I'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…
Incantation times still need to be shortened. Cool shit when you can actually get it off. But with the way enemies respond to user inputs makes it extremely costly to try and cast certain ones, particularly the dragon incantations.
People want to be way over level.I'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…
I can't speak for others, but for me it's the giant HP pools and the over-reliance on AoEs. The 'just strafe behind them' tactic has been an issue in their other games for sure and that needed to be tackled, but I also am not a fan of the keep away tactics that make the fights more annoying for largely melee-focused players like me. What it solves causes a different kind of annoyance that generally makes me enjoy the fights less than before.
There is also a string of other issues that have been becoming more common over each release, like the over-zealous tracking, the delayed attacks, the combos that have various mix-ups with very similar start-up animations, etc.
I totally get that some people thrive on this stuff, but I sure am not one of them. I preferred the balance they had before that made the fights in general a lot more entertaining for me. I don't envy them at all for trying to find a balance that pleases everyone.
Its not the new players who are having problems adjusting to the higher weapon levels, higher stat soft caps, and greater amount of vigor required in this (much longer) game. These are problems hitting long-time players who are sort of mentally stuck in their old ways.The giant HP pools are definitely a problem. While I felt that it was ok for e.g a massive dragon in DS3 to have a huge health pool, it feels like a whole lot of enemies in ER have huge health pools. Or alternatively you do pretty garbage damage unless you happen to have an upgraded weapon with the damage type the boss is weak against. Some of the boss attacks have also pretty tight dodges even for Souls veterans, like those Radahn arrows right at the start of the fight. I could get two shot by those at 27 vigor and you have very little time to dodge the first one. I am fine with the delayed attacks to keep you on your toes but the combos are often not clear enough if they are going to do more attacks than say 2 as there's often no way to anticipate if it's a 2 or 3+ hit and getting hit by any of the attacks in the combo often means you die as you get staggered just enough to eat another one.
At the same time the game gives you a lot of tools for fighting but not enough upgrade materials to really try them out to find which work for you and the whole "upgradable up to 20+" weapons is a bit ridiculous. It would have been better if NG+ opened up another upgrade tier so people can level up their weapons to match the added difficulty. I am about 55 hours in and currently have only 4 weapons updated to something like +13 or somber +5 levels yet I have like dozens of weapons in my inventory. If I want to try something new it's going to be farming time.
I'm glad From at least made vigor give you more HP per level because it's a bit silly that you have to invest more into that stat than any of the others just to survive. I think ER is going to be one of the most difficult From games for new players.
I'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…
Its not the new players who are having problems adjusting to the higher weapon levels, higher stat soft caps, and greater amount of vigor required in this (much longer) game. These are problems hitting long-time players who are sort of mentally stuck in their old ways.
My experience through the game (completely offline) was that the higher health pools and more common AoE attacks were probably an effort to balance the game around the player having access to spirit summons. I made use of them any chance I could get, and it never pretty much never felt like enemies too way too long to kill. Radahn was the only fight I truly struggled with, I ended up beating him by just riding Torrent around at a distance while re-summoning every NPC over and over until they killed him, which took a very long time lol.The giant HP pools are definitely a problem. While I felt that it was ok for e.g a massive dragon in DS3 to have a huge health pool, it feels like a whole lot of enemies in ER have huge health pools. Or alternatively you do pretty garbage damage unless you happen to have an upgraded weapon with the damage type the boss is weak against. Some of the boss attacks have also pretty tight dodges even for Souls veterans, like those Radahn arrows right at the start of the fight. I could get two shot by those at 27 vigor and you have very little time to dodge the first one. I am fine with the delayed attacks to keep you on your toes but the combos are often not clear enough if they are going to do more attacks than say 2 as there's often no way to anticipate if it's a 2 or 3+ hit and getting hit by any of the attacks in the combo often means you die as you get staggered just enough to eat another one.
At the same time the game gives you a lot of tools for fighting but not enough upgrade materials to really try them out to find which work for you and the whole "upgradable up to 20+" weapons is a bit ridiculous. It would have been better if NG+ opened up another upgrade tier so people can level up their weapons to match the added difficulty. I am about 55 hours in and currently have only 4 weapons updated to something like +13 or somber +5 levels yet I have like dozens of weapons in my inventory. If I want to try something new it's going to be farming time.
I'm glad From at least made vigor give you more HP per level because it's a bit silly that you have to invest more into that stat than any of the others just to survive. I think ER is going to be one of the most difficult From games for new players.
Didn't know that was a tear that was available... that's crazy. Surely only lasts a few seconds?
I'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…
I just wish there was a way to move your '+#' between weapons. Would've been a great feature.I do hope in the next game they are less restrictive on being able to experiment with different builds and weapons, they don't have to give materials out like candy but it also shouldn't be almost impossible to experiment with or fix your build until late/end game without farming/exploits.
yeah i didn't farm while beating the game and was easily 150 too, but like others have said, i wanted to upgrade multiple weapons (think i got 7 regular to +25 and 4 sombering to +10 in NG) with my main character, and using the absurd rune farms makes it less of a pain to buy smithing stones.I'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…
I thought they were trying something different with Midir for giant foe type bosses but then they went back to belly hugging again in ER.I can't speak for others, but for me it's the giant HP pools and the over-reliance on AoEs. The 'just strafe behind them' tactic has been an issue in their other games for sure and that needed to be tackled, but I also am not a fan of the keep away tactics that make the fights more annoying for largely melee-focused players like me. What it solves causes a different kind of annoyance that generally makes me enjoy the fights less than before.
There is also a string of other issues that have been becoming more common over each release, like the over-zealous tracking, the delayed attacks, the combos that have various mix-ups with very similar start-up animations, etc.
