this we won't be able to buy games with a -25% discount before release from 3rd party sites like GMG. If the cut becomes industry standard it'll probably kill all those sites.
LOL, I'm not looking forward to it, but devs will want the biggest share of profits possible.
I can see it happening.
lol of course there will be some exclusives
How so? With a cut like this we won't be able to buy games with a -25% discount before release from 3rd party sites like GMG. If the cut becomes industry standard it'll probably kill all those sites.
GOG has a DRM-free policy which is good for consumers, we don't know what's Epic stand on this. What about an automated refund feature like Steam? That's good for consumers.
It's too early to tell if this store will actually be good for consumers or just another inconvenience with exclusive content but lacking features.
Yet another thing. Doesn't Valve have a large amount of middleware that developers can use?Also how involved will Epic be in running the backend of the store to make sure updates to non-epic games are swift and without issues. And what other features will there be for developers beyond a lower store fee.
They already have their own store for a 100% split and no DRM.
Yes, I'm well aware of the existence of GOG. However, I can see them wanting to expand to more storefronts that might offer better deals for them as a developer.CD Project Red has their own storefront already and they will get the 80% from Valve anyway.
I don't see any reason, why the would switch.
Being on 3 or even 4 store fronts (if they go Play Anywhere with the Xbox Version) is just to much.
Good for devs but what does it offer me over Steam? Until somebody can match Valve's feature set, I have no reason to shop anywhere else.
Which ones, specifically?
It's developers who get more money - sites like these lessen the need for publishers, as developers can self-publish.
Consumers do a lot of the work that Valve as a platform should do. Valve is basically using our labor to create more profits for themselves. There's a whole PhD thesis about it that you can read at your leisure if you're interested in how Steam exploits its consumers: https://digital.library.ryerson.ca/islandora/object/RULA:6820/datastream/OBJ/download/Distributing_productive_play__a_materialist_analysis_of_Steam.pdf
Battle.Net was a thing before Valve even showed Half Life 1 off, but sure it's a shitty monopoly.Real Steam competitors like this, and hopefully Discord is good for us and developers. Not shit monopoly like Bethesda Launcher, MS Store, B.Net and Origin.
Yet another thing. Doesn't Valve have a large amount of middleware that developers can use?
It's developers who get more money - sites like these lessen the need for publishers, as developers can self-publish.
It's developers who get more money - sites like these lessen the need for publishers, as developers can self-publish.
I can see publishers like CD Projekt Red who probably would be very interested in an 88% split and would't employ any third party drm.