No, it doesn't.I think it's the fact that EA clearly want all new games to have GaaS subscription models, which severely limits the diversity of genres/ideas available to them.
No, it doesn't.I think it's the fact that EA clearly want all new games to have GaaS subscription models, which severely limits the diversity of genres/ideas available to them.
Back then development costs were a fraction of what they are now. Aside from the question of how many independent studios are capable of making a big AAA SW game today, if EA contracted one of those they'd have to pay them royalties, which means lower margins, and they already have lower margins due to the license. That would be poor business. The correct choice is to do them internally, though of course not fucking it up internally is even better.LucasArts were able to pump out so many diverse Star Wars games because they were willing to publish externally developed titles in addition to their internally developed games. EA are quite capable of doing this too but seem to want everything Star Wars to be internally developed.
Indeed.Ya'll still talkin bout shooters and RPGs.
All us vets ever wanted was X-Wing 2 and Tie-Fighter 2. Oh and X-Wing Alliance 2.
hey you. gimmie moar X-Wing and Tie Fighter
from software could have done itIt's a huge missed opportunity for sure. I bet they have minimum annual payments to Disney too, so having to cancel a game would not be an easy decision.
Anthem vs KOTOR - Bioware has been clearly struggling for years, so it seems optimistic that if they had made a SW game instead of Anthem that it would have been awesome. As at least one person noted too, Anthem has no licensing costs and EA owns the IP. If it had been successful, that would be far more valuable to them than a SW game.
Visceral - It's clear that much of the talent had already gone. They were in one of the most expensive locations in the world, making a SP only game that was obviously running way behind schedule and budget, or they wouldn't have cancelled it. Maybe the high profile names they brought in weren't as strong as EA expected?
Who else could have done the SW deal? Disney got out of AAA about a decade ago, closed down multiple studios, precisely because they didn't want this kind of risk. Ubi? They prefer to own their franchises. Activision? Maybe, but I don't know who'd work on it, since everybody is on CoD. Who else is big enough?
Am I just really deluded with this, or am I on the money in how much better even I or a Doe with a lame leg could handle this franchise and the games that are made to not only make gamers happy, but also maximize profit and keep shareholders pleased. I am deadset certain I could do a better job with my eyes closed.
Firstly, we learn that Bioware wanted to make KOTOR 3 and EA turned them down, instead opting to go with Anthem.....Yeah that is a real stroke of genius EA, but don't worry hindsight is 20/20, amirite? You incompetent turds. And how about remakes/remasters? Where are the Unreal 4 remakes of KOTOR 1 and 2 that would comfortably sell 5 million+ each? Where is the VR Pod Racer from Criterion that would move PSVR bundles like fresh 420 cookies in a Colorado bakery? Of course we already know you've got Respawn coming out with Jedi Fallen Order, the first single player story experience you've managed to dredge up since you got the license over 5 years ago, yet still haven't seen gameplay of 8 months from release...And lets not forget poor old Visceral Games and Star Wars 1313, a potential match made in heaven that you sent to a premature grave along with hundreds of jobs because driving a stake through the heart of quality studios is just something that you do, apparently. And let US not forget, the forgotten franchises like Rogue Squadron, Jedi Knight, Shadows of the Empire among many, many others.
I mean comeon, blow me down with a feather. Star Wars is the free kick to rule all free kicks, and EA have own goaled it in a manner that is frankly sickening to behold.
Ya'll still talkin bout shooters and RPGs.
All us vets ever wanted was X-Wing 2 and Tie-Fighter 2. Oh and X-Wing Alliance 2.
hey you. gimmie moar X-Wing and Tie Fighter
I think you guys are doing a good job, we just want MORE lolI dunno, I think were doing pretty good but its not like I can just break every NDA I have so I get the outward impression.
Star Wars games have always been tough to make. They were cursed long before the EA deal.
Ya'll still talkin bout shooters and RPGs.
All us vets ever wanted was X-Wing 2 and Tie-Fighter 2. Oh and X-Wing Alliance 2.
hey you. gimmie moar X-Wing and Tie Fighter
Tiny Death Star was awesome.Anybody remember the Tiny Death Star?
...nobody?
Well I liked it
Exactly. Also, when a game needs to sell 10m+ in order to break even (because the IP rights are expensive) and the publisher knows it is unlikely, it relies on micro-transactions which of course leads to PR nightmares. Basically, developing licensed games in an age of already extremely high budgets isn't easy. Games like Spiderman are an exception and not that easy to replicate.People assume that Star Wars games are easy since they just assume that the games will automatically sell 5-10M units because "It's Star Wars". That has never actually been the case, and most of the old Star Wars games were not huge sellers, but did did well in a market when game budgets were far lower than they are today.
It was absolutely fantastic. Would love to see more stuff of that ilk.Anybody remember the Tiny Death Star?
...nobody?
Well I liked it
Over halfway through the contract and barely anything to show for it.
