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SalvaPot

One Winged Slayer
Member
Oct 25, 2017
8,599
From the article

EA has suspended all discretionary content granting indefinitely amid the ongoing "EA Gate" scandal that has rocked the FIFA series.

Earlier this week Eurogamer reported on how the FIFA community had unearthed direct messages that appeared to show an EA employee selling coveted Ultimate Team cards for thousands of pounds on the black market.

These direct messages mentioned FUT Icon cards in packages priced 750-1000 euros. In one WhatsApp message, three Prime Icon Moments cards were offered for 1700 euros.



EA provided an update:

Earlier this week, we were made aware of suspicious activity relating to highly rated content in FIFA Ultimate Team. We learned that FUT items were granted to individual accounts that did not earn them through gameplay - i.e. by opening a pack, purchasing through the transfer market, completing a reward challenge (e.g. an SBC completion) or other engagement (e.g. viewing a Twitch Broadcast). It appears that one or more EA accounts, which were either compromised or being used inappropriately by someone within EA, directly entitled items to these individual accounts.

While a full investigation is underway, we wanted to share an update on the issue, including what we've learned to date, an overview of the FUT content granting process, and the actions we're taking to tackle this serious problem. The alleged behavior is unacceptable and in no way do we condone granting or purchasing player items in exchange for money. This practice runs counter to the game's competitive integrity, is a violation of EA's User Agreement, and is not something we tolerate. We do not allow the trade or sale of items outside our game for many reasons, including that it would create an unequal playing field for our community.

Our initial investigation shows questionable activity involving a very small number of accounts and items. Although it is not a large number, if these allegations prove out, this activity is unacceptable. We want to thank our committed community members for bringing the issue to our attention so quickly.

Next, let's be clear about what will happen now. When our investigation is completed, we will take action against any employee found to have been engaging in this activity. Any items granted through this illicit activity will be removed from the FUT ecosystem and EA will permanently ban any player known to have acquired content through these means.

Regardless of these actions, we appreciate how concerning this is to all of our players, and we apologize for the impact of these improper grants within the community. We also appreciate how extremely annoying and frustrating it is that this practice might have come from within EA. We're angry too. We know that the trust of our communities is hard-earned, and is based on principles of Fair Play. This illicit activity shakes that trust. We've also been clear since the creation of Ultimate Team that items cannot be exchanged outside our game, and that's key to how we keep our game safe from manipulation and bad actors. This is a breach of that principle, as well -- and we won't let it stand.

WHAT IS CONTENT GRANTING
OK, let's also talk about content granting - what it is, and why we do it. Because in fact it happens all the time - for the right reasons. Content granting is the process by which specific in-game items are directly distributed to a specific player account. This is different from a points or pack grant and usually takes the form of a specific individual item. In FIFA, that could be a player, a kit or a consumable. Unless they are issued to replace lost content, they usually take the form of 'non-tradeable items' - meaning they have no exchange value in the game. They cannot be offered on the transfer market for redeemable value and may not be shared with other players.

There are a few scenarios where we grant content that has not been earned or acquired through gameplay. The three most prevalent are:

  1. Worldwide Customer Experience:
    Sometimes players accidentally delete content, it goes missing because of technical issues, or we have made a mistake on our side where a player is then granted content as a make-good. In those events, our Customer Experience team will check a player's account, identify if they have experienced one of those unfortunate circumstances, and then grant the content as appropriate.

  2. Testing & QV:
    The second scenario where content might be granted is for testing and quality verification. With the scale and complexity of the FIFA and Ultimate Team experience, it's important that we understand how items perform and interact with each other, not only in-gameplay, but within all the other systems in the game (i.e. Chemistry). Most of the time, this practice happens on dedicated test servers which aren't visible to our global player base, but sometimes we have to test in the live environment to ensure useability of the content when it is pushed 'live'. This is done solely for quality and stability assurance and we have dedicated test accounts for this purpose.

  3. Discretionary Content Granting (Athletes, Partners, & Employees):
    The world of football powers our FIFA game, and often we want to recognize contributions that have been made by certain Pro Footballers, celebrity partners, or even our own employees to drive it forward. Sometimes we do this through the granting of in-game content. The items granted on a discretionary basis to these partners or employees are always non-tradeable and can be used only by the account to which they were originally granted. We do not use this discretionary process to grant content to professional video game influencers.
The sum of items granted through these three scenarios combined is less than 0.0006% of the total player items in the FIFA 21 ecosystem. These grants have no impact on the odds of any player in the ecosystem acquiring these players - they have no bearing on the overall volume of available content, and all content that is granted is untradeable, with no associated coin value.

