The industry leader for how to handle difficulty spikes in games is From Software and Souls games. Should you ever struggle with those games, you can very easily summon another player and make the boss fight or level easy. This approach has many advantages compared to traditional easy modes:
1. The developers don't have to spend valuable resources developing other difficulty modes and can concentrate on the main experience. This makes for a more polished product and reduces the workload for the developers, which is very important considering how so many developers these days burn out due to crunch.
2. Co-op is less condescending than a traditional easy mode. You're playing exactly the same game as everyone else, just doing so while engaging in jolly cooperation. You still get the same sense of accomplishment after overcoming the challenge as someone who fights the boss on their lonesome
3. It makes the online mode more populated, which benefits EVERYONE playing the game.
4. Playing with others is a fun experience in and of itself
As the debate about difficulty in games rages on, I hope more developers consider following this example set by the industry leader, From Software.
Sure. But of course, I remain consistent in saying that more options are *always* good, provided the developer can manage to include them within their budget constraints.How is it semantics when I've consistently said the same thing from the first post on? I wasn't parsing his words if I simply took his request at face value. Obviously I am responding to the mandate idea itself when I repeatedly say variations of, "the developer should not be obligated...".
Yeah, if you read it one way and I read it another way, debating over that interpretation is a game of semantics which I said in my last post is not worth doing. For arguments sake, if I am defending one specific thing only (that every game should not have to offer an easy mode unless each individual developer chooses to do it), we are in agreement, right?
"I don't think the way enjoy people enjoy their media is valid, so I'm going to belittle them and tell them to get away from *my* hobby."option is always nice but what he point of living an easy experience ? Beating a game on easy is like you aren't even trying, go watch a movie if you can't stand dying some times on game that is usually easy for other people
Sure. But of course, I remain consistent in saying that more options are *always* good, provided the developer can manage to include them within their budget constraints.
"I don't think the way enjoy people enjoy their media is valid, so I'm going to belittle them and tell them to get away from *my* hobby."
Jesus. Embarrassing.
Nope, I completely reject the OP's position. How arrogant would it be for me to express to a developer that they are 100% obligated to make their creation in a way that I see fit? It literally makes no sense to me.
As I've mentioned before, yes, some people (for a variety of reasons) are left behind in fully enjoying content in a game if the developer makes the hurdles too high for them. That's a fact no one can argue. But having an option at lowering the hurdle so everyone can get over the hurdle has consequences as well - it takes away from the developer's vision if they feel that the full content of their game should not be available to anyone unless they make it over the hurdles that they chose to impose as originally designed. Having the developer concede to change this simply creates a new problem while solving the earlier one. I say between all the voices of opinions on this, the developer's decision is the one that matters most.
Again, it is their game, and just like Shakespeare shouldn't have to make a play or Salvador Dali shouldn't have to paint a picture that the masses can easily digest, so too should a game developer have the freedom to decide if they want to make their game so challenging that some (many? most?) people will never see it all. Again, they can also choose to make it in a way so everyone can see everything... it should remain their decision as to what they want to do.
For the consumer potentially "left out", it is our individual decision to support the artist's creation or not with our $$$. Sure, we can ask for changes to make things easier/harder, and sometimes the requests will be accommodated. However, if the answer is no (as in the case of Cuphead), that's as far as as the issue should go. The developer makes the final call for pretty much any reason they see fit.
option is always nice but what he point of living an easy experience ? Beating a game on easy is like you aren't even trying, go watch a movie if you can't stand dying some times on game that is usually easy for other people
So you're playing the game, it's challenging enough, you die a bit, you make some mistakes and it's ok, that's how games are.
And then you get at the boss. You fight the boss, 3, 4, 5, 20, 30 times.
You get frustrated, you finally win after 40 tries.
Do you feel good about you? Well, I don't.
Just don´t play those kind of games if you don´t feel good about finally beating a boss. or stop with playing games in general because games are all about wasting time anyways. and "difficulty spikes are not good design" is also questionable, especially for people liking a challenge.
and no, not every game needs an easy mode. for an "enthusiast forum" this topic surely appears often and the discussion is always the same, people chiming in that not every game needs an easy mode and people saying "yeah, more options are always good" when it is bullshit because when you want players to have a fist pumping moment of success you need to have one difficulty where you tune the game around and not having the choice. thats what people love about the Souls games, this series would have never got its reputation with an easy mode.
That's why easy/assist mode on the fly is so good, you can make the badly designed boss easy or manageable if you want to. And then you can go back to the original difficulty. So good.
Nope, let the developers decide how difficult they want to make their game. Not every game needs to be for everybody. Let them choose how big they want their audience to be. Just like an author can decide how approachable they want to write their book.
I don't understand this. If anything, kids can deal with a lot harder games than adults if given the chance. I didn't know anyone my age back then that said NES games were too hard.I'm liking it because of my kids, my 4 yo is currently playing through Super Mario Odyssey, the arrows and idle to fill up hearts is a fantastic feature.
