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Sep 21, 2019
2,594
I feel like I have to see it to believe it, FROM doing RT? Please let it be true.

If you navigate to the game's config file in users > app data > roaming, there is a setting for raytracing there already.

I do not believe it was there when the game first released, but I can't be sure.

At least we know it is in the config file, though, toward the bottom of the text.
 
Sep 21, 2019
2,594
I just fired up the PS4 version code running on my PS5, updated to 1.04, and compared the LOD and texture pop-in to the new PC version. It is identical. The pop-in occurs in the same places for the textures across 10 different areas I tested. The LOD is also identical in regards to how far away details render, etc.

So, yeah. I guess they decided to duplicate the PS4 code to the PC version in order to "fix" it and make it more stable.

It certainly stutters less and plays like the PS4 version on PS5, so much so in fact that I had to check and see if there were similarities.

I didn't expect them to be exactly the same.

Again, they should give PC players options for this. Why would they downgrade the LOD and texture detail across ALL PC versions when people with beefier systems could run everything at a locked 60 fps?
 
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Fadewise

Member
Nov 5, 2017
3,210
I tell you guys, if Bloodborne ever does get ported to PC it's going to be the biggest monkey's paw situation ever with some janky ass scrapped together thing that betrays From's severe engineering deficiencies
 

yagal

Member
Oct 25, 2017
8,169
It's hard to believe the game will have full ray tracing. If it does, it will be one of the best games of all time.

I picked the game one month after the release, I bought a new graphic card and what I have is a game that randomly pauses for a few seconds during gameplay...
There's a weird halo around the players and objects when you're in an area with water, RT will probably fix that and maybe also shadows... but at this point, I don't trust From to do it right. I don't think that a game that was built with the PS4 in mind by the frame pacing master will become the new Crysis, RDR2 or Forbidden West.
I don't need RT, I just want a smooth experience
 

FellowTarnished

Alt account
Banned
Mar 8, 2022
3,240
The last patch completely fixed my stutter but the Twin Gargoyles still has an issue where the frame rate tanks when they're both active and casting poison, it's like the game just can't handle two of those puddles together. It's the one remaining technical issue I have with the game.
 

FF Seraphim

Member
Oct 26, 2017
13,735
Tokyo
Hey anyone having issues being summoned after the recent patch?
I can summon people for duels, but when I am getting summoned my game will just crash. I have no idea what is causing this.
 

Razor Mom

Member
Jan 2, 2018
2,547
United Kingdom
Can someone check something for me? I don't have access to my 4K TV right now, but basically my CPU bottleneck means I'm never playing this at 60fps, I've resigned myself to this now. With that said, locking to 30 means I can go up to 1440p and still maintain a solid 30, which is much nicer than 1080p obviously. Thing is - despite the FPS counter showing a locked 30 regardless of 1080p or 1440p, the input latency at 1440p is absolutely horrendous. Did they ever fix this?
 

ManuZero

Member
Jul 14, 2020
263
The new patch gave me more stutters than before. I probably played many douzens of hours without it ever or rarely happening, now it happens almost every session and I have to restart the game for it to go away.
 

cowbanana

Member
Feb 2, 2018
13,715
a Socialist Utopia
So is the texture streaming stutter completely fixed now?

Do you mean shaders?

It runs very, very well for some people, just like 1.03, and others haven't had as much luck. It runs great on my 5900X / RTX 3070 Ti. It's not 100% perfect, but it's 99.9% perfect. Not a single crash in 70+ hours either. I did a duo of Gargoyles last night, that some people have complained about, and it was buttery 60 fps for me.
 

FellowTarnished

Alt account
Banned
Mar 8, 2022
3,240
Do you mean shaders?

It runs very, very well for some people, just like 1.03, and others haven't had as much luck. It runs great on my 5900X / RTX 3070 Ti. It's not 100% perfect, but it's 99.9% perfect. Not a single crash in 70+ hours either. I did a duo of Gargoyles last night, that some people have complained about, and it was buttery 60 fps for me.

The Valiant Gargoyles always drop from 60-40fps whenever they cast the poison, this happens every single time for me across 3 different characters. I was interested to see if others were having the same problem and I found that Fextralife in his official guide was clearly suffering from the same problem, the second they cast the poison he goes from 60-38fps and then it recovers immediately once the poison clears. I'm guessing the spell effect just isn't optimised well. It definitely made the fight a lot harder for me, trying to dodge all their BS whilst your game is hitching isn't easy.