Obviously, the actions being alleged in this case fall far outside of these legitimate scenarios for granting content.



WHAT'S HAPPENING NOW
We have launched a rigorous investigation, narrowing how this may have happened and identifying those accounts which have received content through this illicit method. We will permanently ban any accounts identified as receiving items transferred nefariously, and we have suspended all discretionary content granting for an indefinite period.

Once again, we highly value and appreciate the commitment and support of the FIFA community in helping identify this issue and will continue to provide updates as the investigation progresses towards conclusion.


- The EA Sports FIFA Team

Sell me Messi on the Black Market if old.
 

Roliq

▲ Legend ▲
Member
Sep 23, 2018
6,196
Since he is basically asking money to do this he could be charged right?
 
Last edited:

Lump

One Winged Slayer
Member
Oct 25, 2017
16,034
The alleged behavior is unacceptable and in no way do we condone granting or purchasing player items in exchange for money. This practice runs counter to the game's competitive integrity

I'm no FIFA expert but I'm pretty sure that is exactly what FIFA does with FUT card packs.
 

BreakingARC

Member
Oct 30, 2017
254
I'm not here to judge anyone's financial decisions but paying 1700$ for virtual cards for a video game that are more or less obsolete the moment a new version of said game comes out sure is something

edit: just to be perfectly clear, I fault EA for the addiction and micro transaction hell that is Ultimate Team.
 

firehawk12

Member
Oct 25, 2017
24,201
I always just assumed that developers had direct access to the game to break the RNG in their favour and I'm pretty sure this has happened in other games of this sort before, hasn't it?

Beating RNG is a hell of a motivator.
 

bes.gen

Member
Nov 24, 2017
3,353
I'm not here to judge anyone's financial decisions but paying 1700$ for virtual cards for a video game that are more or less obsolete the moment a new version of said game comes out sure is something

yeah feels almost like that person has addiction issues is vulnerable and preyed upon by a billion dollar corporation.
 

Dekuman

Member
Oct 27, 2017
19,026
I always just assumed that developers had direct access to the game to break the RNG in their favour and I'm pretty sure this has happened in other games of this sort before, hasn't it?

Beating RNG is a hell of a motivator.
There;s always been an assumption/allegation certain popular streamers opening packs/lootboxes on camera have rigged RNGs to prime the viewers into thinking they can get lucky too, but i dont remember if its ever been proven.
 

JimD

Member
Aug 17, 2018
3,503
I always just assumed that developers had direct access to the game to break the RNG in their favour and I'm pretty sure this has happened in other games of this sort before, hasn't it?

Beating RNG is a hell of a motivator.

Yeah. Actual professional footballers are given 99 rated versions of themselves in FUT. Ive come across a couple over the years and they always had incedible teams. I assumed they were given them by the devs and the statement above confirms that.
 
Oct 27, 2017
6,302
As a concept ultimate team is fine, as a fee to pay mechanic in a $60-70 game it's egregious.

I mean generally speaking as much as anything. I'd argue its rise has had a detrimental impact to these games across the board. Every time there's a complaint about sports games, be it financial, how much effort is put into the other modes, changes to the meta etc, the path always seems to end up at Ultimate Team.
 

Tomo815

Banned
Jul 19, 2019
1,534
Guys can you explain it to me like if I was 5? (Well Im not far from that mentally).

So far what I get is:

Exploiting players is ok if a corporation does it

But not good if an individual within that corporation does it.

The problem seems to be not the 'exploiting' but 'who is benefitting' from said exploitation?
 

Dekuman

Member
Oct 27, 2017
19,026
Guys can you explain it to me like if I was 5? (Well Im not far from that mentally).

So far what I get is:

Exploiting players is ok if a corporation does it

But not good if an individual within that corporation does it.

The problem seems to be not the 'exploiting' but 'who is benefitting' from said exploitation?
EA's defense against classifying lootboxes as gambling has always been the items gained from FUT and lootboxes have no real world monetary value. And non tradeable so even if people wanted to buy these rare loot/cards/whatever it is impossible.

This black market clearly shows there is an exchange in these items for money and it's coming from EA employees. It's why they have reacted so harshly despite the fact even by EA's own count the impact of these under the table sales is probably equivalenty or less than 0.0006% of the cards granted 'officially' to FIFA players and officials and by customer suport due to user error, and won't impact the experience of most players
 

Tomo815

Banned
Jul 19, 2019
1,534
EA's defense against classifying lootboxes as gambling has always been the items gained from FUT and lootboxes have no real world monetary value. And non tradeable so even if people wanted to buy these rare loot/cards/whatever it is impossible.

