Delighted to see then succeed. They've really rocked the pc space. All thanks to fortnite.
this is reset era.gifThose are piss-poor numbers. I'm glad to see it, because Epic's strategy is not how I want to see the PC market continue to develop.
Everything is a matter of perspective, I guess. Don't get me wrong, I don't have anything against people who want to enjoy free games / etc on EGS or developers who get funded. I'm just against how Epic has strong-armed itself into the market and brought (in my opinion) some bad things like exclusivity deals along for the ride.
I got Control for SIX dollars with the regional pricing and the coupon. My PC can't run it but hey.got control for 12 dollars, got a bunch of free games and end up buying Detroit.
I still prefer Steam, but little by little this preference is getting more and more insignificant.
You may also frame it like this:
Like I said, this is ResetEra.You may also frame it like this:
One poster has 3000 posts on PS4/PS5 topics and decided to post for the first time on a PC centric topic. The other one is a regular PC poster.
Basically business as usual in EGS threads.
Thanks!You have to claim them during a set window, but all you need in order to do that is an account. Just check in once a week and grab the free stuff, that's how I do it.
The euro store is still strangely expensive, even with the recent sale + coupon deal I was hard pressed to find an actual good offer on anything I didn't already own elsewhere. Nothing like their first sale, which remains the only time I've spent money there.
It's pointless to speculate whether it's viable or profitable without knowing their expenditures.So per user that's average of $6.29 per user.
That's not exactly high spending is it?
Take away Fortnite revenues and it's looking all the worse.
Now the bigger question is this. Considering the 12% cut, Epic made only $30 million in revenue from 3rd parties in the last year.
Does anyone think that this is actually viable? Fortnite is keeping this ship going but considering they spent big on buying exclusives, the store is going to operating at a massive loss from a 3rd party point of view.
That's before them paying for free stuff. They're buying a userbase but for now, they ain't buying back.
Actually, Fortnite has seen a big decrease (more than 25%) in revenue in the last year. So they do care about it.
You may also frame it like this:
One poster has 3000 posts on PS4/PS5 topics and decided to post for the first time on a PC centric topic. The other one is a regular PC poster.
Basically business as usual in EGS threads.
I have the same issue as you. Haven't double-dipped on anything accidentally yet, but I definitely still consider Steam my primary library.I've noticed that I don't really value ownership in other stores than Steam and GOG. Just this month I wasted one of my Humble Choices on Bad North not realizing that I already had it on Epic. It's too convenient to have your games listed in one place - especially when that place is the only one even trying to have controller support (Steam Big Picture).
I am fine with playing F2P and subscription games elsewhere, like I'll buy one month of Uplay+ to play Watch Dogs Legion. I can always cancel the subs and say bye bye to the launcher and leave nothing behind, which is what I will do with the terrible abomination that is Game Pass. Too bad I have two years of it but it's definitely going after it's over.
Also anyone commenting on "bad numbers" and "not/barely making a profit"... please get it through your head that turning a profit is rarely a goal for a new venture.
There's a reason they considered the revenue "60% higher than forecast." In their eyes, this is performing extremely well.
Also anyone commenting on "bad numbers" and "not/barely making a profit"... please get it through your head that turning a profit is rarely a goal for a new venture.
There's a reason they considered the revenue "60% higher than forecast." In their eyes, this is performing extremely well.
23M of dollars in coupons / discounts means at least 2.3 million sales during the sales, probably up to 3 million if we consider not all games had the coupons. You are wrong on that part.Their own forecast isn't a good enough metric when you can also look at facts and such.
Basically, if you look at the store numbers:
-250M dollars of revenue based on game sales.
-30M dollars of revenue for Epic through their cut.
That means, in term of revenue, all those games, mostly exclusives, generated 250 millions of dollars.
They had a lot of high profile releases. Heck, those were exclusives to their store. That's basically 4 millions 60 dollars games sold. That's low. That's low when you had: Metro Exodus, Borderlands 3, Control, Ubisoft games, World War Z and such.
That's even lower when you had a load of AA releases and high profile indies like Satisfactory, Mechwarrior 5, The Outwer Worlds, Untitled Goose Game and Outer Wilds.
In a year, in a curated environnement, by moneyhatting big AAA games, they managed 250M of dollars of revenue.
And their own revenue on top of that was 30M dollars. We know they paid 23M of dollars of 10 dollar coupons (which means less than 2.3 million dollar of sales during their two biggest sales event, going for more than 2 weeks each of them, even a month. And some of those coupons could be get by redeeming free games). We know they paid 10M of dollars for Control exclusivity. Just by those two facts, they failed to generated enough revenue to cover their sales and ONE exclusive.
Of course, the point is to be a loss leader to make an entry in the market.
But it also proves something: A year of free games and 10 dollar coupons wasn't enough to convert people to buy there, despite big AAA exclusives and high profile indie releases.
Make your backlog it's own personal gamepass. Think about it.
The wording specified that the 2.3 million is the number of coupons and discounts that Epic paid for, implying that's the combined total of Epic Coupons from their Christmas sale and the number of Epic Discounts redeemed from their Megasale earlier in the year. Given that both were $10 each, the math holds, IMO.23M of dollars in coupons / discounts means at least 2.3 million sales during the sales, probably up to 3 million if we consider not all games had the coupons. You are wrong on that part.
They're buying their market share, there's no 2 ways about it.Also anyone commenting on "bad numbers" and "not/barely making a profit"... please get it through your head that turning a profit is rarely a goal for a new venture.
There's a reason they considered the revenue "60% higher than forecast." In their eyes, this is performing extremely well.
He wrote "million dollars in sales" while he should have said "millions of sales". Its a bit of a difference. And yes, it applies to both of the sales, which is why i said ca. 3 million sales in total (I propped the numbers up to greatly offset possible game sales without the coupon / discount for being under 15$).The wording specified that the 2.3 million is the number of coupons and discounts that Epic paid for, implying that's the combined total of Epic Coupons from their Christmas sale and the number of Epic Discounts redeemed from their Megasale earlier in the year. Given that both were $10 each, the math holds, IMO.
EGS is specifically anti-competetive.Very happy about this! I've been spending more time in Epic's store/launcher than Steam. Very happy to see some healthy competition here.
He wrote "million dollars in sales" while he should have said "millions of sales". Its a bit of a difference. And yes, it applies to both of the sales, which is why i said ca. 3 million sales in total (I propped the numbers up to greatly offset possible game sales without the coupon / discount for being under 15$).
They're buying their market share, there's no 2 ways about it.
Forecasts are meaningless for a private company as they literally have no obligation to provide them so considering we were never told the forecast, they could easily be fibbing.
One day, they'll want to turn a profit. So while it's all nice that they're building good will via bribery, let's see what happens when they need to actually build a viable business plan.
You may also frame it like this:
One poster has 3000 posts on PS4/PS5 topics and decided to post for the first time on a PC centric topic. The other one is a regular PC poster.
Basically business as usual in EGS threads.
Paying to get games removed from competing stores is anti-competitive. What kind of definition of competition are you using?