 

Zombegoast

Member
Oct 30, 2017
14,239
Performance seems to be better where as before I get stutters consistently while traversing on my 6700xt

The only noticeable impact in performance was the amount of alpha effects during Dragokin boss fight
 

hannuraina

Prophet of Truth
Member
Jan 7, 2018
457
not sure if i've just grown accustomed to the stutters but 1.04 patch seems to have helped. still have stuttering when loading completely new areas but settles down after a bit. 3080/8700
 

LegendX48

Member
Oct 25, 2017
2,072
Can someone check something for me? I don't have access to my 4K TV right now, but basically my CPU bottleneck means I'm never playing this at 60fps, I've resigned myself to this now. With that said, locking to 30 means I can go up to 1440p and still maintain a solid 30, which is much nicer than 1080p obviously. Thing is - despite the FPS counter showing a locked 30 regardless of 1080p or 1440p, the input latency at 1440p is absolutely horrendous. Did they ever fix this?
Input lag is an inherent part of the engine going back to Demon's Souls. I've always assumed it's the cause the engine has vsync forced on and it cannot be disabled without modding.
 

yagal

Member
Oct 25, 2017
8,169
The Valiant Gargoyles always drop from 60-40fps whenever they cast the poison, this happens every single time for me across 3 different characters...

Every 👏 single 👏 time 👏

I beat this boss yesterday and my reaction was something like "it's a From game 🤷‍♂️" I tried to kill this boss so many times and dying falling off a cliff is what saved me 😁. I remembered that I played a game called Sekiro. If I can die there so do the bosses... One of my best moments with Elden Ring
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,207
Dark Space
It's hard for me to think From is still commited to adding Ray-tracing to the game when the engine has so many issues.

If they still end up doing it, I assume it'll just be either RTAO or RT Shadows.
The longer I play the more I notice how bad the baked in lighting looks in the outdoor environments, especially anywhere there are bits of tree growing out of the ground.

The game would really benefit from the full RT lighting suite being available at least on PC, but my faith in a company as technically inept as From is probably lower than yours. The implementation is going to be absolute fuckery.
 
Sep 21, 2019
2,594
The longer I play the more I notice how bad the baked in lighting looks in the outdoor environments, especially anywhere there are bits of tree growing out of the ground.

The game would really benefit from the full RT lighting suite being available at least on PC, but my faith in a company as technically inept as From is probably lower than yours. The implementation is going to be absolute fuckery.

I think the huge LOD downgrade as well as texture pop-in - basically it's now PS4 code from my comparisons yesterday - that From introduced in patch 1.04 on PC was their way of lowering the game's demands in preparation for the raytracing.

The game was standing on very shaky legs in patch 1.03, but now that it is downgraded visually it is running much smoother.

Now they can introduce whatever borked RT they want to make the game shaky again.

They now have the overhead.

If they had put RT on 1.03 patch code, the whole thing would have collapsed, which is probably what happened during their testing and likely why they downgraded the game for 1.04.

1.05 or 1.06 will introduce RT I believe. And Elden Ring will be wobblier than ever.

Such a shame that the PC version is now a barebones console port. Elden Ring is easily a top 5 all-time game for me.

Maybe one day we will get there visually without mods AND be able to play online.
 
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Oct 25, 2017
9,872
Does anyone else have problems with this game minimizing sometimes? It has happened to me 5 times in the past day. I'm not touching the keyboard, just an xbox controller with the wireless dongle. Playing exclusive full screen mode.

At first I thought it was windows notifications doing it, and it might be, but sometimes it minimizes and there's no notification. Can't recall this happening with any other games.

edit: borderless windowed seems to help, or at least will make it faster to switch back if it happens again
 
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vermadas

Member
Oct 25, 2017
567
My stuttering has gotten worse after the patch. I haven't been back in Limgrave, but it's been really bad in Crumbling Farum Azula and the Ashen Capital. I'll get a freeze of about a second, followed by another, and then it'll be fine for a few minutes and then happen again. Before, it would happen rarely while exploring the open world, but scarcely otherwise. It's directly contributed to at least two deaths, once while fighting Godfrey and once right after getting up to the dragon who rains lightning down while you have to deal with several birds. I was underneath the dragon, he started to fly up, the game freezes, and suddenly I'm burning to death.
 

XBlade

Member
Oct 26, 2017
652
The game still has a chance of crashing for me when I get summoned or invade. Was hoping that would have been fixed.
 
