Do you think EA have made the most of the having the IP?
If not, why the opposition to giving it to someone else?
Whether or not Disney care about games is beside the point. They sold the license to EA, and EA have failed in delivering what they had planned. They messed up.
Depends on what you mean by messing up. Disney got their money for licensing it, they don't care. EA probably cares but considering they bought this expensive license and I'm guessing part of the revenue of each Star Wars game goes to Disney, EA is probably heavily incentived to make as much money as they can from each game they put out. Making a smallerish game they makes a decent profit would be a tremendous waste to a company like EA since they could've put those resources into making a huge game that makes tons of money. To EA it's a matter of opportunity cost. You could say they've failed because they haven't put out much but they don't need to. They only need to release a few games and make those huge money makers.Whether or not Disney care about games is beside the point. They sold the license to EA, and EA have failed in delivering what they had planned. They messed up.
I remember pretty well how we were drowning in high quality Star Wars games in the early to mid 2000s. I mean we got 2 Rogue Squadron games, 2 KOTORs, 2 Battlefronts, Republic Commando, Jedi Knight and many more in a timespan of 5 years.
This is gross. They released so. many. titles. that ranged in tone, scope, genre, technical prowess, budget, and quality. Yeah, they had failures, but they delivered so many hits that appealed to an insanely diverse set of audiences.
EA has three audiences in mind, and nickel and diming them is higher on their mind than just about any other organization in the industry.
LucasArts was one of the best publishers in the industry in the early to mid 90s, hands down (then again, so was EA). They made some of the best games of all time, in my humble opinion. They also had a great period on the early 2000s for a few years, when they started working with some great external partners like BioWare or Raven.
However, I don't necessarily think that it makes sense to compare games from 15 or 25 years ago with today, given how much the industry and game dev costs have changed. Would another publisher make a niche game like X-Wing with such a (these days) mass-market license? I am not sure. I know that LucasArts themselves did not make another X-Wing game in their final 15 years, for example.
So if we compare more recent output in the current climate, we have LA cancelling a lot more than two games (like EA supposedly did), a slate of really fun (but not for everyone) LEGO games, the tragedy that was Star Wars Kinect and The Old Republic (which was developed by EA).
I don't think it is especially "gross" to say that this a far cry from the golden LA days 15 years ago that people fondly remember.
The question is why they "failed" which can be gleaned by examining the annual reports of both companies and their respective business models.
Wasn't The Old Republic released in december 2011, rendering the first graph invalid?
It should have gone to Nintendo
In any industry except, apparently, gaming, the most lucrative licences would be awarded to the most competent developers.
Why Disney skipped Nintendo just so they could go with good-old-fashioned, American-as-apple-pie, Republican EA is beyond comprehension. And now they're paying for it.
EA haven't made the most of having the IP.
It seems I was mistaken. You're saying the license should be given to another publisher. I thought you meant the unfinished game should have been given to another EA owned developer.
Which brings us to the conclusion that EA don't deserve the license.
"Deserve" is not exactly a term I would use considering we're talking about a business. It assumes there is some other mythical "worthy" holder of the license, worth in this case being judged by "gamers" who want more SW games in a specific genre. "Deserve" has nothing to do with it, it's all a matter of whether EA believes that the deal is favorable to them and can result in significant revenue and whether Disney believes that EA is a stable enough partner to continue to pay their likeliy high licensing fees in addition to generating favorable returns resulting in profitable royalty fees.
I think what's ticking people off is that 'stable' seems to be about all that EA is currently providing. Again, they're not the only company making huge games, Ubisoft exists, Activision-Blizzard exists, Take Two exists, and simply going with EA for stability nullifies the possible success they could be seeing. We definitely aren't seeing all the variables, and I understand your trepidation. But these relationships aren't just about the immediate money, they're about the brand. And for EA to have mixed in Battlefront with the majority of loot box backlash surely did them no favors in Disney's eyes."Deserve" is not exactly a term I would use considering we're talking about a business. It assumes there is some other mythical "worthy" holder of the license, worth in this case being judged by "gamers" who want more SW games in a specific genre. "Deserve" has nothing to do with it, it's all a matter of whether EA believes that the deal is favorable to them and can result in significant revenue and whether Disney believes that EA is a stable enough partner to continue to pay their likeliy high licensing fees in addition to generating favorable returns resulting in profitable royalty fees.
