Any publisher would be foolish not to take this kind of money.
I don't agree. Money in the bank is great but for word of mouth to kick in you need actual humans playing your game.
Any publisher would be foolish not to take this kind of money.
And they are. It's available on both consoles and people can play on their PC with a different launcher. And people can play on steam later that dont want to use Epic.I don't agree. Money in the bank is great but for word of mouth to kick in you need actual humans playing your game.
In this case probably not, sales were weak purportedly
The internet outrage about epic is just people shouting in the wind.
True, it was probably the former.Doing some quick math it seems like if it was an advance on copies sold it was not a good deal for Remedy/505. If it was a lump sum for exclusivity, it was not a good deal for epic considering the number of copies needing to be sold including revenue split to break even.
We don't know yet if EGS-exclusive games will have a good launch on Steam or if they will fail. Game releases are usually heavy frontloaded so it's more likeley that those games won't achieve huges sales on Steam once they release there (or GOG, Itch, Twitch, Whatever) with a 12 months delay.For a studio like Remedy this was the smart play short term and long term.
The internet outrage about epic is just people shouting in the wind.
Technically true, yet Remedy does not gain any profit for any sales right now.Not really. They just got the money for those sales in advance.
Not really. They just got the money for those sales in advance.Because you read this argument a lot: right now Remedy is getting 0 cents for each sale on the EGS
That's a fair point.We don't know yet if EGS-exclusive games will have a good launch on Steam or if they will fail. Game releases are usually heavy frontloaded so it's more likeley that those games won't achieve huges sales on Steam once they release there (or GOG, Itch, Twitch, Whatever) with a 12 months delay.
Also there is only one example of a more or less successful EGS exclusive title and that is Satisfactory. All others seem to have low sale numbers.
Technically true, yet Remedy does not gain any profit for any sales right now.
It's always the one thing that made no sense to me when games launch late on another platform and are asking full price day 1 when the other platform is discounted heavily.I wonder what the price of all of these exclusives will be when they do come to steam. Quantum break launched on steam at $39.99 after being xbox exclusive and then briefly a windows store exclusive.
That headline is incorrect. They brought in 9.49M€ in revenue from Epic Games. We don't have any information on how much of that is game sales revenue or what was an exclusivity.
To hit 9.49M€ without any money allocated to being exclusive, that is only 185,000 units, which is a little high but realistic.
I wonder what the price of all of these exclusives will be when they do come to steam. Quantum break launched on steam at $39.99 after being xbox exclusive and then briefly a windows store exclusive.
That much will happen when they are in a more dominant position.
Regarding consummers, don't they get free (good/great) games frequently ?
So is it an exclusive payment or an advance on future revenue?Based on what Tim has said on twitter and reddit, Epic pays 12 months (exclusivity period) projected sales as guarantee and possibly some development funding/marketing funding. Safe to say, Control didn't sell 12 months sales in 1 month.
I'm guessing $40 for Metro Exodus base version and $50 for the deluxe. Probably $40 for control as well. Prices for both will going down quickly though.
Time and time again it has been shown that Twitch numbers are unreliable when it comes to demonstrating any significant trend. You might be right. You might be wrong. When a handful of streamers with 10k plus viewers can massively influence Twitch viewership ranks, there is no meaningful data to be culled, at least on a short term basis.One way or another game is losing popularity. Game peaked last year and now it is on its way to reach stable core base while losing mainstream popularity. Question is will it last like CSGO, LOL and DotA.
Also from the same report, Bloodstained sales were 13,8M€, as of June 30th (after one week).
They won'tcustomers will treat the game coming to the platform they want as literally the launch of the game.
So is it an exclusive payment or an advance on future revenue?
im ok with either.
So is it an exclusive payment or an advance on future revenue?
im ok with either.
I don't agree. Money in the bank is great but for word of mouth to kick in you need actual humans playing your game.
Well it looks like the game did not sell so great so Remedy were smart to take this offer.
No that's more the people defending the egs store.The internet outrage about epic is just people shouting in the wind.
The article doesn't said sales advance, at all. Every deal is unique.