May 23, 2020
961
I think the huge LOD downgrade as well as texture pop-in - basically it's now PS4 code from my comparisons yesterday - that From introduced in patch 1.04 on PC was their way of lowering the game's demands in preparation for the raytracing.

The game was standing on very shaky legs in patch 1.03, but now that it is downgraded visually it is running much smoother.

Now they can introduce whatever borked RT they want to make the game shaky again.

They now have the overhead.

If they had put RT on 1.03 patch code, the whole thing would have collapsed, which is probably what happened during their testing and likely why they downgraded the game for 1.04.

1.05 or 1.06 will introduce RT I believe. And Elden Ring will be wobblier than ever.

Such a shame that the PC version is now a barebones console port. Elden Ring is easily a top 5 all-time game for me.

Maybe one day we will get there visually without mods AND be able to play online.

Didnt see any reddit/steam threads talking about this. Maybe if more poeple share the feedback, devs might listen. Downgrading a game after purchase is highly unusual
 

Razor Mom

Member
Jan 2, 2018
2,547
United Kingdom
Wait, I thought you could only do 30fps at 1440p?

Are you playing in fullscreen mode by any chance?

And The fixes mentioned here might be worth checking out.
In my original post I say that my CPU is the bottleneck, so I've capped to 30 regardless of resolution, it feels better than a fluctuating 40-60. When I bump up to 1440p, I'm still at a solid 30. Exactly the same as the solid 30 with 1080p, the only difference is much much worse input lag at 1440p. I've tried both with full screen and without, doesn't seem to be any difference to the input lag.
 
Nov 2, 2017
2,275
130-140W at 100% GPU usage when other games can go as high as 220-230W on an OC'd/undervolted 3060Ti. That's how you know the game isn't using your GPU properly.

In my original post I say that my CPU is the bottleneck, so I've capped to 30 regardless of resolution, it feels better than a fluctuating 40-60. When I bump up to 1440p, I'm still at a solid 30. Exactly the same as the solid 30 with 1080p, the only difference is much much worse input lag at 1440p. I've tried both with full screen and without, doesn't seem to be any difference to the input lag.
How much of your GPU are you using at 1440p? Generally high GPU usage increases input lag.
 

Razor Mom

Member
Jan 2, 2018
2,547
United Kingdom
130-140W at 100% GPU usage when other games can go as high as 220-230W on an OC'd/undervolted 3060Ti. That's how you know the game isn't using your GPU properly.


How much of your GPU are you using at 1440p? Generally high GPU usage increases input lag.
This could well be it, the GPU usage I mean. Thanks very much! When I've got my TV again I'll try with NULL on ultra and see if that helps, some of the stuff I'm reading suggests that it might do if my GPU is maxing out.
 

Roven

Member
Nov 2, 2017
893
This game... Runs fine for 20h, then suddently getting isses. Then again fine for another 50 hours. Now suddenly having those freeze/speed-up issues. Come on From really...
 

ZeroS1gnol

Member
Apr 21, 2022
2
I've been playing the game for a while now, before purchase was reading up on this thread to see how things were heading in terms of performance fixes. Quite dramatic. For me, it's not smooth. I don't have stutter, but occasionally the game just slows down or outright freezes for a second and then speeds up to sort of catch-up on the pause. You see what I mean? Looking at performance stats I thought it highly unusual that during a freeze my CPU utilization drops to around 5 to 10%. Anyone else experiencing the same? I find it difficult to find others describing their problem like this, with the CPU slowdown. 1660 super, ryzen 5 3600, 16GB RAM setup.
 

StrangeWit

Member
Oct 27, 2017
140
I've been playing the game for a while now, before purchase was reading up on this thread to see how things were heading in terms of performance fixes. Quite dramatic. For me, it's not smooth. I don't have stutter, but occasionally the game just slows down or outright freezes for a second and then speeds up to sort of catch-up on the pause. You see what I mean? Looking at performance stats I thought it highly unusual that during a freeze my CPU utilization drops to around 5 to 10%. Anyone else experiencing the same? I find it difficult to find others describing their problem like this, with the CPU slowdown. 1660 super, ryzen 5 3600, 16GB RAM setup.
I have had similar frequent experiences since the last patch, but I haven't checked my cpu usage. I have a 3600X, 16gb, and a 2070 OC.

I had a much better go of it before the patch, when I'd occasionally get stutters.
 

Netherscourge

Member
Oct 25, 2017
18,930
Only time I have issue in the game on PC is when I walk out of a dungeon or enclosed area back into the open world. It's like the game decides to try to load everything within my character's eyesight all at one time and it causes stutter.

