Anyone else read that the Proton compliant version of EAC is going to require devs update their game to use Epic Online Services? So if they want their online games to run on Deck, they will have to use EOS.
Edit: I hope this isn't completely the case and that there is some other work around. I think ripping out your old EAC set up to put in a new one that might require your entire playerbase to log into Epic will probably be enough to stop most devs from even bothering.
Source: https://steamcommunity.com/app/552500/discussions/0/2960544187643622408/?tscn=1641659578
This could be a huge barrier in getting developers to get their games working for the Steam Deck (while running SteamOS of course). This could be why we haven't seen as many games with EAC get support for Linux/Proton yet. I'm not getting a Deck right away and I might switch to Windows when I do, however this is fucked by Epic for users. You can check out: https://areweanticheatyet.com/ to see a crowd sourced list of games with anti-cheat and if they're supported on Linux. There are a lot of Easy Anti-Cheat games...
A post from a Tripwire community manager hinted at this in September 2021:
The version of EAC used on RS 2 is not the version that is advertised in this, and it is not something that will work for RS 2 players.
As far as we are aware, it is not something that will be possible.
Linux support for Easy AntiCheat
Hello everyone, As you may know, Steam now allows Linux player to play Windows only games thanks to SteamPlay / Proton. So many games now works like a charm (Tripwire's Killing Floor 2 for example). I'm a big fan of Rising Storm 2, and a Linux only user since a few month for some reasons. So I...
forums.tripwireinteractive.com
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