I totally get that some people thrive on this stuff, but I sure am not one of them. I preferred the balance they had before that made the fights in general a lot more entertaining for me. I don't envy them at all for trying to find a balance that pleases everyone.
At the same time the game gives you a lot of tools for fighting but not enough upgrade materials to really try them out to find which work for you and the whole "upgradable up to 20+" weapons is a bit ridiculous. It would have been better if NG+ opened up another upgrade tier so people can level up their weapons to match the added difficulty. I am about 55 hours in and currently have only 4 weapons updated to something like +13 or somber +5 levels yet I have like dozens of weapons in my inventory. If I want to try something new it's going to be farming time.
I'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…
Considering how bonkers difficult it gets after the capital I don't even condemn people grinding tons of levelsI'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…
I is just as good for bit hits. Cost and duration was the only nerf. You need to choose when to activate it now is all, not just set it and leave constantly.I actually found barricade to be useless post nerf. Shorter duration and not as useful tanking big hits. I haven't tried it with a great shield though.
Barricade shield was hit with a nerf earlier too, no? Shorter duration, higher FP. It's not unusual for these games to have some massive shields where stamina loss isn't a concern. Am I misremembering?
Which again leads to people watching "TOP TEN MOST BROKEN WEAPONS!" videos to avoid those headaches- I myself had camp out in the fextralite wiki site for this purpose lol.
You're right they did. But the pace of most fights really impacts the ability to cast effectively. Even if it isn't reduced I think some adjustment needs to be made with the mind reading some enemies do whenever you start an incantation or sorcery
Let's be honest here, people would watch those videos regardless if they had infinite smithing stones right out of the tutorial area.
Why does it need a nerf? Aside from it flying away from my STR melee character, it really wasn't so bad imo.Read the whole patch notes, I don't see any metion of nerfing the Elden Beast?
I'm pretty new to Souls games, but Elden Beast wasn't too bad for me. I may have gotten lucky though. I did also find it to be a very bland fight, despite the attempt of making it feel epic and climactic. By comparison, I did think Radahan was extremely cool, but I didn't fight him at the end with Elden Beast, but like, after Godrick I think. It felt more natural and I had no idea it was mostly optional.I don't get what people's problem was with Elden Beast, got it in 2 tries. The Radahan/EB combo was one of the best fights at the end of a souls game for me.
I don't get what people's problem was with Elden Beast, got it in 2 tries.
there was a ledge that would glitch out here, you could access on Torrent and get like 250K - 400K runes per 45 second fall. They added a rock to block access
Right, but nerf worthy? I don't see it.
It's still fully capable of doing this tbh, just requires slightly more attention as the effect won't happen as often. It's still a powerful PvE spell against enemies that can bleed.Only recently grabbed Swarm of Flies, and I'm not surprised it was nerfed.
A few fights I jsut stood there and spammed it and won. It stun-locked (end of Ranni's quest encounter spoiler) Blaidd with its bleed proc.
I have a not very practical, not early accessible spot that is decent ish, I'm sure there's others out there though.
Read the whole patch notes, I don't see any metion of nerfing the Elden Beast?
The one being used or the one his back? The one being used is the mogwhyn spear. https://eldenring.wiki.fextralife.com/Mohgwyn's+Sacred+Spear
Don't want to spoil but still want to help. Have you reached Moghwyn's Palace?I'm honestly just glad they didn't nerf the Menu Explanation pause.
What spear is that?
Mogh'sI'm honestly just glad they didn't nerf the Menu Explanation pause.
What spear is that?
BooooooooooooooSome boss changes:
- For Crystalians, Pumpkin Heads, Abductor Virgins, and certain Erdtree Avatars that appear in groups, the whole group isn't full aggro all the time anymore (notably NOT in this list: Crucible Knight duo, Godskin duo)
- Godskin Duo wait an extra 10 seconds before resurrecting each other
It's not nearly as broken or as stun-locking as the pre-nerf Swarm of Flies, but have you tried using Ancient Death Rancor? I had that paired with the Sword of Night and Flame and it made it extremely easy to hit enemies with the full Kamehameha beam.Only recently grabbed Swarm of Flies, and I'm not surprised it was nerfed.
A few fights I jsut stood there and spammed it and won. It stun-locked (end of Ranni's quest encounter spoiler) Blaidd with its bleed proc.
Why does it need a nerf? Aside from it flying away from my STR melee character, it really wasn't so bad imo.
Some boss changes:
- For Crystalians, Pumpkin Heads, Abductor Virgins, and certain Erdtree Avatars that appear in groups, the whole group isn't full aggro all the time anymore (notably NOT in this list: Crucible Knight duo, Godskin duo)
- Godskin Duo wait an extra 10 seconds before resurrecting each other
- Elemer of the Briar waits an extra second to start attacking when you enter his arena
- king_bore discusses a change to one of Elden Beast's projectile attacks but not changes to the boss's overall behavior
- re: Malenia healing bug - her own code is unchanged
Boooooooooooooo
Crucicle Knight Duo and Godskin Duo are so much fun to learn.
Hell yeah, especially Godskin with the pillars they provide for some extra cover. To be fair, I fought them several times already due to their solo locations and the summoning snail, so I had failed enough times solo to have them both figured out. I think they're my two favorite enemies in the game.
Personally, I'm not at level 100 but I'm at a point where the boss soul rewards combined with clearing their whole area, just isn't enough to get me another level. I've cleared nearly everything infront of where I need to go. But the area I need to go to, has some buck wild difficulty spikes.I'm not sure why folks bother rune farming in this game? They hand them out like candy just playing normally. I stopped leveling at SL150 and had like 3M+ by the end of my play through…