What? Do you mean who your intended audience is? I mean yeah of course, games can have different audiences?
What? Do you mean who your intended audience is? I mean yeah of course, games can have different audiences?
That is an experience that people experience, by definition, no?No one has explained how it would take away from their own experience. They have only explained that people would be compelled to play the easy mode if they get stuck.
I rarely find people to summon. It really sucks, because I wanted to do a full coop playthroughSummoning is easier than ever in Elden Ring, no need for an easy mode.
The beauty of choice absolutely includes not playing games that are too hard for you or don't meet the design criteria you valueThat is something they manufacture for themselves. That is the beauty of choice. You can chose to push yourself or choose not to. It would not be an illusionary choice. Like choosing to play another game which would not be an actual choice but rather a resignation.
I am choosing to do a no ash summon run as we post. I can summon anytime I want but I'm not going to. If I can beat every boss in this game I can also beat the temptation to make the game easier for myself as well. This should be easy to manage for souls fans as the most hardcore of the bunch.
No one has explained how it would take away from their own experience. They have only explained that people would be compelled to play the easy mode if they get stuck.
I rarely find people to summon. It really sucks, because I wanted to do a full coop playthrough
The beauty of choice absolutely includes not playing games that are too hard for you or don't meet the design criteria you value
It's not a resignation, it's a choice that people make every single day in every single market sector. I choose not to watch dozens of films a year. I choose not to eat hundreds of different restaurants that don't offer food I enjoy. It's the same damn thing
Luckily with the blue and white ring you can buy from the merchant in the hub area you get an automatic gank squad summon so you can 3v1 the invader. It's actually really fun lolI'm like halfway through the game and I will never summon anyone. I find the concept of invasions to be such a turn off I just don't bother with summons.
i just wanted to take a moment to compliment your username and profile pic-- my favorite 70s punk record!
The beauty of choice absolutely includes not playing games that are too hard for you or don't meet the design criteria you value
It's not a resignation, it's a choice that people make every single day in every single market sector. I choose not to watch dozens of films a year. I choose not to eat hundreds of different restaurants that don't offer food I enjoy. It's the same damn thing. From chose and continues to choose not to put in an easy mode toggle. Maybe sometime over the next decade people who hate the core design and main feature of these 7 games will choose to act like most people and simply choose to play shit they enjoy instead
But an easy mode would compromise what it already does. That's what part of the interview was about, not sure if you read itYou do this to yourself. The game doesn't do it to you. You are the one who cant resist. There should be no stigma about what one you chose to do. This idea that it effects anything is manufactured. It shouldnt matter, but it does because I believe this mentality is intrinsic to a toxic fanbase and that is why there is so much resistance.
There is nothing about what people are proposing that eliminates those choices. You chose to do those things and not do them because of your conditions but if those conditions were different you would have more choices and those aspects would be better. if the restaurants you didn't like served food you did you could appreciate the aspects about those places that would be appealing to you other than the food like the atmosphere and the service. If a restaurant was too expensive for someone to go to and then suddenly they weren't or had menu options that were cheaper that would be better if it wasn't the case. Just like Elden Ring would be better if it gave the player more choice without compromising what it already does.
Yes??? Like do you think GT7 is being designed for arcade style lovers??
I'm not really talking about you or anything you've said in particular. You haven't put me or my friend down at all.
But when people say "gut gud" or "play something else" it is condescending and dismissive. I am talking about the larger discussion that isn't simply about how anything In particular about Elden ring works. And I was expressing how I love the game and wish that others could love it too in their own way. And I feel like Elden ring In particular could satisfy a type of player that isn't looking for lessons to be learned. And it could do it in a potent way as well with almost nothing else added or taken away except for a method of actually reaching the content to appreciate it.
The Tree Sentinel encounter (again) is designed to kill you when you first encounter it. It's deliberately unfriendly. It's (probably) there to teach you to be careful who you mess with and remind you how small you are after your success with the tutorial boss. People talk about it and tell the kind of stories that make good word of mouth.
How does one homogenize something as subjective as difficulty? No amount of modes, toggles, or sliders in the world would make a game comfortable for all skill levels.There are lots of valid things to homogenize when it comes to game design. Customizable controls for example. Or difficulty.
