They didn't need to Nerf Radahn. They needed to buff Patches coward ass.
I just assumed Patches summoned in, saw what was going on and said "Fuck This" and left. Seems like something he would do.
They didn't need to Nerf Radahn. They needed to buff Patches coward ass.
Ya I think opening the map and pressing Y gives you the intended order of the gameA thing I noticed re: Radahn is that Caelid is listed after Altus Plateau and Leyndell in the Grace menu on the world map. Which speaks to Caelid possibly being the last part of the game they finished implementing fully, and could explain why it feels so overtuned for where you access it.
I just assumed Patches summoned in, saw what was going on and said "Fuck This" and left. Seems like something he would do.
If you can beat Margit you can beat Morgott honestly. It's a very underwhelming fight if you're at all levelled.
Not listed in the patchnotes but it looks like Radahn got some big nerfs (datamined):
For the frost stomp, it seems to me very nerfed, but on the stamina level consuption, it's has not been reduced that much, I still can spam it a lot. I think it's still a good tool to use, but while mixing it up with other attacks and spells.
Gotta roll arcane rqRivers of Blood-Powerstance Ash of War is completly bonkers now. Enjoy it while it lasts, guys.
Lmao they really nerfed Radahn ? Surprised. Disappointed by FromSoftware. This is bad.
This just affects the Night and Flame weapon. The spell, Azur Comet, reportedly hasn't been touched.This is actually a huge nerf. Interesting... I'm not even a mage but I felt that nerf.
Ngl I'm shaking rn.
You can complain because they made minor changes for the mimic and all, but it's immature and elitist because you don't like a boss nerf ? Lmao.If this isn't sarcasm then this post perfectly shows why the Souls community can be immature and elitist sometimes.
It was one of the "and other weapon changes" poise altered and is slower nowMoonveil still seems to work as expected. I have not noticed a difference.
I have noticed the mimic seems a lot less aggressive. It doesn't attack as much, and definitely doesn't use magic as much.
If this isn't sarcasm then this post perfectly shows why the Souls community can be immature and elitist sometimes.
You can complain because they made minor changes for the mimic and all, but it's immature and elitist because you don't like a boss nerf ? Lmao.
I believe you, and I don't care if people use it or not. Mimic is still good, thankful. I don't understand why I'm being immature and elitist though.lmao you must have me confused with someone else, I don't even have the mimic in my playthrough.
Please feel free to go through my post history.
As these conversations go, any time you talk about something being a good challenge for you, a group of people will always read that to imply that you are putting them down. Because reasons.I believe you, and I don't care if people use it or not. Mimic is still good, thankful. I don't understand why I'm being immature and elitist though.
Honestly just sad they nerfed anything. As I've learned from this thread, there should only be buffs. They really should've buffed every boss up to Radahn's level. Did they not watch Core-A gaming prior to working on this patch?Lmao they really nerfed Radahn ? Surprised. Disappointed by FromSoftware. This is bad.
I believe you, and I don't care if people use it or not. Mimic is still good, thankful. I don't understand why I'm being immature and elitist though.
Felt like bullshit, but actually isn't bullshit, that's the thing. If we follow your logic, just nerf every boss so people will have better experience.Because you care about a boss in a game being made easier. A boss that multiple people in the OT said was making them contemplate quitting the game. That many people said felt like bullshit.
You're 'disappointed' that they made the game a better experience for a majority of players… why exactly?
Because you care about a boss in a game being made easier. A boss that multiple people in the OT said was making them contemplate quitting the game. That many people said felt like bullshit.
You're 'disappointed' that they made the game a better experience for a majority of players… why exactly?
That's good to hear.Did a co-op of Radahn to test this out. It's still a great fight through and through. Changes are minimal.
Everyone likes to say "Don't beat your head against Margit, go explore instead!" when the exact same advice should have applied to Radahn as well. If you leave him and come back later when you've leveled more he was perfectly doable solo without a horse or cheese strats. He's just a normal ass Dark Souls boss when you're on foot.
That being said he doesn't give enough runes to warrant being done later in the game so I feel like this nerf makes sense as they clearly expect you to fight him earlier in the game.
It's funny how different people have different experiences due to play style, gear, etc.Speaking of boss updates:
Fallingstar beast in the sellia crystal tunnel which I spent some time finessing one or two weeks ago got nerfed straight up. It doesn't have an eye, doesn't cast any of the insane gravity/bolt aoe it used to, and it spawns while laying down as opposed to ramming you as soon as you enter the boss area.
Everyone likes to say "Don't beat your head against Margit, go explore instead!" when the exact same advice should have applied to Radahn as well. If you left him and came back later he was perfectly doable solo without relying on Torrent or cheese strats. He's just a normal ass Dark Souls boss when you're on foot.
That being said he doesn't give enough runes to warrant being done later in the game so I feel like this nerf makes sense as they clearly expect you to fight him earlier.
Is the end of Nepheli's quest really her just disappearing and leaving two axes? lol
Oh man really? I thought Gostoc was useless so I ended him forever ago. So I can't complete the other two?
The thing about Radahn is that he shows up way earlier than you can usually beat him but is entirely optional and is only blocking parts of the game that are also really hard, so should they nerf all of that stuff too? The problem with the fight is one that's really hard to change after launch, they can't patch how the open world is structured to hide him more deeply.
That he has a 6 tier stone outside his arena should have been a sign post saying "don't fight this guy with less than a +19 weapon"
I expect the nerfed version to be less satisfying to fight the way I fought him (solo melee) but will be much better at delivering the spectacle that was clearly intended so the nerf is probably justified, tbh.
I hate to sound bitter but that's like 1 of 3 bosses I spent an hour+ on praying for the right pattern before I could beat it. At least I have some pride knowing I did everything on Hard Mode...
Felt like bullshit, but actually isn't bullshit, that's the thing. If we follow your logic, just nerf every boss so people will have better experience.
Mine won't be better, I already think Radahn isn't that hard, now it's even less hard. Not a better experience for me as I will play it through NGs. Anyway.
You're giving way too much of a fuck about "From Software fan culture" when you reach this point.I was intellectually curious how far I can get in this game without cheats, but playing w/o patch is sort of cheating as well, eh? What about people who platinumed the game already, do they need to redo it, if they want a sense of "accomplishment" everyone was talking about?
he gives like 70,000 runes, that's enough for a level and a half way up to level 90 or so.