I'll bite but this is the last comment I make because discussion here in ERA always revolves around insulting "you don't understand the terms"/ "slight inconvenience " (despite being issues i can't play my games). The donwplaying of issues is at all time high.
You do not know what anti-consumer means. Those are user experience or QOL upgrades that would be welcome, but are not anti-consumer in the least. "You are being very reductive of what anti-costumer can mean" - no, words have meanings and you should know them before using terms you do not understand.
As mentioned by sheaaaa, those are QOL features/improvements that could be made but do not prevent you or oppose you from using Steam or the content you've purchased on it (or are attempting to purchase as the case may be). To not implement them is maybe not the most user friendly, but are not anti-consumer, by definition. Does the fact that you can do none of those things on any other platform or console also mean all other DD storefronts and platforms are anti-consumer as well in your view?
read below for the rest but the to answer directly your question. YES all other storefronts and platforms are more anti-costumer than valve.
While i obviously prefer valve (as you can see from my profile) my point was that valve still has a lot it should improve.
So now anti consumer means "things that annoy or cause slight inconvenience to customers"... Oookaaaayyyy
That is the interpretation of the word for a while now in many communities. It really hurts the true meaning of the word. People watering it down with all those overreactions, when people are disappointed with a product or a company. People, like the guy from the video, tries to give his personal criticism more meaning by labeling it "Anti-Consumer".
According to the Portuguese dictionary "cliente" (costumer) = "pessoa que vai comprar a uma loja ou ponto de venda" (person that buys from a store). "anti" = "exprime noção de oposição" (express a notion of oposition)
In Portuguese the terms literally means " oposition to the person that is buying from a store". So if in English means something else then i'd appreciate if explaining it specially with sources. I literally have in my profile that i am portuguese for this very reason.
So yes any thing that forces inconvenience to me for using a product for no good reason is anti-costumer because it is creating a barrier between costumer and the product. There is obviously degrees in which this is done. I not being able to acess a game because it needs to update (and i don't have internet to DL it) is a different importance to forums being filled with mysogenist/racist/harassment that the devs and most "normal" people have to deal with.
Now i think most of you think anti-costumer means trampling the costumers rights. Which is not that anti-costumer means in portuguese at all. Bypassing costumer rights is illegal and due to software companies being HUGE it usually takes quite a bit until someone forces them to comply with the law. How many EULAs break the law and nobody does anything? Not following the costumer rights is not anti-costumer its civil code violation/crime.
Alongside the above its extremely disturbing seeing you all use "consumer" which in portuguese literally means to eat without regard or to ingest mindlessly . Reading that as a portuguese national makes it very insulting. It sounds like the costumers are just things that are there to eat content and nothing else. It completely degrades the costumer. In fact its a word that is very rarely used outside the food industry. Nobody here will say you consume video games. I find it baffling that is used int his forum so commonly. We have anti-costumer and anti-client yet all you
prefer anti-consumer which of the 3 is the only one that degrades the costumer.
I have marked in red the biggest problems, with which I agree. The rest is of relatively little importance, consumer-wise.
IMO that should be a warning. It might be little importance to you but its important to me, a lot. I mean you really are ok to losing access to a game because of a DRM?
I will half jokingly say that i'd appreciate if all games older than 5 years you have are sent to me. Since you don't mind losing access to old games i'm sure i can set them up on my local hospital.
Uh... "I don't like it" isn't even a valid refund reason in a country like Australia which has very pro consumer refund rules.
- Discoverability is being worked on all the time right now with their experimental discovery tools
- I can't think of a worse thing to introduce than a digital second hand market. How it is right now is fine. If someone plays the game, they pay the publisher/developer of that game. If you think it's too expensive, wait for the *inevitable* sale, of which there will be plenty. All it takes is some patience.
- There *is* a way to access previous versions of the game, it just requires the dev to make use of the beta branches. There's quite a few who do.
- You want Steam to *force* devs to use a specific path for save files? (Appdata tip, you can easily get there with Run -> %appdata%)
- Where's the issue here? Use it and you'll find out. Unless you're talking about trading/selling which there's no reason for Steam to support and if that's something you do you really should just keep proper track of it.
So "i don't like it" is a VALID reason in the EU for most products for 14 days.
Source
Software and digital purchase are still not included which is in IMO a very big flaw.
So i can buy a 100€ DVD player and if i don't like return it. But a 100€ CE edition that i don't like i'm forced to have it.
IMO the lack of rights for digital costumers is the reason that digital is a mess with "licenses" that can't be transmited and other things like that.
It makes,IMO, 0 sense from the costumer point of view that if I buy a physical game i can resell it but a digital game i can't despite being literally the same product with the exception of the way data is transmitted.
You can access previous versions of the game through console commands:
www.reddit.com
Did not know this was possible. thank you
The usage of %appdata% is actually a Microsoft requirement to get desktop applications certified and one would call it best-practice.
Valve may offer the option to have a link to it in the interface, but even then developers would have to use it.
There are quite a few games that don't save in appdata. I'm not an engineer so maybe i' m wrong but when save/load system is created it can be made to load from whatever directory you want. Is it really necessary to have save files in a hidden directory? if yes how come many games manage to have it in either the documents folder or in the game folder?