Alternative title - Epic Admits 12% not viable, needs to charge extra for payment methods
Rather than swallowing the cost of certain payment methods / processors as most stores will do, Epic has chosen to put the cost on consumers instead:
Reading this thread really highlights how little thought has been made by Epic towards customers. Some payment methods are costly to implement / utilise, but are the primary means of choice in some countries. Epic's position is laughable - asking of such payment methods "why would you want to support it".
How about, because sometimes that's what customers want to use and is beneficial to them
They absolutely do not have to "pass those charges to consumers", a path most stores choose to take
Competition in this case alone, at least means you can avoid this through purchasing on Uplay (I think)
For "exclusive" games - good luck - no competition for pricing means you have no choice other than to pay extra or not buy at all.
Rather than swallowing the cost of certain payment methods / processors as most stores will do, Epic has chosen to put the cost on consumers instead:
Reading this thread really highlights how little thought has been made by Epic towards customers. Some payment methods are costly to implement / utilise, but are the primary means of choice in some countries. Epic's position is laughable - asking of such payment methods "why would you want to support it".
How about, because sometimes that's what customers want to use and is beneficial to them
They absolutely do not have to "pass those charges to consumers", a path most stores choose to take
Competition in this case alone, at least means you can avoid this through purchasing on Uplay (I think)
For "exclusive" games - good luck - no competition for pricing means you have no choice other than to pay extra or not buy at all.