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Hamchan

The Fallen
Oct 25, 2017
5,040
As long as Remedy can keep making the games they want to make then they should take any deal they can to keep trucking on.
 

Donald Draper

Banned
Feb 2, 2019
2,361
I don't agree. Money in the bank is great but for word of mouth to kick in you need actual humans playing your game.
And they are. It's available on both consoles and people can play on their PC with a different launcher. And people can play on steam later that dont want to use Epic.

For a studio like Remedy this was the smart play short term and long term.

The internet outrage about epic is just people shouting in the wind.
 
Oct 30, 2017
131
Doing some quick math it seems like if it was an advance on copies sold it was not a good deal for Remedy/505. If it was a lump sum for exclusivity, it was not a good deal for epic considering the number of copies needing to be sold including revenue split to break even.
 

Nabs

Member
Oct 26, 2017
15,704
While a large sum, it feels kind of low for Control. I wonder if 200k sold is a number Epic uses for other devs.
 

EloKa

GSP
Verified
Oct 25, 2017
1,909
For a studio like Remedy this was the smart play short term and long term.

The internet outrage about epic is just people shouting in the wind.
We don't know yet if EGS-exclusive games will have a good launch on Steam or if they will fail. Game releases are usually heavy frontloaded so it's more likeley that those games won't achieve huges sales on Steam once they release there (or GOG, Itch, Twitch, Whatever) with a 12 months delay.

Also there is only one example of a more or less successful EGS exclusive title and that is Satisfactory. All others seem to have low sale numbers.

Not really. They just got the money for those sales in advance.
Technically true, yet Remedy does not gain any profit for any sales right now.
 
Oct 30, 2017
131
I wonder what the price of all of these exclusives will be when they do come to steam. Quantum break launched on steam at $39.99 after being xbox exclusive and then briefly a windows store exclusive.
 

Donald Draper

Banned
Feb 2, 2019
2,361
We don't know yet if EGS-exclusive games will have a good launch on Steam or if they will fail. Game releases are usually heavy frontloaded so it's more likeley that those games won't achieve huges sales on Steam once they release there (or GOG, Itch, Twitch, Whatever) with a 12 months delay.

Also there is only one example of a more or less successful EGS exclusive title and that is Satisfactory. All others seem to have low sale numbers.


Technically true, yet Remedy does not gain any profit for any sales right now.
That's a fair point.

But with this money they are minimizing risk and that's why so many studios are taking the money. I'm thinking they are betting on already having recouped all budgets by that time and already collecting profit so by the time the exclusive period ends it's just gravy on top.

Obviously they've run the numbers and think it's the best play.
 

thediamondage

Member
Oct 25, 2017
11,458
Is the 9.5m a payout with no extra strings (other than EGS 1 year exclusivity) or is it simply a guaranteed sales buffer? I believe most of the EGS deals have been the latter, basically "We guarantee at least $9.5m in sales on the epic store for control in the first year, if it sells less we will cover the difference".

Its interesting though that if it is indeed a guarantee, that they will pay up front. It doesn't really matter much to them I guess, they will collect the sales numbers and keep the money until it hits $9.5m but its gotta be a huge difference to Remedy/505/etc who see the money up front.

Although thats just pure guessing on my part, if they managed to get a deal to get a $9.5m bonus AND still keep all the sales, that would be crazy.
 

Donald Draper

Banned
Feb 2, 2019
2,361
I wonder what the price of all of these exclusives will be when they do come to steam. Quantum break launched on steam at $39.99 after being xbox exclusive and then briefly a windows store exclusive.
It's always the one thing that made no sense to me when games launch late on another platform and are asking full price day 1 when the other platform is discounted heavily.
 

Madjoki

Member
Oct 25, 2017
7,239
Is that even worth it? For Epic, I mean.

Epic want to hurt Steam more than make profit and raise set of users.

That headline is incorrect. They brought in 9.49M€ in revenue from Epic Games. We don't have any information on how much of that is game sales revenue or what was an exclusivity.