I feel like Elden Ring already went in to an easy mode direction and it affects me. I'm talking about spirits. Development time was spent on that that would much rather have spent elsewhere than on a system that makes many bosses trivial. I restarted my game because honestly I felt like I was playing the game wrong even though it's just part of your toolkit. When I saw that I could just kill bosses without them even acknowledging me, it just felt wrong. Not every boss, but enough. Nothing against people who do use them. But if you're asking ME I would rather have invested that time in something that in my opinion would make the game overall better.
it's not even a super uncommon design convention, which is why i don't know why tree sentinel gets brought up as much as he does. there are enemies that can one shot you almost immediately after getting out of the reawakening area at the beginning of BOTW, JRPGs that put super powerful enemies in a specific direction of the world map to basically convince you to go the other way and come back when you're stronger, etc...
I think the difference is the cost of death in Souls is so much higher than BotW or some JRPGs. It often means losing souls and having to redo (sometimes) a large part of the map when you die.
it's not even a super uncommon design convention, which is why i don't know why tree sentinel gets brought up as much as he does. there are enemies that can one shot you almost immediately after getting out of the reawakening area at the beginning of BOTW, JRPGs that put super powerful enemies in a specific direction of the world map to basically convince you to go the other way and come back when you're stronger, etc...
Could be and i hadnt considered that. But i was never a fan of NG+. I always prefer to do a fresh run instead.Honestly I think using the Ashes will be really fun for NG+. I'm avoiding summons/ashes for my first playthrough but am excited to dig into it and try it out handily later. The Ashes mechanic is so conceptually cool and mechanically dexterous that I think seriously delving into it can still be rewarding (especially when bosses will likely get extra tanky on deeper NG cycles).
But an easy mode would compromise what it already does. That's what part of the interview was about, not sure if you read it
Yes??? Like do you think GT7 is being designed for arcade style lovers??
He is mistaken about many things. Mostly about how somehow the satisfaction of overcoming hardship would be eliminated if people had a choice to not face it. The people that choose to make the game easier need it to.be to overcome the hardship at all. The reason they need it is because they can't get the satisfaction he feels he needs to give. Difficulty is reletive and even on easy it can be a challenge that has all of the same trappings the games give to the people that can do it now
You cant be serious...if that were true I'd agree with you.He is mistaken about many things. Mostly about how somehow the satisfaction of overcoming hardship would be eliminated if people had a choice to not face it. The people that choose to make the game easier need it to.be to overcome the hardship at all. The reason they need it is because they can't get the satisfaction he feels he needs to give. Difficulty is reletive and even on easy it can be a challenge that has all of the same trappings the games give to the people that can do it now.
No. The game is designed for a specific audience. Nothing wrong with that at all. Everyone is able to enjoy the game if they want to. What comes into question is which barriers are artistic and which are just barriers. What is there to experience in gt7 apart from what the fans consume on the surface. Is there a sense of accomplishment or fullfillment that is separate from the racing experience. I have no idea. What I can tell you is Elden Ring is much more than just how hard it is. In fact, I'd say the difficulty is really a very small portion of the game. The sights, the lore, and the visual presentation if the game stand on their own. They are just behind barriers that some people feel there should be no way around.
I feel like Elden Ring already went in to an easy mode direction and it affects me. I'm talking about spirits. Development time was spent on that that would much rather have spent elsewhere than on a system that makes many bosses trivial. I restarted my game because honestly I felt like I was playing the game wrong even though it's just part of your toolkit. When I saw that I could just kill bosses without them even acknowledging me, it just felt wrong. Not every boss, but enough. Nothing against people who do use them. But if you're asking ME I would rather have invested that time in something that in my opinion would make the game overall better.
I like how Kyra acknowledges that GT7 is for a specific audience... But for some reason elden ring isn't?
I didnt mention bosses.Honestly, these kinds of arguments are so silly. There's really nothing that indicates that if they didn't add Ashes, more time and resources would have been spent on bosses. That's not how software projects tend to work.
Difficulty is relative. If I find something easy and someone else finds it hard and they feel like they have overcome something great when they best it. Then I can't tell that person they are wrong and neither can Miyazaki. He is mistaken and needs a better conception about the varying mindset ad capabilities of people outside his gaming audience.Nothing you posted makes the director "mistaken".
