1/3.Out of business might be a stretch... But did they not say 70% of their Fortnite players are on iOS? Which if they're buying vbucks in buckets would dent their income significantly.
And revenue is 12%
1/3.Out of business might be a stretch... But did they not say 70% of their Fortnite players are on iOS? Which if they're buying vbucks in buckets would dent their income significantly.
To the people out of with Apple on this one, why exactly? You realize it's actually ends up hitting you in the pocket books? It's crazy that people here are defending Apple and their pricing. Unless you hold Apple stock, you should probably be on a be one Epics side on this one.
Yes, two-fold. First, the comparison of mobile devices being ubiquitous in modern society, an important point also made in the US case against Windows with regards to PCs. And second, that console makers subsidize the cost of their platforms through the storefront fees. In other words, consoles wouldn't exist without those fees and devs would have no platforms without their fees supporting the consoles, whereas Apple imposes the fees exploitatively simply because it has control of the platform and can -- purely for its own self-benefit and the detriment of app developers.Have they addressed why iOS a terrible anti-consumer monopoly which needs to end, but PSN or XBL and Nintendo eShop somehow aren't?
Boy, this whole thing is getting pretty tired already, isn't it?
Yes, two-fold. First, the comparison of mobile devices being ubiquitous in modern society, an important point also made in the US case against Windows with regards to PCs. And second, that console makers subsidize the cost of their platforms through the storefront fees. In other words, consoles wouldn't exist without those fees and devs would have no platforms without their fees supporting the consoles, whereas Apple imposes the fees exploitatively simply because it has control of the platform and can -- purely for its own self-benefit and the detriment of app developers.
Citation needed something fierce on that last part.Yes, two-fold. First, the comparison of mobile devices being ubiquitous in modern society, an important point also made in the US case against Windows with regards to PCs. And second, that console makers subsidize the cost of their platforms through the storefront fees. In other words, consoles wouldn't exist without those fees and devs would have no platforms without their fees supporting the consoles, whereas Apple imposes the fees exploitatively simply because it has control of the platform and can -- purely for its own self-benefit and the detriment of app developers.
I have no idea why this argument is supposed to hold legal water at all. Why is it any of Apple's business that console manufactuers are willing to subsidize their hardware? There's no law that says "once you have high enough margins you must change business practices!" AFAIK.Yes, two-fold. First, the comparison of mobile devices being ubiquitous in modern society, an important point also made in the US case against Windows with regards to PCs. And second, that console makers subsidize the cost of their platforms through the storefront fees. In other words, consoles wouldn't exist without those fees and devs would have no platforms without their fees supporting the consoles, whereas Apple imposes the fees exploitatively simply because it has control of the platform and can -- purely for its own self-benefit and the detriment of app developers.
I have no idea why this argument is supposed to hold legal water at all. Why is it any of Apple's business that console manufactuers are willing to subsidize their hardware? There's no law that says "once you have high enough margins you must change business practices!" AFAIK.
It's also factually wrong since Nintendo famously likes to launch their consoles at a profit and further hardware revisions and manufacturing improvements always bring loss leaders back into the black anyway. By this logic, console manufactuers should be dropping their store cuts later in the console lifecycle, but strangely no one seems to care about that in the context of platform holder profit margins.
Yea, but it's clearly Epics priority to keep it in the news cycle. It doesn't matter if it's a clickbait title or news article, the only thing they seem to care is to keep their fans riled up. Before you know, one of them asks why not just roll back the changes and get Fortnite back on their iOS devices.
There are plenty of ways for console makers to monetize and consoles are no longer the loss leader they used to be. Let's drop the bullshit rhetoric.
To the people out of with Apple on this one, why exactly? You realize it's actually ends up hitting you in the pocket books? It's crazy that people here are defending Apple and their pricing. Unless you hold Apple stock, you should probably be on a be one Epics side on this one.
I don't know about his whole statement, but bullshit rhetoric? I was under the impression consoles almost always start as large loss leaders and then as you get further into the gen, especially with some sort of revision or slim type console, only then does the consoles become profitable, but certainly lose money for first couple years. If my understanding of how consoles generally operate, I wouldn't call that dudes claim bullshit rhetoric.
You're mixing up the storefront fees with the licensing fees. Online storefronts for console games have only meaningfully existed for about a decade. The fee that is charged there is to keep pricing in line with retail (as well as to line the company's profits, of course). Like, if MS suddenly decided not to charge 30% on digital Xbox purchases, you'd see the death fo retail games overnight.I just said that consoles aren't the loss leaders they used to be.
