Ubisoft has not said anything, but they aren't full exclusives anyway. There is quite a high chance that Ubisoft used this as an excuse to exit Steam and push Uplay more, because they want to sell Uplay+.
So far everything else is timed. The only known exception is Dauntless which was never on Steam but used its own launcher before they went with Epic.
Hmm, do we have a comparison for Steam this year or haven't they given figures yet?Quite the opposite in fact. This sort of revenue indicates that most people weren't swayed by Epic's moneyhats.
Hmm, do we have a comparison for Steam this year or haven't they given figures yet?
680m spending for a "new" store platform seems pretty decent.
Hmm, do we have a comparison for Steam this year or haven't they given figures yet?
680m spending for a "new" store platform seems pretty decent.
Aha, I stand corrected.
About $9B for PS Store, Steam must be close to this imo (below but in that range)Hmm, do we have a comparison for Steam this year or haven't they given figures yet?
680m spending for a "new" store platform seems pretty decent.
Most of that is Fortnite. Which was already a thing before the store. There's not much point in bundling the two (unless Epic want to inflate the numbers).Hmm, do we have a comparison for Steam this year or haven't they given figures yet?
680m spending for a "new" store platform seems pretty decent.
Most likely they will come to Steam. After how Ubisoft said games like the Division 2 didn't meet their expectations, they will surely try to have the game sold on Steam.The exclusivity deals on EGS doesn't bother me as long as they are timed exclusives. I'm always lagging behind, and have too much to play.
But do we know for a fact that everything on EGS is times? Do we know that Ubisoft will release their games on Steam after one year? Can't seem to find any info on this.
Yeah I missed it, thanks for pointing it out.
Yeah, this is going to be the legacy of of EGS's first year.I hope this supposed success pushes Epic to stop removing games from Steam and making them more expensive.
To heal the dumb rift and hostility they created between game companies and their audience.
Things have admittedly improved in the pricing area, as Epic initiated partnerships with, I think three third party stores.
This sometimes gets me games at pre-EGS prices? Some games are available somewhere sometimes, sometimes discounted, sometimes not.
Presumably depends on the game company, and/or perhaps whatever's dictated by their contract with Epic.
And initially Epic said they weren't doing Steam-like sales, but then they did.
But that also adds to the impression that EGS is impulsive, mercurial, haphazard, untrustworthy.
They also seem to prioritize partners and hurting Steam, over the interests of customers.
Epic and Deep Silver screwing over Shenmue 3 backers turned what was to be a celebratory moment into a huge bummer.
So not a platform I'd want to invest in.
Maybe that will change at some point. Until then the only business I'm doing with EGS is maybe registering an account if there's a free game I care for.
I would argue that for many people (at least if those Playtracker estimates are even somewhat accurate) Steam is more than just a way to acquire and play games. The estimated sales numbers for most EGS exclusives seem to indicate that most people would rather wait for a game to hit Steam and then buy it.
Kinda ironic to use that argument in defense of the EGS to be honest.
EGS is specifically about removing choice.And that is totally fine, I'm just saying EGS does what it has to do, even if it that means falling below some people's expectations. In the end its all about choice and people can choose which launcher they support or not, like whats been happening so far.
To me, I'm just glad I got free games and some of the deals during the Christmas sale.
About $9B for PS Store, Steam must be close to this imo (below but in that range)
EGS is specifically about removing choice.
Edit:
Frustrating that this image still needs to be posted to counter people making inaccurate statements
If you remove Fortnite from the equation, number of money spent per user actually decreases by one-third. I guess it's true that their abysmal performance still meets their expectations though, because they are willing to continue their strategy for somehow hope of translating "grab third party game for free" users into paying users.Not really, since they are still establishing the plattform and many signed up because of Fortnite which they play for free or the free games. The performance is ahead of their internal expectations.
People can't chose which launcher to use for many games. Because Epic are paying publishers/developers to remove games from Steam.
Epic never really came off looking like they had a long term plan.And initially Epic said they weren't doing Steam-like sales, but then they did.
But that also adds to the impression that EGS is impulsive, mercurial, haphazard, untrustworthy.
