Good. I want to be rewared with something worth when i decide to play the entire game again in a higher difficulty.
Please tell me what game is this so i can check it out.
Please tell me what game is this so i can check it out.
It was in the European version (maybe the Japanese one too?) - there were 5 options to pick from when you started the game for the first time:I've never heard of such a thing. Sounds like mgs3 where it asks you what your favorite metal gear was. If pal mgs2 had that question then today I learned something new.
I think it's worth noting that back then, games were designed not just to be played a lot but also to be very, very difficult to beat in the course of a single rental period, so you'd need to rent it a ton of timesI was playing Double Dragon 2 on NES on Warrior difficulty and the game lets you get all the way to mission 8. Once you clear the level it tells you to try again on Supreme Master if you want to fight the final boss.
What a lack of respect for people's time.
Also do other games do this kind of stuff? Even today?
Huh? You mean Contra 3? Contra 1 is an easy game
Sure, you don't "need" it, but it's a fun little extra. Like I said, having a small reward with an extra fight or cutscene isn't taking anything away from those who play on lower difficulties but rather just showing appreciation to those who played the game at the harder ones. It's nice to have some sort acknowledgment of your accomplishment even if it's just a video game.Why do you need a "reward"? Is the enjoyment of playing the game itself not rewarding enough?
I was playing Double Dragon 2 on NES on Warrior difficulty and the game lets you get all the way to mission 8. Once you clear the level it tells you to try again on Supreme Master if you want to fight the final boss.
What a lack of respect for people's time.
Also do other games do this kind of stuff? Even today?
Sure, you don't "need" it, but it's a fun little extra. Like I said, having a small reward with an extra fight or cutscene isn't taking anything away from those who play on lower difficulties but rather just showing appreciation to those who played the game at the harder ones. It's nice to have some sort acknowledgment of your accomplishment even if it's just a video game.
Yeah should have specified. Contra 3 I meant. Castlevania Bloodlines also had the same. With difficulty options.
My point was that you (general "you") can't really claim that a "reward" for beating a specific mode doesn't matter except for when it suits you. It either matters to you, or it doesn't. And either opinion is fine, but you ought to be consistent.
I thought this was about secret endings and bosses such. Someone even brought up the Bloodborne ending locked behind the umbilical cords thing, which is something I definitely missed the first time, but it's not, like, "the" canon ending necessarily.I don't consider the full story a "reward", a trophy or secret boss would be a reward.
I play many games for the story, so if part of it is locked I won't even bother (hi, Arkham Knight).
I thought this was about secret endings and bosses such. Someone even brought up the Bloodborne ending locked behind the umbilical cords thing, which is something I definitely missed the first time, but it's not, like, "the" canon ending necessarily.
Yep, I remember those days. Painkiller was the last one I remember where you have to go through it's absolute hardest mode to get it's true ending.
One of the Batman games had a true ending locked until finding all the collectibles right?
Lol what. This is like my favorite feature in games, assuming the game in question is actually fun to play of course.
good endings locked behind doing some super obscure bullshit are worse
It's never fun if the player doesn't have enough skill.
I'm glad developers are thinking more about that nowadays.