You need to not take things so seriously, and also spend half a second to understand the context, where nobody was mocking you in any way, just we can't speak about too many things as we know too much about things as we are part of the industry. It's not rocket science.
How the fuck you get from a tweet where the context is I cannot participate in this discussion for X reason to being mocked is beyond me.
But, lesson learned, I'll try to stay away from stuff. :)
Sony/Insomniac have exclusive rights to standalone Spider-Man games, he can appear in stuff like Square's Avengers and Nintendo's Ultimate Alliance (a different Spidey obviously), but neither can do a standalone Spidey game, that likely extends to all the Spidey Verse.I have to imagine that some level of exclusivity is the price you have to pay for getting a AAA developer to spend 50-100M on a huge title like Battlefront. Someone spending that much money does not want a dozen other half-baked projects diluting the brand and sullying the market for their game.
I'll bet that somewhere in the Sony/Marvel contract it's stipulated that they get some kind of exclusivity window on Spider-Man focused games. Activision was making Spider-Man games every other year, but as soon as the Insomniac game appeared those went away.
Another definition of "deserve" is 'to qualify for', and considering their abysmally received releases of the two games with the IP, both in the same genre and both controversial in their shortcomings, the term fits. Fans of every other genre are left waiting in the wind, with more news of cancellations releasing than any information of what will come."Deserve" is not exactly a term I would use considering we're talking about a business. It assumes there is some other mythical "worthy" holder of the license, worth in this case being judged by "gamers" who want more SW games in a specific genre. "Deserve" has nothing to do with it, it's all a matter of whether EA believes that the deal is favorable to them and can result in significant revenue and whether Disney believes that EA is a stable enough partner to continue to pay their likeliy high licensing fees in addition to generating favorable returns resulting in profitable royalty fees.
7 pages in, I'm yet to see a single post defending EA.
I've seen some people - including myself - call for a focus on facts va hysteria. While admitting that EA has definitely mismanaged the opportunity to use the license.
Yes. Saying that Jim's videos are poorly researched and don't show the full picture is not defending EA. You can make a good video about the situation but Jim just does his usual shtick. You'd think someone whose entire job it is to talk about this industry would know a few things by now but i don't blame him for doing them. the outrage videos are popular and are easy to make.
I feel like most of Jims content gains traction because people are outraged that he makes videos
His threads are always full of people who thrive on disliking Jim
He's either repeating himself or he's too mean to companies.
Even this is apparently a controversial topic for some reason, despite people unanimously agreeing EA haven't made the most of the IP. The video is apparently wrong, misleading or shows a lack of understanding of the industry or something
I find it amusing that those who bring up outrage culture tend to always be the most outraged
He's a somehow revered YouTuber who goes after the low hanging fruit of the video game industry with blustery, childish videos with, yes, a lack of deep understanding of the industry. What's not to love?
Maybe. Who knows? Disney may get a better deal with someone else.As someone not interested on lootbox shooters I wish that would happen. But it's not gonna happen.
I'm pretty sure the implication here is they'd be fired if they said too much. Can't say that makes them look bad imo.You know, this doesn't really make you or your company look good at all.
Yeah, I read it as they'd accidentally leak something they aren't allowed to talk about. We know how secretive these publishers are. Pretty reasonable worry really.I'm pretty sure the implication here is they'd be fired if they said too much. Can't say that makes them look bad imo.
Well, maybe it just rubbed me the wrong way because of past discussions with them.I'm pretty sure the implication here is they'd be fired if they said too much. Can't say that makes them look bad imo.