My framerate only drops outdoors when I'm looking toward the horizon. If I look down at the ground or straight up, I get locked 60FPS.

I don't know is it's draw distance, or bad caching code or what.

If I'm in a cavern or tunnel or castle or some enclosed area where I can't see vast fields or forests, I get rock solid 60FPS. It's when I get outside and I have a huge field of vision that things get bogged down.
 
Nov 2, 2017
2,275
2 months in, Elden Ring's PC performance issues are a real drag

There's no sign when, or if, FromSoftware will solve Elden Ring's slowdown and stutters...

www.pcgamer.com

2 months in, Elden Ring's PC performance issues are a real drag

There's no sign when, or if, FromSoftware will solve Elden Ring's slowdown and stutters.
I only started playing since 1.04 but I can't say this mirrors my experience. I've never had any slowdown and stutters are pretty minimal and infrequent. The average UE4 game is way worse imo. I've had one crash in 24 hours.

That said, I will say the average performance is pretty terrible even considering the LOD nerf and how it looks. I can't get a locked 90 fps on a 3060ti at 1080p for example. Not surprising given how badly it seems to utilize GPUs.
 

Janus

Member
Oct 18, 2020
1,030
I've been playing the game for a while now, before purchase was reading up on this thread to see how things were heading in terms of performance fixes. Quite dramatic. For me, it's not smooth. I don't have stutter, but occasionally the game just slows down or outright freezes for a second and then speeds up to sort of catch-up on the pause. You see what I mean? Looking at performance stats I thought it highly unusual that during a freeze my CPU utilization drops to around 5 to 10%. Anyone else experiencing the same? I find it difficult to find others describing their problem like this, with the CPU slowdown. 1660 super, ryzen 5 3600, 16GB RAM setup.

Encountered some similar issues (freezes or severe slow downs with catch-up phase) and in my case these kind of freezes always happened when the device manager got refreshed. Afterwards I used DevManView to check what services or devices connected or disconnected at the same time as when those freezes happen (sort by connection/disconnection time).

Had to fix some Gamepass related issues to get rid of those device reconnections that caused the freezes.
 

Dr. Sanchez

Member
Nov 15, 2017
1,370
ya know I was thinking of buying this again for the PC later this year for the MP mods and stuff, but maybe I'll wait and hope the modding community can solve the performance issues lol
 

Premium Ghoul

Member
Oct 27, 2017
1,359
Australia
Is there a mod that just restores the 1.03 LoD? I found one on Nexus that boosts the draw distance to above the former max level, but the performance hit is too great for my liking.
 
Sep 21, 2019
2,594
Is there a mod that just restores the 1.03 LoD? I found one on Nexus that boosts the draw distance to above the former max level, but the performance hit is too great for my liking.

I tried to replicate 1.03 LOD, but the values produced the same result. I'm not sure why. I'm using the mod I posted here and on the Nexus with values that bring back distant detail and improve it beyond what 1.03 was. I'm not sure how to get 1.03 back, but copying the 5 parameter files' values from a 1.03 regulation.bin file didn't work for me.

I think From did something more with different values or parameters that altered how texture steaming works in the game, but the extended LOD overrides the changes.

The new 1.04 LOD is identical to PS4 code.
 

Akira86

Member
Oct 25, 2017
19,589
rebooting every day and the borderless window thing have fixed the micro-stutters, but every 20 hours or so, it will go back and I'll have to reboot. Before last patch it was stable for days unless windows did an update or something. seems to have trouble with particle fields like the mist spell and other particle effects, that's when it stutters and fps takes a hit. but rebooting smooths it out. it doesn't make any damn sense though.
 

laxu

Member
Nov 26, 2017
2,782
wonder if Elden Ring is a bunch of madness-inducing spaghetti code
I'm pretty sure of it. I mean Dark Souls 3 patches often fixed the kind of stuff that should be possible to unit test at least for the basic code like calculating damage values, status effect combinations etc. Considering how much of ER is basically recycled stuff from their previous games, I have no doubt there is every variety of pasta piled on top of each other.

For me on a 3700X+2080 Ti the 1.04 patch improved performance in most areas but Stormveil and any area with fog weather effects still tends to tank performance even when there is nothing particularly heavy on screen. Considering it's largely overworld areas that struggle whereas the "foot only" areas are fine, it seems like their engine just doesn't handle open world areas well and is not designed to handle varying level of detail very well. The game actually has some pretty impressive draw distance where at 4K you are still able to see things like enemies and items quite far in the distance which is pretty cool.