I still find it completely mindboggling that you barely have done anything with the license
People assume that Star Wars games are easy since they just assume that the games will automatically sell 5-10M units because "It's Star Wars". That has never actually been the case, and most of the old Star Wars games were not huge sellers, but did did well in a market when game budgets were far lower than they are today.
The two current generation Battlefront games have probably sold close to 25-30M copies at this point. Yet people still insist that EA have "nothing to show for it" as far as the license goes, while suggesting sequels to games that wouldn't even move the needle by today's standard.
Tons more people play games now than ever before. Even with the bad press and bad word of mouth everywhere the new Battlefront games have sold a crap ton. People are starved for good Star Wars games anything will sell.
The two current generation Battlefront games have probably sold close to 25-30M copies at this point. Yet people still insist that EA have "nothing to show for it" as far as the license goes, while suggesting sequels to games that wouldn't even move the needle by today's standard.
The "big flop" sold roughly 9 million copies in the first 8 weeks of sales (EA expectations were 10M). Trying to act as if the game isn't a huge success seems pretty absurd. This one "flop" sold more than probably the entirety of Lucasarts' 360/PS3 output.Which actually does not matter since Battlefront 2 sold 60% less than the first Battlefront and financially the game was not successful.
Financially the game was a flop for EA and is known as the big flop of 2017, it was also heavily discounted quickly after release and even EA acknowledged the lootbox controversy was the main reason which is why they changed it but it was too late.
Battlefront sells because it is using an incredibly popular genre/model combined with insane AAA production values. Force Unleashed barely did a fraction of BF's sales.Tons more people play games now than ever before. Even with the bad press and bad word of mouth everywhere the new Battlefront games have sold a crap ton. People are starved for good Star Wars games anything will sell.
I still find it completely mindboggling that you barely have done anything with the license and what you have released has caused universal backlash and even caused a ban on micro-transactions in several countries bringing monetization discussion into the mainstream.
You can't be oblivious to these facts ? and I understand you can't comment on numerous issues for NDA reasons, but I remember a time when a new star wars game filled me with excitement but all I feel now is skeptisism even when it comes to respawns new game.
How many crappy Batman games came before Asylum.I think it speaks more to the realities of working on AAA licensed IP development to be honest. You mix that with people outside the industry continuing to take game development for granted (comments like "why cant they make a SW game like Uncharted")
Why arent there amazing Harry Potter games or amazing Marvel games all over the place? Or Game of Thrones? Or DC? Its exceptionally hard to make really good games and its exceptionally hard to ship an average quality licensed game
I think it speaks more to the realities of working on AAA licensed IP development to be honest. You mix that with people outside the industry continuing to take game development for granted (comments like "why cant they make a SW game like Uncharted")
Why arent there amazing Harry Potter games or amazing Marvel games all over the place? Or Game of Thrones? Or DC? Its exceptionally hard to make really good games and its exceptionally hard to ship an average quality licensed game
I would like to play Blitz again (or any arcade football title) and don't care about Madden, but at the same time I wouldn't claim that EA has nothing to show for the NFL license. If my personal taste dictated the value of a publisher's roster, half the publishers in the industry would be useless.As a consumer, I don't care how many copies of games that EA sells. I care about them releasing Star Wars games that I want to play. Two Battlefront games doesn't count for much to me.
Am I just really deluded with this, or am I on the money in how much better even I or a Doe with a lame leg could handle this franchise and the games that are made to not only make gamers happy, but also maximize profit and keep shareholders pleased. I am deadset certain I could do a better job with my eyes closed.
Firstly, we learn that Bioware wanted to make KOTOR 3 and EA turned them down, instead opting to go with Anthem.....Yeah that is a real stroke of genius EA, but don't worry hindsight is 20/20, amirite? You incompetent turds. And how about remakes/remasters? Where are the Unreal 4 remakes of KOTOR 1 and 2 that would comfortably sell 5 million+ each? Where is the VR Pod Racer from Criterion that would move PSVR bundles like fresh 420 cookies in a Colorado bakery? Of course we already know you've got Respawn coming out with Jedi Fallen Order, the first single player story experience you've managed to dredge up since you got the license over 5 years ago, yet still haven't seen gameplay of 8 months from release...And lets not forget poor old Visceral Games and Star Wars 1313, a potential match made in heaven that you sent to a premature grave along with hundreds of jobs because driving a stake through the heart of quality studios is just something that you do, apparently. And let US not forget, the forgotten franchises like Rogue Squadron, Jedi Knight, Shadows of the Empire among many, many others.
I mean comeon, blow me down with a feather. Star Wars is the free kick to rule all free kicks, and EA have own goaled it in a manner that is frankly sickening to behold.
I dunno, I think were doing pretty good but its not like I can just break every NDA I have so I get the outward impression.