To hit 9.49M€ without any money allocated to being exclusive, that is only 185,000 units, which is a little high but realistic.

Based on what Tim has said on twitter and reddit, Epic pays 12 months (exclusivity period) projected sales as guarantee and possibly some development funding/marketing funding. Safe to say, Control didn't sell 12 months sales in 1 month.
 

Duxxy3

Member
Oct 27, 2017
21,929
USA
I wonder what the price of all of these exclusives will be when they do come to steam. Quantum break launched on steam at $39.99 after being xbox exclusive and then briefly a windows store exclusive.

I'm guessing $40 for Metro Exodus base version and $50 for the deluxe. Probably $40 for control as well. Prices for both will going down quickly though.
 

Thardin

Member
Jan 7, 2018
926
That much will happen when they are in a more dominant position.

Regarding consummers, don't they get free (good/great) games frequently ?

Yes, which is why I was talking about the exclusive deals that are happening.

EGS is throwing a bunch of free games out to get more people on their launcher (and some are pretty solid), but most have also been out for a while and can already be gotten else where for cheap. Cheap is still more expensive than free.

Bbut so far we haven't seen any of publishers selling their games on EGS for less than other markets due to the increased revenue share.
 

element

Member
Oct 27, 2017
920
Based on what Tim has said on twitter and reddit, Epic pays 12 months (exclusivity period) projected sales as guarantee and possibly some development funding/marketing funding. Safe to say, Control didn't sell 12 months sales in 1 month.
So is it an exclusive payment or an advance on future revenue?

im ok with either.
 

Ionic

Member
Oct 31, 2017
2,735
I'm guessing $40 for Metro Exodus base version and $50 for the deluxe. Probably $40 for control as well. Prices for both will going down quickly though.

I think the first groups of games to break out from the exclusivity are going to be full price. Somebody's gotta test the waters and see if the customers will treat the game coming to the platform they want as literally the launch of the game.
 

zoltek

Member
Oct 25, 2017
1,917
One way or another game is losing popularity. Game peaked last year and now it is on its way to reach stable core base while losing mainstream popularity. Question is will it last like CSGO, LOL and DotA.
Time and time again it has been shown that Twitch numbers are unreliable when it comes to demonstrating any significant trend. You might be right. You might be wrong. When a handful of streamers with 10k plus viewers can massively influence Twitch viewership ranks, there is no meaningful data to be culled, at least on a short term basis.
 

Deleted member 21709

User requested account closure
Banned
Oct 28, 2017
23,310
KwUwPdF.jpg


Also from the same report, Bloodstained sales were 13,8M€, as of June 30th (after one week).

Cool, maybe they should patch it.
 

SeanBoocock

Senior Engineer @ Epic Games
Verified
Oct 27, 2017
248
Austin, Texas
So is it an exclusive payment or an advance on future revenue?

im ok with either.

These deals are typically structured as minimal sales guarantees. The platform holder pays you an advance against selling X units on the platform. Once they recoup, normal splits for units beyond that. Likely also contractual guarantees around store placement/featuring during specific periods.
 

Cactuar

Banned
Nov 30, 2018
5,878
I don't agree. Money in the bank is great but for word of mouth to kick in you need actual humans playing your game.

And? Not taking this money doesn't guarantee actual humans will play the game either. The game is readily available to 140 million-plus gamers on console already and the sales still didn't set the world on fire.Extremely smart move in hindsight.
 

Thera

Banned
Feb 28, 2019
12,876
France
This doesn't make sense, it's sales advance not a payment.
The article doesn't said sales advance, at all. Every deal is unique.
Having bad console sales and gimping your own PC sales, how is it a good choice? They knew their games sold good on steam, if anything its even worse than they thought cause console can't make up the difference that they needed after those 9mln.
You don't know that, or give me the sales figures of EGS. Keep your agenda out of this please.
 

Alexandros

Member
Oct 26, 2017
17,869
And? Not taking this money doesn't guarantee actual humans will play the game either. The game is readily available to 140 million-plus gamers on console already and the sales still didn't set the world on fire.

