At GDC 2019, Epic Games showcased an amazing Unreal Engine 4 ray tracing tech demo, called "Troll". According to the team, this demo was running on a single NVIDIA GeForce RTX2080Ti and showcased what developers can currently achieve with real-time ray tracing.
is that the fidelity we can expect for real-time in-game rendering on next gen consoles?
is that the fidelity we can expect for real-time in-game rendering on next gen consoles?