I saw this article on my feed, and I think there's something worth talking about here. On the face of it, Nintendo's sharing system is identical to the PS4 and Xbox One, so it shouldn't be a problem, but given the portable nature of the Switch, as well as the implicit assumptions about family sharing a product like the Switch Lite comes with, I think this is something the company needs to rethink. Simply aping the PS4/Xbox One system doesn't work. Nintendo needs to come up with a new system of digital content sharing.
Nintendo seriously needs to fix multi-Switch game sharing
Nintendo seriously needs to fix multi-Switch game sharing
Now that the Switch Lite ($200) is out, Nintendo fans are coming to a sad realization: Sharing digital games between multiple systems stinks. You can set one console as your primary, allowing you to play games anywhere without an internet connection. But to play digital titles on secondary systems, you'll have to be connected to the internet (it's also authenticated every three hours, GamesBeat's Jeff Grubb confirmed over the weekend). Even worse, you can only play games through the account that originally purchased them. That's a problem for families where one parent account typically buys digital games, as writer Gary Whitta learned over the weekend.