Fair enough but you'd think they'd roll that out alongside it? That they kind of go hand in hand?
Fair enough but you'd think they'd roll that out alongside it? That they kind of go hand in hand?
Not necessarily. They may also want to roll it out with some sort of user profile, which they don't have yet.Fair enough but you'd think they'd roll that out alongside it? That they kind of go hand in hand?
Why do you care about whether or not I care?
If it can't be cheated and can be made simpler or more readily accessible for developers
Because learning the viewpoints of other people can be interesting.
a bit off topic but you still kinda can do this.Having built a Gaming PC for the first time in almost two decades recently had me really nostalgic for the pre-DRM, pre-launcher days. Just install game and run it from the start menu, no extra bullshit required.
Ok fair nuffBecause learning the viewpoints of other people can be interesting.
They fixed the CPU usage bug relatively quickly, and I think they've been adding achievement to games from time to time (though the way they do it sucks and you need a community made spreadsheet to know which game has achievements, and if they are visible, etc).
If Sales were impressiv or at least good you could be sure that Sweeney would shout it from the roof that the multistore future is here etc pp.
I would add one more thing that Epic is getting away with and that is exploiting their regional pricing. Publishers were complaining to Valve so much that they had to lock down cross regional trading/gift purchases. Meanwhile people are buying games from cheaper regions on Epic Store without any consequences using VPN since store started working.
Publishers signed contract where they allow Epic to sell games at any price Epic decides is right, so I guess publishers can't really complain about it. Epic doesn't care about selling at lower price if it means they get more users which is more beneficial from them.
It is sh*tty because those same publishers are lockimg down their regions wherever they can and raising prices in cheaper regions while using excuse that people are exploiting regional pricing. Double standards i guess.
Imagine shit storm press would create if Valve pressured devs into proper regional pricing.
But Epic has remained relatively safe from criticism by press.
Also coincidentally Epic advertises on many of sites unlike Valve, totally no relation, but don't bite (at least not too deep) the hand that feed you?
FORCED DISCOUNTS, OR "REGIONAL PRICING"
Anyone who sells their game on Steam can expect that it will be available for purchase in markets all around the world; the platform's reach is global. Steam boasts to developers that it will handle local currencies for them in a seamless manner, allowing them to get back to the business of game development.
However, there's a catch. What many developers don't know is that Steam is discounting their games for them in these other markets — selling their game at a rate in euros, rubles, won and so on that works out to be anywhere from 30 percent to 60 percent off the original U.S. dollar price. That's an enormous discount, and it's one that many developers may not even be aware is happening.
Well do you remember this?
Steam developers speak: Maximum profits for Valve, minimum responsibilities
Valve likes to take a cut of sales, but it doesn’t like to be responsible for the storewww.polygon.com
If Sales were impressiv or at least good you could be sure that Sweeney would shout it from the roof that the multistore future is here etc pp.
Epic said:
- This update includes a new internal Epic Online Services component as a prerequisite for upcoming Launcher features
- Bug Fixes
Fingers crossed for an account avatar. Rocket League user banners have been so boring since the switch to EGS.It looks like they'll be adding new features soon; the Epic Games Launcher got updated to 12.0.0 with the following patch notes:
Trello
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.trello.com