They also seem to prioritize partners and hurting Steam, over the interests of customers.
Epic and Deep Silver screwing over Shenmue 3 backers turned what was to be a celebratory moment into a huge bummer.
Thanks, for what year, you know ?Steam estimates are $4-5B excluding MTX, DLCs and in-app purchases
That's a bit less than $7 per user in a whole year right?
Seems extremely low for a game store.
EGS is specifically about removing choice.
Edit:
Frustrating that this image still needs to be posted to counter people making inaccurate statements
People can't chose which launcher to use for many games. Because Epic are paying publishers/developers to remove games from Steam.
I want to say the last year (and probably this year) is a time where epic mainly cares about bolstering it's userbase (and utilizing the personal info and data) rather than prioritizing revenue.
I could understand that if all they did was offer free games, but with the deep discounts and the $10 coupons, surely they expected to make some sales?
Because only generating 250 millions dollars with all those games and exclusives seems worrying to me. You have WWZ which sold at the very least 700 000 copies which would generate about 10% of all revenue here (regional pricing isn't taken into account here). And there's also Borderlands 3 which probably generated a lion''s share of that figure so in the end, there's not much left for other games.
And that is totally fine, I'm just saying EGS does what it has to do, even if it that means falling below some people's expectations. In the end its all about choice and people can choose which launcher they support or not, like whats been happening so far.
To me, I'm just glad I got free games and some of the deals during the Christmas sale.
Not for Canada lol.... still no CAD currency, it's pathetic.
And that is totally fine, I'm just saying EGS does what it has to do, even if it that means falling below some people's expectations. In the end its all about choice and people can choose which launcher they support or not, like whats been happening so far.
To me, I'm just glad I got free games and some of the deals during the Christmas sale.
Shame exclusives will continue, ironic too, since it seems the free games got many to give their store a chance. I know it did for me.
That's a "Just another launcher" post. And it has been thoroughly analyzed in the past why this is wrong.
I do not know what else to say at this point.
I was curious why or when the posters going "its just another launcher?!" stopped getting banned, even tho those posts were clearly against the staff posts / rules.It may have been analyzed, doesn't mean everyone has to agree with it.
Are their free games 'good' and by that I mean biggish games not small indies I haven't heard of.
Are you implying Steam is just a launcher?Agreed, the free games would have been enough and without any backlash.
It may have been analyzed, doesn't mean everyone has to agree with it.
Those numbers are only on PC (and maybe Android? not sure if they counted them as the store is technically in Android). The total revenue of Fortnite in 2019 is supposed to be ca. 1.8billion dollarsPut me in the camp that is a bit surprised that Fortnite doesn't make much more.
I assume it doesn't include things like licensing and other things that make cash outside of the EGS, but still, you kinda expect "mindblowing" numbers from it.
It's way bigger on mobile and console, plus I suspect that the vast majority of players on PC don't even have any payment details on file.Put me in the camp that is a bit surprised that Fortnite doesn't make much more.
I assume it doesn't include things like licensing and other things that make cash outside of the EGS, but still, you kinda expect "mindblowing" numbers from it.
That is pretty funny tbh.Lol if you joke about shopping carts to Tim Sweeney on twitter he adds you to this list
Not sure about that, given Epic's (seemingly unsuccessful) attempts to get onto the Google Play Store without paying the 30% store cut.I imagine the mobile version of Fortnite does make a ton, I was surprised by how popular that and mobile CoD are.
Fortnite isnt that big in profit revenue in mobile, and in android not being part of Google Store and coming late to eastern markets let PUBG be the biggest BR game in two huge markets in China and India:Not sure about that, given Epic's (seemingly unsuccessful) attempts to get onto the Google Play Store without paying the 30% store cut.
No rule has changed. "It's just another launcher" was never inherently bannable. I don't know why this myth persists, but it's just not the case. If you read the old staff post, it never said this either.I was curious why or when the posters going "its just another launcher?!" stopped getting banned, even tho those posts were clearly against the staff posts / rules.
Got those rules silently changed?
Not sure about that, given Epic's (seemingly unsuccessful) attempts to get onto the Google Play Store without paying the 30% store cut.