Taking into account the time Epic's CEO spends arguing with nobodies in Twitter, the guy is unable to ignore the noise.Why give a shit what a random third party non affiliated company reports? Anyone can poop out random numbers and claim they are grounded on whatever. Ignore that noise and live a healthier life. :)
Yea, still surprised he bothers with Twitter randoms.Taking into account the time Epic's CEO spends arguing with nobodies in Twitter, the guy is unable to ignore the noise.
Why give a shit what a random third party non affiliated company reports? Anyone can poop out random numbers and claim they are grounded on whatever. Ignore that noise and live a healthier life. :)
And on reddit too (r/fuckepic shithole)Taking into account the time Epic's CEO spends arguing with nobodies in Twitter, the guy is unable to ignore the noise.
I don't think they're wrong about there being a large decline, though
Fire Emblem sold 2.23 million copies in 3 months, so it might have sold ca. 1.5 million copies alone at launch. Multiply that by a base price of 50$ (lets do it a bit lower than general) and you get 75 million.Remember how Fire Emblem Three Houses made more money than Fortnite and sports games in July? The game is massive /s
Yeah but 2.23 is digital+physical, while SuperData provides only digital data. And I doubt that FE digital sales are much higher than physical but who knows.Fire Emblem sold 2.23 million copies in 3 months, so it might have sold ca. 1.5 million copies alone at launch. Multiply that by a base price of 50$ (lets do it a bit lower than general) and you get 75 million.
If so you are right (althgouth they have no information on the table that say it is digital data only, which is a huge omission).Yeah but 2.23 is digital+physical, while SuperData provides only digital data. And I doubt that FE digital sales are much higher than physical but who knows.
Games want to look like Fortnite aesthetically, be as superficial in gameplay depth(games like Battlefield adopting simpler mechanics to cater to it's fans), promote the toxic culture we see offline with clothes and fashion online in a gross way where kids are being mentally harmed and judged and as well as other companies using them as a poster child for why it's all ok.
People like what ever suits their narrative superdata has always just done estimates and often times they change them when actual numbers come out. If people want to push that fortnite is declining then they will use whatever they can get ex superdataI feel like ever time SuperData has provided numbers in the past, the general attitude I've seen towards them is that they're not very credible? So this seems in line with that no?
On a similar note, I would also like to see this same demand for numbers from Gamepass revenue. It seems whenever those threads pop up and people ask why Microsoft aren't providing numbers, the response is 'cause they don't need to, and that's right, neither does Epic. But I would like to see numbers from both, just for my own curiosity, I am not entitled to it.
It was reliable enough for him to use it as a note of positivity when they reported positively on Epic's numbers.
Games looked like Fortnite before Fortnite, (overwatch), and more stylized and vrubrsnt colorful games is not a bad thing. And BF's devs simplifying the gameplay is not the result of Fortnite. Which has way more depth than BF's sandbox already, as well as many other shooters. Hell most shooters don't even have reversals these days and the reason isn't because of the game where the slogan borderline spells out the concept of reversals.Games want to look like Fortnite aesthetically, be as superficial in gameplay depth(games like Battlefield adopting simpler mechanics to cater to it's fans), promote the toxic culture we see offline with clothes and fashion online in a gross way where kids are being mentally harmed and judged and as well as other companies using them as a poster child for why it's all ok.
If people want to push that fortnite is declining then they will use whatever they can get ex superdata
Well, yeah? FE3H dropped in July, so all of its day 1 revenue is included there while FIFA 19 was 10 months old at that point, so any MTX revenue is gonna be depressed in anticipation of the new game dropping in the fall.Remember how Fire Emblem Three Houses made more money than Fortnite and sports games in July? The game is massive /s
Fine, but do you believe that it continued being in top-5 in August and September, making more money in September than Link's Awakening?Well, yeah? FE3H dropped in July, so all of its day 1 revenue is included there while FIFA 19 was 10 months old at that point, so any MTX revenue is gonna be depressed in anticipation of the new game dropping in the fall.