Console makers have established the 30% cut since the last 40 years. We cannot be working with the same economics given how the developer market has evolved over this time. It's rarely justified nowadays. So let's talk about the middleman cut, but this conversation has to happen everywhere, not just limited to specific platforms.
I can't take this man seriously.
Wasn't his crusade against the Windows Store UWPs the EXACT same argument about how Microsoft was creating a walled garden with and would phase out Win32 and ensure world dominance? And now he's saying that Windows is an example of openness? It seems like he picks and chooses his arguments based on personal convenience.
You're mixing up the storefront fees with the licensing fees. Online storefronts for console games have only meaningfully existed for about a decade. The fee that is charged there is to keep pricing in line with retail (as well as to line the company's profits, of course). Like, if MS suddenly decided not to charge 30% on digital Xbox purchases, you'd see the death fo retail games overnight.
If it was just to keep the pricing in line with retail then why not charge the 30% and let the publisher/dev keep the extra profit but have a rule to keep price parity? That will still keep the pricing in line with the retail so this argument doesn't make sense to me.You're mixing up the storefront fees with the licensing fees. Online storefronts for console games have only meaningfully existed for about a decade. The fee that is charged there is to keep pricing in line with retail (as well as to line the company's profits, of course). Like, if MS suddenly decided not to charge 30% on digital Xbox purchases, you'd see the death fo retail games overnight.
To the people out of with Apple on this one, why exactly? You realize it's actually ends up hitting you in the pocket books? It's crazy that people here are defending Apple and their pricing. Unless you hold Apple stock, you should probably be on a be one Epics side on this one.
We shall see, since if the rumours pointing to both the Series X and PS5 Disc Edition being $600 turn out to be accurate, it'll mark the second generation in a row whereby everyone was very close to breaking even on launch day. Given that'll span the smart end of a decade, that'll probably render that component of Epic's argument invalid.I don't know about his whole statement, but bullshit rhetoric? I was under the impression consoles almost always start as large loss leaders and then as you get further into the gen, especially with some sort of revision or slim type console, only then does the consoles become profitable, but certainly lose money for first couple years. If my understanding of how consoles generally operate, I wouldn't call that dudes claim bullshit rhetoric.
I understand that they are, but that has nothing to do with what I said. If Xbox 360 launched with a digital storefront that was 30% cheaper than retail, retail would have died over fucking night. If they charge the same amount and 10-15% more goes to pubs than currently at retail, retailSTILL dies over fucking night, retail copies wouldn't be worth the loss to the pubs.Retailers are already suffering, the market is increasingly shifting to digital. Things are already heading in that direction.
Can't they always just revert the changes to the app and get back on the AppStore? Just a lot of pride to swallow
I understand that they are, but that has nothing to do with what I said. If Xbox 360 launched with a digital storefront that was 30% cheaper than retail, retail would have died over fucking night. If they charge the same amount and 10-15% more goes to pubs than currently at retail, retailSTILL dies over fucking night, retail copies wouldn't be worth the loss to the pubs.
Yes, two-fold. First, the comparison of mobile devices being ubiquitous in modern society, an important point also made in the US case against Windows with regards to PCs. And second, that console makers subsidize the cost of their platforms through the storefront fees. In other words, consoles wouldn't exist without those fees and devs would have no platforms without their fees supporting the consoles, whereas Apple imposes the fees exploitatively simply because it has control of the platform and can -- purely for its own self-benefit and the detriment of app developers.
I understand that they are, but that has nothing to do with what I said. If Xbox 360 launched with a digital storefront that was 30% cheaper than retail, retail would have died over fucking night. If they charge the same amount and 10-15% more goes to pubs than currently at retail, retailSTILL dies over fucking night, retail copies wouldn't be worth the loss to the pubs.
Either way you want to look at it, what you're saying and I was quoting was blatantly untrue: Licensing fees are NOT the same as the supply chain/storefront fees, which is what we're talking about here.
"In the real world, when one store makes a crappy decision about which products it stocks, it's not a big deal - you just go to another store and buy it."
Hey Tim, what other store can I go to to buy Ooblets?
I don't think it was Sweeney, but an Epic representative.Didn't he or someone involved with the EGS say they wouldn't allow crappy games on the store? The games Epic deems "crappy" deserve to die?
Didn't he or someone involved with the EGS say they wouldn't allow crappy games on the store? The games Epic deems "crappy" deserve to die?