It's part of their current strategy.
Pretty sure Playstation has done it too, but no one complains about that.
So the public are outraged when games are being sold on EGS, and the public are outraged when games are NOT sold on EGS.
Shouldn't the "hard pass on everything not on Steam" segment of the public be celebrating instead, cause now they can buy the game.
So the public are outraged when games are being sold on EGS, and the public are outraged when games are NOT sold on EGS.
Shouldn't the "hard pass on everything not on Steam" segment of the public be celebrating instead, cause now they can buy the game.
I get exclusives, even though I think what Epic is doing is lame as hell. But I genuinely don't understand not wanting some games unless they are exclusive. Maybe there is something I'm missing, because this seems like it will be nothing but bad PR and missing out on revenue (even if not much).
Seems like a dick move.
I know. I was being sarcastic, I super like the demo.Hi! regarding the "crappy" comment that's getting you so much blowback- it's early, not crappy. Anyone with experience playing games in a pre-alpha state can tell the quality. Megan Fox is a developer with a fairly decent track record, and while her previous games may not have been top-tier indie they were at least solid. Skatebird had a demo for its Kickstarter that people really liked despite its obviously super-early, buggy nature. Going off the developer's track record it's fairly clear this is going to be a fun, cute, bird-based skateboarding title that will get plenty of polish and content before release and all the necessary support after.
It's almost like people want games to release on as many platforms as possible so they can benefit from direct competition.So the public are outraged when games are being sold on EGS, and the public are outraged when games are NOT sold on EGS.
Shouldn't the "hard pass on everything not on Steam" segment of the public be celebrating instead, cause now they can buy the game.
Imagine trying to comprehend this thread if this is the dichotomy you've framed EGS around.So the public are outraged when games are being sold on EGS, and the public are outraged when games are NOT sold on EGS.
I know. I was being sarcastic, I super like the demo.
In hindsight I should've added a /s, thought my stance on EGS in those threads would suffice.
Are people under the impression that the only games on EGS are literally exclusive to the platform and nothing else?This is the same situation as everything else, just differently worded here.
I'm going to keep pointing out that the Epic Games Store can only handle adding a few games per week. They pretty much have to prioritize exclusive games because their pitiful excuse for a backend can't keep up with even a quarter of what releases on Steam. Though I imagine they won't stop if they ever get that sorted out.
I find it more interesting that Epic actually declined the game because they already promised Steam codes in their crowdfunding. So, Epic is realizing that they're pissing people off and they'd rather avoid that, which is, without exaggeration, astonishing.
Took the words out of my mouth. I can hardly believe it, considering that Sweeney & friends have shown they're not above outright lying to people in order to get them to shut up or bicker amongst themselves for a while (like when they said they'd work to avoid poaching Steam games and Kickstarter projects mere weeks before their release and then immediately continued to do so, or like when they released a roadmap that has since been proven to be total bullshit).I find it more interesting that Epic actually declined the game because they already promised Steam codes in their crowdfunding. So, Epic is realizing that they're pissing people off and they'd rather avoid that, which is, without exaggeration, astonishing.
Sick fucks are the worst of the worst of people. So that would include him, no? What else would you call him? I wasn't bringing it up because I likened him to anything the other poster said, it's just the definition of a sick fuck. Tim Sweeney is not.Did you just bring up Hitler and then tell someone else to turn down the hyperbole?
That's not the wording the developer uses. That is probably closer to the truth, but it's unclear if the situation is;The devs said Epic declined not because they promised Steam keys but because the devs refused to DROP Steam.
Or;Dev: We want to be on EGS
Epic: You already promised backers Steam keys so no
Epic: Hey you want to do an exclusivity deal
Dev: No but we'd be willing to be on both EGS and Steam
Epic: k nvm
That's not the wording the developer uses. That is probably closer to the truth, but it's unclear if the Epic approached the developer and they refused exclusivity, or if the developer approached Epic who then denied them on their existent Steam key promise.
How to make your game a success.Well, I never heard about and Now I want to buy this game
Thanks Epic
exactly, was just going to reply with the same thing.
Yeah Nintendo pretty much did the same thing early on with devs being ignored unless they were offering exclusives/exclusive content.
"Marketing today - Expanded and updated edition"How to make your game a success.
Step 1. Get rejected by Epic.
What I'm focusing on is"[...]Epic doesn't want SkateBIRD. They say they're focusing on exclusives[...]" - sounds like someone asked whether they could also release on the EGS and the answer was something like "sure - drop your Steam release first". It's also kinda well known that Epic requests exclusivity for new releases.
Prioritizing is one thing, turning folks away because they wont provide exclusive content is another. Especially when you regularly have drought issues.Yep, Nintendo prioritized exclusives because, well, why wouldn't you?
In the thread she answers she is not quite sure what is the real reason it was rejected.What I'm focusing on is
"SkateBIRD promised Steam keys in its KS, therefore, nah."
Which implies Epic now isn't going to consider games being crowdfunded and specifically promising Steam keys to backers.
I think I'll ask Megan about this, if she's okay with it.
In the thread she answers she is not quite sure what is the real reason it was rejected.
When asked why Epic's own legacy titles are available for sale on Steam and GoG buy not EGS, Sergei implied it was all a manual process. I would have to imagine its a combination of not wanting to bother with small, non exclusive games because it's extra effort and more space on their store which currently has no meaningful discoverability mechanisms. From a business perspective part of their pitch is that they don't have a crowded store but even now with the relatively modest offerings they have, it's starting to get a bit that way.
It's confirmation more than anything else. It's effectively proof that the main factor in whether a game gets on the Epic Games Store or not is whether the developer/publisher is willing to go exclusive or not, whereas before we could come to that conclusion, but not definitively.A lot of the people posting in this thread are way more riled about this than the developer themself. It's interesting but I'm not morally outraged. EGS sees exclusives as the path to differentiating themself and drawing more customers to their storefront and since Skatebird can't offer them an exclusive, Skatebird is less valuable to them. This is particularly true because EGS still it seems has to spend significant resources simply to add games to their storefront.
Interesting but not outrageous. At any rate it changes nothing for me because even given the option I wouldn't be purchasing from EGS.
Shit, this the same developers? I backed that a long time ago and never really played it.I'm not inherently against Epic going for exclusives (when it's not pulling the rug out from under something that has already promised other storefronts), but yeah, it sucks if they're not even interested in something they can't have for themselves. Glad to see Fox taking it in stride, though. (Which reminds me I still need to go back and finish Hot Tin Roof.)