You just don't agree
I think the difference is the cost of death in Souls is so much higher than BotW or some JRPGs. It often means losing souls and having to redo (sometimes) a large part of the map when you die.
Sure, but I don't think TS is a comparable encounter to Magoblins or whatever they're called specifically. It's not that he can one shot you; you can't hurt him at all. It would be like having a boss encounter just as you open the doors to the Great Plateau. 😄
He is mistaken and needs a better conception about the varying mindset ad capabilities of people outside his gaming audience.
I explained that it has multiple facets to appreciate while aknowleging my ignorance about gt7 because I haven't played it. What people are stuck on is the identity that Elden Ring would be lesser if it gave people that option to not engage with it's hardship the way you do. Because it's fan base cannot see past it's difficulty as it's identity.I like how Kyra acknowledges that GT7 is for a specific audience... But for some reason elden ring isn't?
I explained that it has multiple facets to appreciate while aknowleging my ignorance about gt7 because I haven't played it. What people are stuck on is the identity that Elden Ring would be lesser if it gave people that option to not engage with it's hardship the way you do. Because it's fan base cannot see past it's difficulty as it's identity.
Not necessairly sure. But maybe. Are you asking if i would trade a system i think its bad and not use for a chance of something i would? Hell yes, there is no downside. A 1% chance of getting a single weapon more versus something that doesnt exist for me? I'll take it. Call me selfish, i dont care. You know how many AAA SP games i liked in the last decade? From games and DOOM. Thats it. So im pretty confident in saying that 99.9% of even players with disabilities have more games they enjoy than i do. So yes i will be selfish in the handful i like. And im not even against an easy mode. If they do it they do it. But if you're gonna ask me if i rather have the few games i like appeal even more to me or appeal to me less but appeal more to millions of players i'll go with me. Sorry. Maybe i'll change my mind when there's more than 1 game a year that i enjoy. But there isn't. Not in the AAA SP space.I edited my post, but the point stands. Not developing Ashes wouldn't have necessarily meant spending more time on something else.
From this roguelike enthusiast's perspective, it's both profoundly sad but also a little funny how irrelevant that genre is to the majority of Era, as it skates by with nary a mention in these discussions.I don't see how it's dismissive to say "maybe you should play something else". If a game is in a genre I don't enjoy I literally skip it and play the multitude of games that do fit my preferences. How is elden ring any different?
Difficulty is relative. If I find something easy and someone else finds it hard and they feel like they have overcome something great when they best it. Then I can't tell that person they are wrong and neither can Miyazaki. He is mistaken and needs a better conception about the varying mindset ad capabilities of people outside his gaming audience.
Why is ok for GT7 to be made for a specific audience but Elden Ring has to be accessible for every skill level?
From this roguelike enthusiast's perspective, it's both profoundly sad but also a little funny how irrelevant that genre is to the majority of Era, as it skates by with nary a mention in these discussions.
Even the New Yorker article in the OP that sparked this fire boldly claims, "Miyazaki has created the most difficult games of the century", and I'm like... come again!??? Broaden your horizons there buddy.
I still don't see why anyone is owed the right to complete any particular game. Souls games are the only ones catching this level of heat for stating that up front.
I don't know anything about gt7. So I can't speak to what the game contains. But if someone feels that the game obstructs their enjoyment because there are aspects of the game they want to appreciate. They should be free to express that.
He is mistaken if he feels an easier mode eliminates his philosophy. If he understood the capabilities of people beyond his audience he would see that it does not. His vision is still intact. Noone is messing up what is already there. It's making a similar experience for other to enjoy and leaving the original idea alone. When you play you are not conscious of everyone else's experience as you experience you own. So why does it matter? Easy doesn't replace what is already there.He's mistaken and needs better understanding because he has a design philosophy and sticks to it?
maybe he has a specific audience in mind much like how GT7 is for a specific audience.
FromoFrom this roguelike enthusiast's perspective, it's both profoundly sad but also a little funny how irrelevant that genre is to the majority of Era, as it skates by with nary a mention in these discussions.