You cheated not only the game, but yourself.
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory. Nothing was risked and nothing was gained.
It's sad that you don't know the difference
I don't understand this. If anything, kids can deal with a lot harder games than adults if given the chance. I didn't know anyone my age back then that said NES games were too hard.
this is so true! failing is part of the game and the reason you feel so good when you finally pass the damn thing.
This. If the creators want to make a hard game then they should make that.
Things like the options we seen in TLOU2 are great and we should see more of that, but not every game needs an actual "easy mode"
this is so true! failing is part of the game and the reason you feel so good when you finally pass the damn thing.
lol what! 99% of games already have an easy mode that is already to easy, some people just want a scenario mode time of difficulty when they can die and smash everything like what's the point ?
Some people have disabilities and any options a game can include which enables them to enjoy the game is a great thing. You never even have to look at those if you don't want to but there is absolutely no reason to not include them, unless you believe that people with disabilities shouldn't have the option to enjoy a game even if it's not the exact way the developer intended?
Game development needs to be more varied. That means you have lgbtq+ people on your team, you have PoC on your team, you have more women on your team, you have people with disablities in your team and so on.
We don't get many options and reflected game because game development is still overwhelmingly white (and straight) in a lot of cases.
I'm sorry but in this case, this is true, some people are more competitive than others and loves pushing themselves at their limit because they know how satisfying it can be when the gain are showing.
Nah only talking about people that can do everything perfectly but don't by laziness or because they can't handle to die some times, I'm glad that people with disabilities can enjoy the same stuff as me and hope accessibility will improve for them, especially controllers.
He's 4... And games were a lot easier in structure back on NES, dual stick 3D movement and camera is not as easy as you think, but the assists makes it possible for him to actually enjoy the game, he can beat the bosses all by himself since he can regain hearts by standing still.I don't understand this. If anything, kids can deal with a lot harder games than adults if given the chance. I didn't know anyone my age back then that said NES games were too hard.
Not you specifically, but so many people want an easy option for their kids. I don't think they need it. They're better than that.
(obviously not talking about a kid with disabilities)
Do you feel good about you? Well, I don't. I usually feel bad about how I wasted my time because the boss wasn't balanced enough to match the difficulty from the previous area. Difficulty spikes are bad design.
No, but...you're basically agreeing to the equivalent of the NAVY SEAL shitpost or FFXIII crossplatform meme shitpost. it ain't a good look.
That's the thing, for a good chunk of titles, we can't because the options aren't there. And when we push for the options, the second those options include gameplay changes, easy modes, difficulty sliders, etc. we get shouted down, told to 'git gud', told to leave the hobby/community, or that we can't criticise the exclusion of options because 'artistic intent'. Difficulty is a sliding scale, even among the able bodied. And what you might find easy, others may find insurmountable and vice versa, for example, people trying 3D video games later in life struggling with analogue stick controls which is why you'll see a lot of people recommend in the 'get your wife into gaming' threads that 2D games are recommended because of that. That's why options should be available to scale both upwards AND downwards, so that people can actually find the difficulty that gives them, to quote another poster, " a fist pumping moment of success".
I have disabilities, it doesn't mean I don't want to engage in something difficult. Just my difficult is a different threshold than yours
I guess I was also thinking of my friends' kid who played Transformers Devastation (well) on hard when he was 5. Seriously, they deserve more credit.He's 4... And games were a lot easier in structure back on NES, dual stick 3D movement and camera is not as easy as you think, but the assists makes it possible for him to actually enjoy the game, he can beat the bosses all by himself since he can regain hearts by standing still.
My 7 yo plays on the regular mode.
An easy or assist mode existing makes a game more accessible for a lot of people. What is bad about that? What is the downside of more options existing for someone that wants to play on hard mode? The hard option is still there, it is not taken away from you. So just play that and ignore easy if you don't want it.
Can you give some examples of badly designed bosses? I'm genuinely interested :)."Git gud"? Git gud my ass. I have a lot going in my life to waste hours upon hours grinding because the developer threw in a badly designed boss in the middle of the game.
lol what! 99% of games already have an easy mode that is already to easy, some people just want a scenario mode time of difficulty when they can die and smash everything like what's the point ?
Which is stupid, I'll never say something like "Git Gud" at someone that can't play a game because of it's disability or else, I'm for more accessibility in general for people like you and I hope publishers, developers will not disappointed as TloU2 shows how amazing their options are.
I'm just talking about people that are perfectly capable of playing the game at it's full potential but are crying because they can't beat X boss because they find it too difficult in easy mode and wish they could roll on him for no reason instead of learning the pattern, getting better at using all the gameplay at their hand and eventually getting better at the game.
"Well, you know, this resturant shouldn't have a ramp. The chef founded it with the intent of being accessible through stairs, and having a ramp completely deviates the chef's meaning and will completely change how the food tastes and how it is served. The ramp wouldn't work, even if there are people who might simply not be able to go to the restaurant because they can't go through the stairs."