Yes!Sekiro has way more friendly parry windows.
Try the buckler, it is the parry king still.
I will try!
Yes!Sekiro has way more friendly parry windows.
Try the buckler, it is the parry king still.
Sekiro has way more friendly parry windows.
Try the buckler, it is the parry king still.
I almost missed talking to Doll Ranni cause I rarely rested at graces unless I had to at that point lol, quite silly.I had to keep talking to the doll?
That was dumb, and obtuse even by FROM standards.
I made it to the first sight of grace on the other side of the lake, and got bombarded by those Rot Skeletons so I turned it off for the night. My goal was to finish Ranni's quest tonight.
Has anyone actually gotten used to parrying in Elden Ring?
Because I hear about nobody actually parrying in this game, ever, outside of just now when people started talking about it. And that one famous clip with Sunhi parrying Margit like he's a newborn.
Otherwise nobody ever talks about parrying in Elden Ring, cause the risk/reward is all whacked out.
I do it sometimes when I'm feeling adventurous, or I have no other choice lolHas anyone actually gotten used to parrying in Elden Ring?
Because I hear about nobody actually parrying in this game, ever, outside of just now when people started talking about it. And that one famous clip with Sunhi parrying Margit like he's a newborn.
Otherwise nobody ever talks about parrying in Elden Ring, cause the risk/reward is all whacked out.
Yeah, big time. It hasn't felt this consistent since DkS1. The timings are very standardized, almost all attacks are parryable, the animations are much more forgiving and intuitive than DkS3. I parry constantly, it's great.Has anyone actually gotten used to parrying in Elden Ring?
Because I hear about nobody actually parrying in this game, ever, outside of just now when people started talking about it. And that one famous clip with Sunhi parrying Margit like he's a newborn.
Otherwise nobody ever talks about parrying in Elden Ring, cause the risk/reward is all whacked out.
Has anyone actually gotten used to parrying in Elden Ring?
Because I hear about nobody actually parrying in this game, ever, outside of just now when people started talking about it. And that one famous clip with Sunhi parrying Margit like he's a newborn.
Otherwise nobody ever talks about parrying in Elden Ring, cause the risk/reward is all whacked out.
Oh Snap. You can now summon (endgame boss fight) Nepheli to fight her dad.
Doesn't change the cutscene.
Yeah, big time. It hasn't felt this consistent since DkS1. The timings are very standardized, almost all attacks are parryable, the animations are much more forgiving and intuitive than DkS3. I parry constantly, it's great.
Had a rough time with him as well, but once I noticed that staying in close with him was far easier than trying to dip in and out of his range it made it far easier... also he seems relatively susceptible to being staggered from jumping heavy attacks (and the Moonveil heavy weapon art). Added a video of my successful attempt below if it's of any help:
Has anyone actually gotten used to parrying in Elden Ring?
Because I hear about nobody actually parrying in this game, ever, outside of just now when people started talking about it. And that one famous clip with Sunhi parrying Margit like he's a newborn.
Otherwise nobody ever talks about parrying in Elden Ring, cause the risk/reward is all whacked out.
I do it with the crucible knights as its easy to parry them heh.
LobosJR has a SL1 Malenia fight where he parries every single one of her attacks without fail. It's not hard at all.Has anyone actually gotten used to parrying in Elden Ring?
Because I hear about nobody actually parrying in this game, ever, outside of just now when people started talking about it. And that one famous clip with Sunhi parrying Margit like he's a newborn.
Otherwise nobody ever talks about parrying in Elden Ring, cause the risk/reward is all whacked out.
Hmmm just did the Dastardly duo and were they this easy? I put Muttley to sleep and went to town on Dick until dead then to Muttley. I did this until the fight was over, didn't even die. Did Fromsoft nerf this fight or is no one putting these bastards to sleep.
LobosJR has a SL1 Malenia fight where he parries every single one of her attacks without fail. It's not hard at all.
Something's wrong with the shadows (I guess) in the snowy late game area. Can't take a screenshot right now, but I'm playing native ps5 version and whenever I look at the snow, it gets covered in tons of black triangles, squares, etc, like the shadows, textures, or mb something else is messed up. Only in that zone tho.
The way it should be.My friend had such a hard time work General Rahn he wanted me to tell him when I got to him an stream it. I streamed it and beat it on my third try. Get fucked, close friend.
BRB, just beating every Souls game, Bloodborne and Sekiro all in succession without getting hit once
Don't run through NG+2, that's just silly. Dupe your save file. There's a Site of Grace after the final boss before you activate the ending. And you can still fast travel elsewhere and do whatever.Last achievements I need involve different endings and I have a question
I just acquired the Frenzied Flame for the Lord of Chaos ending. I also need the standard ending to get all the achievements. My question is which would likely be faster, going through the process of getting the item I need to undo the Frenzied Flame once I reach the end and then duping my save file, or just running NG+2 and speeding through just the core path to get the basic ending?
Yeah, I didn't really noticed it until I was fighting a Night's Cavalry and it was so annoying having to pass time everytime I died. It's especially bad when I forgot to do it and have to go back and forth again.I have no idea why they made the design choice for death to reset the time back to morning but it's extremely aggravating in an open world game with a ton of night-time exclusive content. Especially in a Dark Souls game where you're dying all the time which means the vast majority of your exploration time is during the day unless you intentionally always pass the time to night when you respawn.
It's way way way worse for the Bell Bearing HuntersYeah, I didn't really noticed it until I was fighting a Night's Cavalry and it was so annoying having to pass time everytime I died. It's especially bad when I forgot to do it and have to go back and forth again.
Can you? The patch notes said it fixed a bug allowing you to warp out of the ending, I don't know if that's what it referred to. Wasn't sure what it referred to.Don't run through NG+2, that's just silly. Dupe your save file. There's a Site of Grace after the final boss before you activate the ending. And you can still fast travel elsewhere and do whatever.
Something's wrong with the shadows (I guess) in the snowy late game area. Can't take a screenshot right now, but I'm playing native ps5 version and whenever I look at the snow, it gets covered in tons of black triangles, squares, etc, like the shadows, textures, or mb something else is messed up. Only in that zone tho.
You can parry enemies off their mount and the horse will just... walk around. I wonder about those ant mounts lol. Been trying to make a build for NG+ and was trying out a spear+shield combo, since I want to learn parrying in this game (it's a complete coincidence that's where the conversation on this page was going lol). I'm cowardly so just running through Limgrave to get the timings.
Can you? The patch notes said it fixed a bug allowing you to warp out of the ending, I don't know if that's what it referred to. Wasn't sure what it referred to.
Ah that would make sense. I just tested it and you're right.I think the patch notes were referring toopening the map and warping to a grace site, without activating the one in the ending spot
Wait, the shunning grounds were optional?! Holy shit, this collective zone is enormous.
Wait, the shunning grounds were optional?! Holy shit, this collective zone is enormous.