That's kind of the point. The game needs as many people playing it and talking about it precisely because it didn't set the world on fire.
 

Lagspike_exe

Banned
Dec 15, 2017
1,974
Epic want to hurt Steam more than make profit and raise set of users.



Based on what Tim has said on twitter and reddit, Epic pays 12 months (exclusivity period) projected sales as guarantee and possibly some development funding/marketing funding. Safe to say, Control didn't sell 12 months sales in 1 month.

Yeah, this makes much more sense to me. Blank check for 9.5m EUR for a game with limited appeal like Control (no offense to Remedy) is too much.
 

Violet

Alt account
Banned
Feb 7, 2019
3,263
dc
No brainer for Remedy really. Guaranteed them a nice floor, and I don't think it's hurt buzz at all (definitely helps that it's also on consoles)
 

Drek

Member
Oct 27, 2017
2,231
Problem is if the game really bombed, Epic is less likely to do another deal with Remedy, and publishers are less likely to want to invest that money as well.

The deals are still good for everyone involved, of course, but the devs still depend on their games selling well.
And if the game really bombed without an exclusivity deal Remedy would be unlikely to stay open long enough to find any other investors. Until there is real proof that an Epic deal hurts a game's sales publishers and management at development studios would be negligent to not take such obviously lopsided deals.

505 didn't get full recoup on their investment from this deal.

Also whole point of these deals supposedly is that it rains down to developers and benefits them, but not getting cheddar from deal like this can leave independent studio like Remedy is tricky spot.
505's parent company took half, but yes, between the two entities they recouped more than their initial investment. The fact that they're running it through a few corporate layers is likely nothing more than a tax dodge. The overall publisher entity got their money back and then some.

Remedy already got almost this much money up front from the publisher and would obviously have other instruments for future payments in this, possibly from the half of this that 505 received. We're seeing a very narrow view into this deal, but even that makes it really clear that the Epic payout was a non-trivial part of the game's total budget, guaranteed.


You are making games to be profitable. If 505 gave Remedy 8M and they received only 5M from Epic deal there is still a lot of money left to break even. Based of charts we got Control wasn't big success so if 505 breaks even they could call it a success. And Remedy is left to do post launch support for Control and left to find money for their next project. They can't continue to survive from exclusivity deals and good will of the publishers.
Sure. But they'd have an even harder time without deals like this effectively protecting a "floor" for the game's revenue.

Hence why deals like this have been incredibly popular since Epic started offering them. Whether its an indie studio who can now staff up and really deliver on their intended project, a mid-sized solo like Remedy who can defer a lot of risk, or a major publisher who just wants a bigger cut of the pie than what Steam has been giving them.

In this case probably not, sales were weak purportedly
I don't know, 10M is about a day or two of money from the Fortnite money fountain, and while Control might not be a big retail success it has gotten a ton of critical acclaim. You could argue that this is basically their version of an art house film, paired alongside a summer blockbuster this fall (Borderlands 3), to generate maximum interest.

That's kind of the point. The game needs as many people playing it and talking about it precisely because it didn't set the world on fire.
Your argument relies on the belief that being on EGS is hindering sales despite:
1. not performing on the consoles any better than PC.
2. Borderlands 3 bragging up 2x the concurrent player count as BL2, despite being EGS exclusive, just this week.
3. Multiple EGS exclusives talking about how well their games have done, even when on EGS.

There is no clear proof that being an EGS exclusive, especially for games that are also released on the consoles, is a meaningful anchor on sales. For something like Control where this, a Playstation exclusive content deal, and a pack in with RTX series cards all existed, you can see where they're getting a lot of funding from non-standard sources. The second and third from that list also bring attention/coverage, which has led to a lot of gaming media absolutely gushing over the game. Its getting coverage. It isn't the kind of coverage single player action/adventure games need to really break though, as Sony's first party team has changed the game on that genre this generation.