You don't know that, or give me the sales figures of EGS. Keep your agenda out of this please.Having bad console sales and gimping your own PC sales, how is it a good choice? They knew their games sold good on steam, if anything its even worse than they thought cause console can't make up the difference that they needed after those 9mln.
And? Not taking this money doesn't guarantee actual humans will play the game either. The game is readily available to 140 million-plus gamers on console already and the sales still didn't set the world on fire.
Epic want to hurt Steam more than make profit and raise set of users.
Based on what Tim has said on twitter and reddit, Epic pays 12 months (exclusivity period) projected sales as guarantee and possibly some development funding/marketing funding. Safe to say, Control didn't sell 12 months sales in 1 month.
Developers would be crazy to turn down this kind of guaranteed money for some timed exclusivity.
And if the game really bombed without an exclusivity deal Remedy would be unlikely to stay open long enough to find any other investors. Until there is real proof that an Epic deal hurts a game's sales publishers and management at development studios would be negligent to not take such obviously lopsided deals.Problem is if the game really bombed, Epic is less likely to do another deal with Remedy, and publishers are less likely to want to invest that money as well.
The deals are still good for everyone involved, of course, but the devs still depend on their games selling well.
505's parent company took half, but yes, between the two entities they recouped more than their initial investment. The fact that they're running it through a few corporate layers is likely nothing more than a tax dodge. The overall publisher entity got their money back and then some.505 didn't get full recoup on their investment from this deal.
Also whole point of these deals supposedly is that it rains down to developers and benefits them, but not getting cheddar from deal like this can leave independent studio like Remedy is tricky spot.
Sure. But they'd have an even harder time without deals like this effectively protecting a "floor" for the game's revenue.You are making games to be profitable. If 505 gave Remedy 8M and they received only 5M from Epic deal there is still a lot of money left to break even. Based of charts we got Control wasn't big success so if 505 breaks even they could call it a success. And Remedy is left to do post launch support for Control and left to find money for their next project. They can't continue to survive from exclusivity deals and good will of the publishers.
I don't know, 10M is about a day or two of money from the Fortnite money fountain, and while Control might not be a big retail success it has gotten a ton of critical acclaim. You could argue that this is basically their version of an art house film, paired alongside a summer blockbuster this fall (Borderlands 3), to generate maximum interest.
Your argument relies on the belief that being on EGS is hindering sales despite:That's kind of the point. The game needs as many people playing it and talking about it precisely because it didn't set the world on fire.
That made me laughYou could argue that this is basically their version of an art house film
That's kind of the point. The game needs as many people playing it and talking about it precisely because it didn't set the world on fire.
That's kind of the point. The game needs as many people playing it and talking about it precisely because it didn't set the world on fire.
Why do people think that Remedy had any voice in this decision or that this deal has even affected their financial agreements with 505? The money was paid to the publisher's parent company. Remedy got what they've agreed upon when they've signed the publishing deal, and this is unlikely to have changed in any way no matter how much money Epic paid to Digital Bros for the exclusivity period after that deal was made.No brainer for Remedy really. Guaranteed them a nice floor, and I don't think it's hurt buzz at all (definitely helps that it's also on consoles)
Why do people think that Remedy had any voice in this decision or that this deal has even affected their financial agreements with 505? The money was paid to the publisher's parent company. Remedy got what they've agreed upon when they've signed the publishing deal, and this is unlikely to have changed in any way no matter how much money Epic paid to Digital Bros for the exclusivity period after that deal was made.
Is it? What it likely looks like from their perspective is their newest title being limited to one obscure PC distibution platform with no apparent benefit to its makers. Less word of mouth sales, shorter tail, smaller community around it, etc.Not to say that it was 100% Remedy's decision, just that the new positive result for them is a no brainer.
Is it? What it likely looks like from their perspective is their newest title being limited to one obscure PC distibution platform with no apparent benefit to its makers. Less word of mouth sales, shorter tail, smaller community around it, etc.
The only one who's in net positive here is the publisher who got ~1/3rd of development costs refunded to them by Epic - and for all we know this may have been ~100% of what 505 invested into the game's development.