I was considering double dipping for the PC version to check out the VR mod by Luke Ross but after reading the current page seeing stutter still being such a prevalent issue that's a big nope. Will wait for a sale :/
Thanks.
Lol
Waiting for new patch this week. Hopefully it reverses graphical downgrades from last patch.
Don't be shocked if From Soft quietly moves on and hopes people forget they ever mentioned that.it's been almost 3 months since release...hopefully ray-tracing is coming with the next patch or 2
After seeing Bluepoint Games' Demon's Souls Remake, I'd say yes. They managed to pull nothing short of stellar results with what they did and managed to keep the gameplay pretty much 1:1 to the original while delivering solid 4K 30 fps or 1440p 60 fps on PS5.
After seeing Bluepoint Games' Demon's Souls Remake, I'd say yes. They managed to pull nothing short of stellar results with what they did and managed to keep the gameplay pretty much 1:1 to the original while delivering solid 4K 30 fps or 1440p 60 fps on PS5.
From could really use help in the engine department. While technically the engine is capable of supporting things like ultrawide resolutions, high framerates etc From adamantly refuses to allow those and they consistently have issues with frame pacing and performance.
In its current state Elden Ring's graphics options do almost nothing. Only thing I can do to make it run better on my system is to drop resolution.
We absolutely can. Most areas in ER are in similarly linear areas. That's how most of the "on foot only" areas operate. Demon's Souls Remake does have areas with longer viewing distances too and basically never drops a frame even then.Let's not compare a linear game to what from did with ER. Bluepoint is amazing but we can't compare Demon's to Elden Ring.
Demons Souls is a much more constrained experience, and made for one platform by an incredibly talented team. I've never understood why people bring up Bluepoint when discussing FROM; their only relation is that BP remade their game. FROM could stand to do better from a performance and fidelity perspective, but rendering is only a small slice of a game engine and it's silly to say they have a bad engine because of performance issues.After seeing Bluepoint Games' Demon's Souls Remake, I'd say yes. They managed to pull nothing short of stellar results with what they did and managed to keep the gameplay pretty much 1:1 to the original while delivering solid 4K 30 fps or 1440p 60 fps on PS5.
From could really use help in the engine department. While technically the engine is capable of supporting things like ultrawide resolutions, high framerates etc From adamantly refuses to allow those and they consistently have issues with frame pacing and performance.
In its current state Elden Ring's graphics options do almost nothing. Only thing I can do to make it run better on my system is to drop resolution.
Bluepoint bested From's efforts remaking their game. It shows that there is no clear reason beyond talent and technical debt for From's engine to have such distinct performance issues year after year. From's engine has issues on pretty much every platform and even PC cannot bruteforce its way through them.Demons Souls is a much more constrained experience, and made for one platform by an incredibly talented team. I've never understood why people bring up Bluepoint when discussing FROM; their only relation is that BP remade their game. FROM could stand to do better from a performance and fidelity perspective, but rendering is only a small slice of a game engine and it's silly to say they have a bad engine because of performance issues.
For BP do have bested FROM's effort to remake their game would require FROM to have attempted it in the first place, which they didn't so that's a weird claim. If you want to say that BP probably did better than what FROM would've done, sure, why not. But this hyper-fixation on the fact that there are other studios with better technical chops than FROM is just weird at this point, because most developers are not top tier when it comes to performance on PC.Bluepoint bested From's efforts remaking their game. It shows that there is no clear reason beyond talent and technical debt for From's engine to have such distinct performance issues year after year. From's engine has issues on pretty much every platform and even PC cannot bruteforce its way through them.
If From's current team is not good enough at graphics and performance optimization, with all the money from Elden Ring sales I certainly hope they can snatch some Bluepoint level talent.
If you want to look at other aspects, the networking stuff is a mess with lots of lag and connection issues on otherwise stable networks.
I don't think BP should be compared to a hypothetical From remake but the games that From put out in the same time period (Sekiro). Sekiro actually is one of the better performing From games but visually I don't think it stands up to BP's work, especially for lighting.For BP do have bested FROM's effort to remake their game would require FROM to have attempted it in the first place, which they didn't so that's a weird claim. If you want to say that BP probably did better than what FROM would've done, sure, why not. But this hyper-fixation on the fact that there are other studios with better technical chops than FROM is just weird at this point, because most developers are not top tier when it comes to performance on PC.
For all the performance issues that FROM's games have had over the years, I don't think it's fair to say they aren't good enough; on PC I had iffy ER performance early on, and all that disappeared after leaving Limgrave. Sekiro was basically flawless, and I don't recall having any issues with DS3 either(though it's been a while so maybe I'm forgetting).
Again, I don't have an issue saying they should do better, and invest more money and time into polishing their technical chops, but this insistence that we compare these two specific developers, solely on the basis that one remade the other's work a decade later, is odd.
Exactly. If From remade Demon's Souls, I'm sure it would look amazing, but that's not the core competency of their studio. Developing Elden Ring and remaking DS are completely different product scopes.Demons Souls is a much more constrained experience, and made for one platform by an incredibly talented team. I've never understood why people bring up Bluepoint when discussing FROM; their only relation is that BP remade their game. FROM could stand to do better from a performance and fidelity perspective, but rendering is only a small slice of a game engine and it's silly to say they have a bad engine because of performance issues.