Which is why I wouldn't be surprised if the exclusive content deal was just step one towards an eventual Sony purchase of Remedy, as their style of games and pedigree would absolutely explode with a Sony 1st party budget and marketing push. But thats a different discussion.
 

Cactuar

Banned
Nov 30, 2018
5,878
That's kind of the point. The game needs as many people playing it and talking about it precisely because it didn't set the world on fire.

And companies need money to even make games in the first place. The game is available to 140-plus million console owners and everyone with a capable PC who is actually interested in playing it. Being available to everyone doesn't guarantee sales, that's the point. This was a great deal for Remedy, especially considering they recouped nearly half the cost of the game before one unit shipped.
 

P A Z

Member
Oct 27, 2017
6,923
Barnsley, UK
Can't blame Remedy/505 for taking the deal, played it safe and smart, as would most in their position.

Some of ya'll gotta get it into your heads that it's really, really, really hard to create a hit, you can do everything right, make the best game possible, pick the perfect release date, have great reviews and your game can still fail. Hell many indie devs that have created hit games in the past have struggled to replicate that success.

I'm not saying Epic are right to moneyhat games and I'm not even saying you have to like smaller devs and pubs like 505 or the Ooblets devs taking these deals, but understand and respect why they do it. Guaranteed money in such a scattershot marketplace is not to be sniffed at.
 

Khanimus

Avenger
Oct 25, 2017
40,437
Greater Vancouver
My only concern is that Remedy is okay. Doesn't seem that the game took off, but finishing Control last night, it might be my favorite game of the year. Or it's atleast a strong contender.

And who wouldn't take that deal?
 

thebishop

Banned
Nov 10, 2017
2,758
These figures should reiterate that the EGS strategy is not "helping the little guy". It's big business to big business primarily.
 

dgrdsv

Member
Oct 25, 2017
12,024
No brainer for Remedy really. Guaranteed them a nice floor, and I don't think it's hurt buzz at all (definitely helps that it's also on consoles)
Why do people think that Remedy had any voice in this decision or that this deal has even affected their financial agreements with 505? The money was paid to the publisher's parent company. Remedy got what they've agreed upon when they've signed the publishing deal, and this is unlikely to have changed in any way no matter how much money Epic paid to Digital Bros for the exclusivity period after that deal was made.
 

Violet

Alt account
Banned
Feb 7, 2019
3,263
dc
Why do people think that Remedy had any voice in this decision or that this deal has even affected their financial agreements with 505? The money was paid to the publisher's parent company. Remedy got what they've agreed upon when they've signed the publishing deal, and this is unlikely to have changed in any way no matter how much money Epic paid to Digital Bros for the exclusivity period after that deal was made.

Not to say that it was 100% Remedy's decision, just that the new positive result for them is a no brainer.
 

dgrdsv

Member
Oct 25, 2017
12,024
Not to say that it was 100% Remedy's decision, just that the new positive result for them is a no brainer.
Is it? What it likely looks like from their perspective is their newest title being limited to one obscure PC distibution platform with no apparent benefit to its makers. Less word of mouth sales, shorter tail, smaller community around it, etc.
The only one who's in net positive here is the publisher who got ~1/3rd of development costs refunded to them by Epic - and for all we know this may have been ~100% of what 505 invested into the game's development.
 

Violet

Alt account
Banned
Feb 7, 2019
3,263
dc
Is it? What it likely looks like from their perspective is their newest title being limited to one obscure PC distibution platform with no apparent benefit to its makers. Less word of mouth sales, shorter tail, smaller community around it, etc.
The only one who's in net positive here is the publisher who got ~1/3rd of development costs refunded to them by Epic - and for all we know this may have been ~100% of what 505 invested into the game's development.

Recouping dev costs means more money to spend on future products. Bigger, more expansive products. Sales and word of mouth/community for the games have been good............ what's really the evidence that it's drastically hurt anything? Especially considering the whole console thing. If it was PC only........ maybe.

Also "obscure PC distribution platform" is sort of absurd. EGS is shitty but it's clearly not obscure.