Dude. If you want to look at games that are successful by this generation third parties just in general.
Witcher 3
DOOM
Final Fantasy 15
Bravely Default
Octopath Traveler
Persona 5
Dark Souls 3
Bloodborne
Fallout 4
Until Dawn
Sonic Mania
Mario + Rabbids Kingdom Battle
Far Cry 5
Nier Automata
This is an addition to al of the titles listed above. All of these titles are considered successful and have involved the following publishers:
Nintendo
Square Enix
Sega
Capcom
Bethesda
Ubisoft
Activision
From Software
Platinum Games
Sony
CD Projekt Red
Batman Arkham Knight
WB Games
Now, out of all games I listed:
6 are first party games
21 are third party.
Now, I have even more games from you if you would like. But, it's suffice to say that the single player boogeyman doesn't exist. There are still plenty of publishers making single player games, and making a pretty penny for it. Every game I listed was considered successful.
All those devs have long history of making successful single player games, in many cases, with an IP with a history of single player success.
EA does not have that. Did you even read any of my posts? Please, name at least 5 single player only games EA has released in the past 10-20 years outside of Bioware (and its last good single player game was almost 10 years ago).
People really gotta stop with the "I gotcha" stuff and discuss the topic and hand...yeah I totally said that all single player games are bombing...lol...over half the list you posted are from devs that ONLY make single player games.
(Far Cry & DOOM are not single player only games btw)
007(I prefer nightfire myself)All those devs have long history of making successful single player games, in many cases, with an IP with a history of single player success.
EA does not have that. Did you even read any of my posts? Please, name at least 5 single player only games EA has released in the past 10-20 years outside of Bioware (and its last good single player game was almost 10 years ago).
People really gotta stop with the "I gotcha" stuff and discuss the topic and hand...yeah I totally said that all single player games are bombing...lol...over half the list you posted are from devs that ONLY make single player games.
(Far Cry & DOOM are not single player only games btw)
You know, this doesn't really make you or your company look good at all.
Disney is pumping out Star wars movies left and right, they thought the biggest gaming publisher would do the same.....
Another definition of "deserve" is 'to qualify for', and considering their abysmally received releases of the two games with the IP, both in the same genre and both controversial in their shortcomings, the term fits. Fans of every other genre are left waiting in the wind, with more news of cancellations releasing than any information of what will come.
Call a duck a duck. They are not qualified to hold the exclusive rights to the IP, but I would argue no single publisher would be, and it should be licensed to those with more diverse experience and solid pitches. With 100% of EA's meager output related to this deal causing controversy, it is quite literally accurate to say EA does not deserve nor has ever deserved their decade long deal of exclusivity.
Edit - But also fuck Disney for killing Lucas Arts so they could make this pact with an undeserving EA.
those movies released also shared plenty of development problems, director changes, with two of the film having to do significant reshoots inflating the budget and disappointing box-office for solo. They are basically having to go back to the drawing board for the future of their films.Disney is pumping out Star wars movies left and right, they thought the biggest gaming publisher would do the same.....
But are also damaging to the brand to such a MASSIVE degree that the WORLD is now putting an eye on governmental regulation of how games are monetized.Those releases by EA have been profitable for Disney, moreso than any other licensing deals, including Frozen.
In the last year yes but there was a 3 year period of great BO returns. Both Episode 7 and Rogue One over performed.those movies released also shared plenty of development problems, director changes, with two of the film having to do significant reshoots inflating the budget and disappointing box-office for solo. They are basically having to go back to the drawing board for the future of their films.
Nah, Disney did a fine job.Yeah, Disney and EA were the worst companys that could be involved with Star Wars, and yet here we are.
Probably the best case scenario if the franchise was to go platform-exclusive. Star Wars is extremely story- and lore-driven, relies on effects and atmosphere heavily, and would most likely best fit the filmic style that Sony games tend to have. Nintendo would overemphasize core gameplay and fun factor, while Microsoft would just pay someone shitloads of money to come up with "something".