I don't think BP should be compared to a hypothetical From remake but the games that From put out in the same time period (Sekiro). Sekiro actually is one of the better performing From games but visually I don't think it stands up to BP's work, especially for lighting.
I don't understand the hyperfixation on having the most realistic graphics and lighting in games. Time and time again, it has been proven that art style > graphics. Whereas Sekiro and the rest of From's games don't hold a candle to Bluepoint's remake graphically, in my eyes Bluepoint's art and monster design was a step down from even the original Demon's Souls. I'd much rather have From's mediocre graphics and superb design sense rather than the other way around.I don't think BP should be compared to a hypothetical From remake but the games that From put out in the same time period (Sekiro). Sekiro actually is one of the better performing From games but visually I don't think it stands up to BP's work, especially for lighting.
It's too late, the rave reception and huge sales have seen to that. IMO From are almost certain to try to put out their next game as soon as possible without making any big changes to how they approach it on a technical level.people still giving from software respect even after 3 months of no noticeable tech improvements. This needs to stop or they will continue with this trend!
After seeing Bluepoint Games' Demon's Souls Remake, I'd say yes. They managed to pull nothing short of stellar results with what they did and managed to keep the gameplay pretty much 1:1 to the original while delivering solid 4K 30 fps or 1440p 60 fps on PS5.
Don't be shocked if From Soft quietly moves on and hopes people forget they ever mentioned that.
It's much better now than at launch. The only place I still have hard stutters is in cutscenes, although I wouldn't say the frametime is completely flat all the time. It runs better than a lot of UE4 games do. The 60fps cap is silly though but I use SpecialK so not really a problem for me.people still giving from software respect even after 3 months of no noticeable tech improvements. This needs to stop or they will continue with this trend!
people still giving from software respect even after 3 months of no noticeable tech improvements. This needs to stop or they will continue with this trend!
BP's remake is just the easiest comparison as the design of the game is largely the same as most From Software titles. We could also throw for example a small team developed game like Mortal Shell in the mix. Visually it's very good looking. I don't think other aspects should be discussed here as gameplay is a separate thing (and here From is very heavily relying on their past work). Art style? Maybe but it's subjective and not really an issue in From games.But that's what confuses/perplexes me. Ultimately this is just boiling down to "Bluepoint makes games that look better than FROM's games", and like, ok? Some developers make games that look worse than Demon's Souls, and some developers make games that look better than Sekiro, but every thread about the graphical fidelity of FROM games always comes down BP and to this tangential relation between them. Like, no one compares Guerilla Games to FROM even though that's the more apt comparison, since they both released open world games this year. And it does bear stating that sometimes different developers are more/less competent at certain things, and that's ok. BP has shown their technical chops, but they have yet to design and release their own product through and through. FROM is fine to shaky technically speaking, but they make fantastic games that people obsess over for decades, even before Souls.
BP's remake is just the easiest comparison as the design of the game is largely the same as most From Software titles. We could also throw for example a small team developed game like Mortal Shell in the mix. Visually it's very good looking. I don't think other aspects should be discussed here as gameplay is a separate thing (and here From is very heavily relying on their past work). Art style? Maybe but it's subjective and not really an issue in From games.
I did mention how I felt going from Horizon Forbidden West to Elden Ring was jarring because of how big the drop in visual quality was, despite using the more powerful platform (PC).
By comparison From's engine just hasn't kept up. The lighting looks rather flat and checking some Reshade raytracing videos of Elden Ring, just improving that would go a long way in making it more "current gen" visually.
If From can ever put out that raytracing update and it's something more than just reflections, then I think the game could look very good. I just hope it comes with DLSS/FSR support to go with it considering how badly it still runs especially in Weeping Peninsula and Stormveil hills area.
Since we are almost certainly getting DLC which means that work is continuing on FROMs side on the game and the fact that they mentioned in their last patch notes that they are still working on the game, I'm still somewhat hopeful that we'll see improvements, no matter how small they'll turn out to be.
I think many of us consider the changes to be worse than before. Because they didn't fix latent issues while making it uglier and adding visual glitches they never bothered to fix so yeah fuck that.
When's the last time you ran the game vanilla, without SpecialK or other mods? Because SpecialK smooths the game out A LOT. I am not talking about general benefits of higher than 60fps. SpecialK removes the in game cap and then you can re-cap it with SpecialK. Their framerate cap + attempts to make the thread handling a bit better, yields much flatter frametimes.It's much better now than at launch. The only place I still have hard stutters is in cutscenes, although I wouldn't say the frametime is completely flat all the time. It runs better than a lot of UE4 games do. The 60fps cap is silly though but I use SpecialK so not really a problem for me.
Just downloaded ER on a fresh Pop_OS installation. It's doing a long 'processing vulkan shaders' step in Steam before launching , which is exciting. I didn't have terrible performance on Windows but I'm curious if there's going to be a significant improvement on Linux.
edit: Nah, still got stutters in the first 5 minutes of playing. It may be a touch smoother overall though.
3600 & RTX 3070. It runs okay but I still get the odd stutter.what are your specs?
game is too broken LMAO but i find the experience better in Linux
The best fix for this would be ray tracing effects. They probably canceled the RT update tho.Is there anyway to fix the awful halo outlines around characters from the AO? I tried it on medium vs maximum but it's still super noticeable, especially when near water.