Yep, both seem like they could be true here.While I wouldn't be surprised if Fortnite was declining, superdata has always seemed really shaky.
Now that just seems silly lolFine, but do you believe that it continued being in top-5 in August and September, making more money in September than Link's Awakening?
Epic is out there hustling to get other games on their platform, and a big part of the sales pitch is that one of the biggest games in terms of active userbase is driving traffic. So epic needs everyone to know that it isn't just successful, but still a massive phenomenon and will continue to be one for the duration of whatever contracts they are signing.Why does Epic constantly feel the need to get into arguments about everything? No other company has PR like this
Its also possible that he thought SuperData was reliable until he saw another claim that he knew was wrong. Or does Tim Sweeney has a longer history of using SuperData numbers as it suits him? I'll guess we have to see if he will reference SuperData stuff in the future.Basically "You make me look good? I like you. You make me look bad? I hate you" stand from Tim.
Not at all.To be fair to Epic, Superdata are the VGChartz of financial statistics.
Its also possible that he thought SuperData was reliable until he saw another claim that he knew was wrong. Or does Tim Sweeney has a longer history of using SuperData numbers as it suits him? I'll guess we have to see if he will reference SuperData stuff in the future.
Sure, i know. I just mean that the first tweet he did, where he mention Epic Game Store and Steam in regards to percentages, maybe he thought that this was accurate info from SuperData. So its not so strange that he referenced this, in my opinion. But then SuperData made another claim about Fortnite being at the lowest earning in like 3 years, which he certainly would know is true or not, indeed, and i dont think its strange that he calls out SuperData for being wrong in this case. It would be strange if he continues to use SuperData as a reference point after this however, now that he doubt their general methodology, but we'll see what happens =)He literally has the real numbers, he doesn't need to guess. At least where his own games are concerned.
He knew whether the postive number was accurate or not and he knows if the decline is true or not.
Not at all.
Superdata, AppAnnie, SensorTower, and other reporting services aren't accurate in isolation (e.g. looking at the numbers for a specific month), but they are generally accurate when it comes to reporting on trends, and making comparisons between products.
Which tweets are those?The Sweeney's tweets are wonderfully misleading, and intentionally so.
So challenging Superdata after previously supporting them, because the numbers now are not favourable, is par for the course.
I don't think Superdata is particularly accurate either way.
Why? Because the picture is ~20 years old? :P
I only saw one tweet mentioned in this thread (the one with EGS and Steam percentage), so i was just curious if it there were more tweets that it was referenced to since "tweets" were mentioned. I didnt read every post that clearly, so maybe i missed something. But i see what you mean with that tweet. Thanks for the answer.They are already in the thread, and I can't be arsed trawling through every post. A simple example is the comparison between EGS and Steam user reach. EGS 17% in 1 year, Steam 36% in 16 years. Without context its pretty useless dick waving, but can support the argument he wants to make. The context is irrelevant to his conversation, but important to understand the difference.
If you're happy to take these stats with his argument as 1:1, its misleading. The two have started at different times with very different approaches in this example.
To be clear - there is plenty in that particular thread that he is right about. But there is a regular pattern of misrepresenting data to suit the argument he wants to make.
I also agree that Superdata isn't exactly reliable.
Sure, i know. I just mean that the first tweet he did, where he mention Epic Game Store and Steam in regards to percentages, maybe he thought that this was accurate info from SuperData. So its not so strange that he referenced this, in my opinion. But then SuperData made another claim about Fortnite being at the lowest earning in like 3 years, which he certainly would know is true or not, indeed, and i dont think its strange that he calls out SuperData for being wrong in this case. It would be strange if he continues to use SuperData as a reference point after this however, now that he doubt their general methodology, but we'll see what happens =)
Again, it's mostly about trends. 3rd party revenue reporting is never really accurate, but it's hardly anything to cry about on social media. As others here have already said, he's got the receipts. He can share them if he wants, but he won't.Pretty sure their recent(ish) gaming sub numbers were also wildly in accurate.