This black market clearly shows there is an exchange in these items for money and it's coming from EA employees. It's why they have reacted so harshly despite the fact even by EA's own count the impact of these under the table sales is probably equivalenty or less than 0.006% of the cards granted 'officially' to FIFA players and officials and by customer suport, and won't impact the experience of most players

So this is the smoking gun in a sense?
 

Dekuman

Member
Oct 27, 2017
19,026
So this is the smoking gun in a sense?
It's not sanctioned by EA (the corporation) so will probably get brushed under the rug once they fire a few low level people. It's a scandal in that EA employees clearly sees FUT as gambling and is profiting from it.

I would argue it adds a notch to the case in favor of regulating lootboxes for people who want to regulate them. But I'm sure EA themselves are well aware of that and will try to mitigate this via PR and lobbying activities.
 

Gohlad

Avenger
Oct 28, 2017
1,072
Guys can you explain it to me like if I was 5? (Well Im not far from that mentally).

So far what I get is:

Exploiting players is ok if a corporation does it

But not good if an individual within that corporation does it.

The problem seems to be not the 'exploiting' but 'who is benefitting' from said exploitation?

Everyone is exploited equally = feature.

Only part of the community exploited = wait, that's illegal!?
 

Eoin

Member
Oct 27, 2017
7,103
Guys can you explain it to me like if I was 5? (Well Im not far from that mentally).

So far what I get is:

Exploiting players is ok if a corporation does it

But not good if an individual within that corporation does it.

The problem seems to be not the 'exploiting' but 'who is benefitting' from said exploitation?
I've never touched Ultimate Team and have only learned how it works based on this story. So maybe that puts me in a bad position to try to explain, or maybe a good position since I'm coming from a place of almost total ignorance. Hopefully if I get anything badly wrong it'll be corrected by someone more familiar with FIFA.

FIFA has a mode called Ultimate Team that lets players of the game open packs of footballers for their team, with rewards based on random chance. The footballers that players get from this can be used in online play. Some footballers are naturally better than others. The packs can be bought or earned in-game.

There's a special selection of footballers who are historical players generally rated as among the best players ever (Pele, Gullit, etc) who have very low odds of appearing for any one purchase. FIFA players noticed that some teams included several of these top-class footballers, which would be statistically extremely unlikely.

EA have the ability to manipulate the odds behind the scenes to guarantee that a player receives one of the better footballers. They use this to give good footballers to certain people, including footballers themselves. I think this has been known about for a while.

What's new is that there now is strong evidence (bordering on conclusive proof) that some EA employees are selling their ability to manipulate the odds to players, accepting large amounts of cash to guarantee that those players get good footballers.
 

L.O.R.D

Member
Oct 26, 2017
5,687
I don't understand this, is it like f2p games summon system where you buy the gems to summon rare characters, but what happens here is you are guaranteed to summon the rare character?

I imagine like using the primogems in genshin impact to only summon 5 star items?
 

FeD

Member
Oct 25, 2017
4,275
I don't understand this, is it like f2p games summon system where you buy the gems to summon rare characters, but what happens here is you are guaranteed to summon the rare character?

I imagine like using the primogems in genshin impact to only summon 5 star items?

Basically people paid real money directly to a (rogue) Mihoyo employee to put a Diluc straight on their account, in Genshin terms.
 

Instant Vintage

Unshakable Resolve
Member
Oct 25, 2017
2,985
Please note that it wouldn't be an issue at all if the 1700 pounds were going to EA themselves. The fact that the players skipped them and went to the source is what's pissing them off.

ALSO, while I definitely disagree with the actions that people who paid all of this money for virtual cards in a yearly release took, I also very much so disagree with EA's solution. Ban them? That's fine. Take their ill gotten cards? I'm okay with that, they knew the risk. But doing BOTH? It's a nuclear option that shouldn't have needed to be selected.

But what do I know about FUT? I've never played a single minute of any FIFA game in my life. Maybe doing both is the best option.
 

Aufdeel

Member
Apr 5, 2020
503
The EA update almost reads like a statement from some casino instead from a video game company. Well, thats what I would said some years ago, at least.
 

Deleted member 17184

User-requested account closure
Banned
Oct 27, 2017
5,240
I don't play FIFA, so can anyone clarify this for me? What is the difference between the cards being sold on the black market and the ones you can actually buy as a player? Or you can only buy loot boxes with random items and specific cards are being sold on the black market?
 

Lego

Member
Nov 14, 2017
2,100
I don't play FIFA, so can anyone clarify this for me? What is the difference between the cards being sold on the black market and the ones you can actually buy as a player? Or you can only buy loot boxes with random items and specific cards are being sold on the black market?
You can purchase players with in game currency on an in game, auction style marketplace, but not with real currency. You can purchase random loot boxes (packs) with FIFA points that are bought with real currency.