I would like to play Blitz again (or any arcade football title) and don't care about Madden, but at the same time I wouldn't claim that EA has nothing to show for the NFL license. If my personal taste dictated the value of a publisher's roster, half the publishers in the industry would be useless.
I would like to play Blitz again (or any arcade football title) and don't care about Madden, but at the same time I wouldn't claim that EA has nothing to show for the NFL license. If my personal taste dictated the value of a publisher's roster, half the publishers in the industry would be useless.
Didn't we get that big leak on the AAA Harry Potter game for next gen like last year?
Marvel's Spider-Man came out last year and Ultimate Alliance 3 is right around the corner.
I don't think anyone is saying game development isn't hard. But a lot of the problem seems to be from upper management / leadership in terms of what EA should be doing with the license.
I think it speaks more to the realities of working on AAA licensed IP development to be honest. You mix that with people outside the industry continuing to take game development for granted (comments like "why cant they make a SW game like Uncharted")
Why arent there amazing Harry Potter games or amazing Marvel games all over the place? Or Game of Thrones? Or DC? Its exceptionally hard to make really good games and its exceptionally hard to ship an average quality licensed game
Dont disagree at all, it would be awesome. Weve been doing KotOR content in SWGOH lately, we loved making it and the players where really hungry for it.When it comes to the Harry Potter games many seem very quickly put together and just rushed out to coincide with the movie release a video game tie in to a movie.
And many of those games were based on the movie that released back in the day when releasing a video game tie in to a movie was more common.
But my argument is making a game such as Kotor set in the same universe but does not directly tie in to the movie but tells it's own story inside that universe.
Many Star Wars fans including me feel that Knight of the old republic was such a huge adrenalin shot to the star wars fandom that was beloved by the fan base.
Many licensed harry potter games had the same plot as the movie that happen to release that year, but Star Wars in my opinion is such a huge universe that telling exciting stories inside this universe that does not directly tie in to the movies is what many fans would love to see.
OK, let's take Marvel for example. Yes, on one hand we have those games, but on the other hand there's LEGO Marvel 2, LEGO Avengers, Deadpool, MVCI, Telltale GOTG, and Amazing Spider-Man 2 this gen, all of which got mediocre reception and in the case of MVCI we got pretty clear indication that it's Disney that makes things difficult.Didn't we get that big leak on the AAA Harry Potter game for next gen like last year?
Marvel's Spider-Man came out last year and Ultimate Alliance 3 is right around the corner.
I don't think anyone is saying game development isn't hard. But a lot of the problem seems to be from upper management / leadership in terms of what EA should be doing with the license.
Dont disagree at all, it would be awesome. Weve been doing KotOR content in SWGOH lately, we loved making it and the players where really hungry for it.
You're both proving my point, I especifically said "not many". Spiderman and the Arkham games are the exceptions that prove the rule. Before Arkham shitty Batman games were the norm because shipping a licensed game of average quality its already pretty damn difficult.
HP was leaked and who knows if it'll" be cancelled, zero guarantees it'll be good. Ultimate Alliance 3 is what, a decade after the last one?
Preach!Am I just really deluded with this, or am I on the money in how much better even I or a Doe with a lame leg could handle this franchise and the games that are made to not only make gamers happy, but also maximize profit and keep shareholders pleased. I am deadset certain I could do a better job with my eyes closed.
Firstly, we learn that Bioware wanted to make KOTOR 3 and EA turned them down, instead opting to go with Anthem.....Yeah that is a real stroke of genius EA, but don't worry hindsight is 20/20, amirite? You incompetent turds. And how about remakes/remasters? Where are the Unreal 4 remakes of KOTOR 1 and 2 that would comfortably sell 5 million+ each? Where is the VR Pod Racer from Criterion that would move PSVR bundles like fresh 420 cookies in a Colorado bakery? Of course we already know you've got Respawn coming out with Jedi Fallen Order, the first single player story experience you've managed to dredge up since you got the license over 5 years ago, yet still haven't seen gameplay of 8 months from release...And lets not forget poor old Visceral Games and Star Wars 1313, a potential match made in heaven that you sent to a premature grave along with hundreds of jobs because driving a stake through the heart of quality studios is just something that you do, apparently. And let US not forget, the forgotten franchises like Rogue Squadron, Jedi Knight, Shadows of the Empire among many, many others.
I mean comeon, blow me down with a feather. Star Wars is the free kick to rule all free kicks, and EA have own goaled it in a manner that is frankly sickening to behold.
I doubt it. BF2 has finally turned around and will hopefully keep getting good content and JFO is actually not getting canceled. I just don't see you guys delivering everything else the fans have been clamoring for for 2 console generations (Rogue Squadron, X-Wing vs Tie Fighter, KOTOR 3, Jedi Knight 4) by the time the exclusive license deal is up. I for one cannot wait for that to happen.I dunno, I think were doing pretty good but its not like I can just break every NDA I have so I get the outward impression.