Even the New Yorker article in the OP that sparked this fire boldly claims, "Miyazaki has created the most difficult games of the century", and I'm like... come again!??? Broaden your horizons there buddy.
I still don't see why anyone is owed the right to complete any particular game. Souls games are the only ones catching this level of heat for stating that up front.
Not necessairly sure. But maybe. Are you asking if i would trade a system i think its bad and not use for a chance of something i would? Hell yes, there is no downside. A 1% chance of getting a single weapon more versus something that doesnt exist for me? I'll take it. Call me selfish, i dont care. You know how many AAA SP games i liked in the last decade? From games and DOOM. Thats it. So im pretty confident in saying that 99.9% of even players with disabilities have more games they enjoy than i do. So yes i will be selfish in the handful i like. And im not even against an easy mode. If they do it they do it. But if you're gonna ask me if i rather have the few games i like appeal even more to me or appeal to me less but appeal more to millions of players i'll go with me. Sorry. Maybe i'll change my mind when there's more than 1 game a year that i enjoy. But there isn't. Not in the AAA SP space.
I feel like Elden Ring already went in to an easy mode direction and it affects me. I'm talking about spirits. Development time was spent on that that would much rather have spent elsewhere than on a system that makes many bosses trivial.
Ok just say that instead of like, gatekeeping?Fromsoft are my favourite devs over the last decade for making constantly amazing games that challenge me while feeling balanced.
No it would not unless you gatekeep and care about someone else's experience.Adding difficulty options to games that normally have a single difficulty quite literally is taking away from that.
Years ago they said they wouldn't have a decent co-op system. Times change. And From as a dev has changed. There are so many QoL features in Elden Ring that souls fans would've derided years ago. People are still letting their voice be heard and it's working. "ArTIsTIc InTeNt" or not.How is this thread still going? They said they aren't going to do it and that's the end of it. Move on and play something else damn.
Yes I am asking for proof of that because by my knowledge the most common build in these games is NOT faith/intelligence with an emphasis on long range game breaking sorcery. 👏It's also smart to consolidate on certain things. It's all context. Your incorrect way of thinking is that a strategy or concept that's good in one setting is also good in any other.
Are you really asking for proof that ppl in general prefer the path of least resistance? Lol
Preach.You do this to yourself. The game doesn't do it to you. You are the one who cant resist. There should be no stigma about what one you chose to do. This idea that it effects anything is manufactured. It shouldnt matter, but it does because I believe this mentality is intrinsic to a toxic fanbase and that is why there is so much resistance.
There is nothing about what people are proposing that eliminates those choices. You chose to do those things and not do them because of your conditions but if those conditions were different you would have more choices and those aspects would be better. if the restaurants you didn't like served food you did you could appreciate the aspects about those places that would be appealing to you other than the food like the atmosphere and the service. If a restaurant was too expensive for someone to go to and then suddenly they weren't or had menu options that were cheaper that would be better if it wasn't the case. Just like Elden Ring would be better if it gave the player more choice without compromising what it already does.
Is the most completed mode in DMC the automatic mode?But an easy mode would compromise what it already does. That's what part of the interview was about, not sure if you read it
I'm thinking of the rock golem thing, which I guess qualifies as early enough?
If a person beat DMC on hard they would feel the accomplishment of beating it on hard and then post on Era about it. While the person that beat it on easy couldn't possibly feel any accomplishment because the mode was easy. The director told me it was this way.
Everyone should want this.It's making a similar experience for other to enjoy and leaving the original idea alone.
Kind of? There are a lot of moments early on in BOTW where you are going to be underpowered with not very good equipment and able to encounter field enemies that will absolutely wreck you. The difference is the the punishment for death isn't as severe.
What's the punishment for dying right next to the first Grace in Limgrave, with no other enemies between you and Tree Sentinel?
The original idea is left alone. It even has its own label called Normal or whatever they want to call it. True Tarnished Experience. TTE. I beat the game on TTE, did you? No? God you suck.Everyone should want this.
And the way that you make sure everyone can have a similar experience is through accessibility options. Not difficulty modes. Colorblind options, customizable controls, good subtitle options, etc. all allow as many players as possible to experience these games while "leaving the original idea alone".