The issue is, as soon as the cards have a real world value, the micro transactions and loot boxes would be considered gambling and the games would receive at 18+ rating/possibly not be published.
 
Oct 8, 2018
724
From the Eurogamer article: "FIFA is currently embroiled in one of the biggest scandals to ever hit the game"

Wait a second, are you sure it's actually one of the biggest scandals ever?
 

Megamind.

Member
Nov 18, 2019
1,006
I'm not here to judge anyone's financial decisions but paying 1700$ for virtual cards for a video game that are more or less obsolete the moment a new version of said game comes out sure is something

edit: just to be perfectly clear, I fault EA for the addiction and micro transaction hell that is Ultimate Team.

Nop, im here to judge. Anybody who thinks these things are worth 1700$ is out of their mind. Like you said, they become virtually absolete within a year. And within 2 -3 years they are completely absolete. Its throwing 1700$ down a drain to have slightly better statistics when playing a game.
 

GameOver

Member
Jan 26, 2021
1,648
I'm regularly play FUT and 90% of the time, I play against player with teams stacked with Icon cards which are expensive as all hell and very hard to get. How come?
 

Deleted member 17184

User-requested account closure
Banned
Oct 27, 2017
5,240
You can purchase players with in game currency on an in game, auction style marketplace, but not with real currency. You can purchase random loot boxes (packs) with FIFA points that are bought with real currency.

The issue is, as soon as the cards have a real world value, the micro transactions and loot boxes would be considered gambling and the games would receive at 18+ rating/possibly not be published.
Thanks for clarifying it!
 

Tomo815

Banned
Jul 19, 2019
1,534
I've never touched Ultimate Team and have only learned how it works based on this story. So maybe that puts me in a bad position to try to explain, or maybe a good position since I'm coming from a place of almost total ignorance. Hopefully if I get anything badly wrong it'll be corrected by someone more familiar with FIFA.

FIFA has a mode called Ultimate Team that lets players of the game open packs of footballers for their team, with rewards based on random chance. The footballers that players get from this can be used in online play. Some footballers are naturally better than others. The packs can be bought or earned in-game.

There's a special selection of footballers who are historical players generally rated as among the best players ever (Pele, Gullit, etc) who have very low odds of appearing for any one purchase. FIFA players noticed that some teams included several of these top-class footballers, which would be statistically extremely unlikely.

EA have the ability to manipulate the odds behind the scenes to guarantee that a player receives one of the better footballers. They use this to give good footballers to certain people, including footballers themselves. I think this has been known about for a while.

What's new is that there now is strong evidence (bordering on conclusive proof) that some EA employees are selling their ability to manipulate the odds to players, accepting large amounts of cash to guarantee that those players get good footballers.

Thank you. I understand it a bit better.

I think the next level or lootboxes should offer the players the opportunity to win higher odd.

Like a lootbox that give you a 3% increase in odds.

Then you could have a 0.00001 chance to win a 10% increase in your odds.

Lootbox inception.

/s
 

CenaToon

Member
Oct 25, 2017
4,285
ultimate team is basically a FIFA gacha game inside the $70 dollar game. It doesnt limit the player to enjoy the full game, but for gacha reasons and streamers, everybody just plays that lol.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,072
I'm not here to judge anyone's financial decisions but paying 1700$ for virtual cards for a video game that are more or less obsolete the moment a new version of said game comes out sure is something

edit: just to be perfectly clear, I fault EA for the addiction and micro transaction hell that is Ultimate Team.
I agree with this. If the cards were transferable from title to title that would be one thing, but they pretty much not only tax people 60 bucks for a game but on top of that have these 1 year cards in game. It's ridiculous anyone buys into it at all.
 

justiceiro

Banned
Oct 30, 2017
6,664
"We are so mad some low level employee is taking advantage of our costumers for financial gain. We work hard to do it ourselves!"
 
Nov 2, 2017
2,243
I agree with this. If the cards were transferable from title to title that would be one thing, but they pretty much not only tax people 60 bucks for a game but on top of that have these 1 year cards in game. It's ridiculous anyone buys into it at all.

On top of that, cards have contracts that are basically limited lifespan. So, you got a really good card, you get to use it in games a few times, but then the contract is expired, and you need to get a new contract card so you can keep using your player card.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,072
On top of that, cards have contracts that are basically limited lifespan. So, you got a really good card, you get to use it in games a few times, but then the contract is expired, and you need to get a new contract card so you can keep using your player card.
What the hell. I can't believe people have been pouring so much money into this black hole.