Nice, would it be possible to get pictures of it ingame? I often find them a bit easier sometimes to get a general idea of the flow once you start getting used to the game. Plus I love me some nice factory porn.I'm at the crossroads where I can blast off into another system and potentially set up/restart there, or doggedly continue on building a sphere on the home system with pretty much only 1 rare resource. I think I might go with the home system route just so I have a barometer on just how much easier it is to migrate to a far better system in subsequent runs
p.s. moved all the diagrams (some of them had errors that have since been corrected) to a steam guide:
Steam Community :: Guide :: Dyson Sphere Program Production Chain Layouts
Compact production chain layouts for most common products that need to be made indefinitely...steamcommunity.com
Nice, would it be possible to get pictures of it ingame? I often find them a bit easier sometimes to get a general idea of the flow once you start getting used to the game. Plus I love me some nice factory porn.
I've been watching some streams on Twitch. It looks interesting, but it also looks really overwhelming. I get the felling I'm not smart enough to play this game.
Thanks for this pic, was helpful for getting my similar mall design going! I ended up going with 3 lanes on one side, 2 on the other, so that I could just do a direct sorter output into the crates on the side with 2. Though what you have there with the perpendicular lanes does look pretty nice, might use that when I extend it further. When I then needed to bring more items in past those initial 5 I'm just kind of swapping stuff in and out by raising and lowering lanes. So if I don't need stone for an item, for example, raise that belt up, and bring the glass in from the side.
My guess is more similar to Factorio, where you need to have some level of "defence" for wildlife (or pirates in space I guess), so you would also need to have some military ships moving between your planets to protect the trade lines.So glad to see how successful this has been!
Very surprised they're saying they want to add combat to the game. I wonder where exactly that would fit in to the overall gameplay loop. This game looking so much like Total Annihilation/Supreme Commander does certainly make there a ping in the back of my head for robots blowing each other up on these planets, but I feel like it's missing a lot of the features you'd need to make things attacking your factory not be just an incredible annoyance.
Consider me interested then... The combat is the biggest thing that turned me off of Factario.As far as I can see there isn't combat, actually. The things that look like lasers in the trailer are "EM Rail Ejectors", which shoot things over to the sun to gather power for you. There certainly isn't anything in the tech tree that suggests combat.
Consider me interested then... The combat is the biggest thing that turned me off of Factario.
I bought this for my 10 year old kid, he's enjoying it a lot so far. He just started over after 6 hours to get a more optimal solar system and to build things more effectively now that he knows a bit more about the mechanics. I haven't played it myself yet, but it looks great.
Christ.
At 10 years old my greatest talent was picking my nose.
I caved and bought the game, but I'm disappointed that we can't remap keys yet. I'll keep the game, but I'll wait for an update that adds remapping. My middle mouse button is kinda stiff and isn't comfortable to use for the camera all the time.
i always wanted to try factorio but never got around to it, plus i recall the dev not being a great person?
i played a little satisfactory but the reward loop felt really long in that game
played this for the first time last night and i didn't move for 4 hours. tons of fun and instant satisfaction. i'm not sure i'll ever be able to make the crazy automation farms though
are green sorters slower than the basic conveyor belt? any downside using just a sorter between two buildings instead of a conveyor +2 sorters?
i always wanted to try factorio but never got around to it, plus i recall the dev not being a great person?
iirc some "keep politics out of games" stuff after one of (lol) pewdiepie's heated gamer moments. following daniel vávra, notch and jordan peterson is also not the best sign. i would be glad to be wrong but its more of a time thing anywaysFactorio developer is fine.
What information are you going off of?
iirc some "keep politics out of games" stuff after one of (lol) pewdiepie's heated gamer moments. following daniel vávra, notch and jordan peterson is also not the best sign. i would be glad to be wrong but its more of a time thing anyways
do the devs have a roadmap available somewhere? or is it feature complete and bug fixes/polishing from this point?
Is it from Draw.io ? Otherwise, which modelisation tool that you used? (that's my job btw)redesigned into this, taking it for a test run now (the layout itself works, need to retrace the diagram on a completely fresh run to make sure i didn't cock up anything lol
Is it from Draw.io ? Otherwise, which modelisation tool that you used? (that's my job btw)
so i'm about 6 hours into my first playthrough and now that i understand the concepts much more, i kind of want to start over. my planet also doesn't produce silicone or titanium, which seems like a problem?
That's incredible. What an inspiration your son is! I just started playing Surviving Mars with my 6-yo this weekend. We're doing the tutorials at the moment, but he seems to be enjoying it so far. It's his first game of this type - I hope we can continue to enjoy these experiences together as he gets older.I can't say I was much different :) I'm impressed by what I see my kid doing, especially because English isn't his first language, but that's hardly a barrier for kids these days (My daughter who is a little older is near fluent in English now because she talks so much with her English speaking online friends).
No game seems to be too complex, he just looks up stuff on YouTube if he gets stuck on mechanics. He is completely self-learning everything he sets his mind on. He's very scientifically curious and loves games where you build stuff. He also likes Zelda games and has completed BotW a few times and most recently he played through Hyrule Warriors: Age of Calamity.
He mastered Kerbal Space Program before he was 9. He looked up everything online and taught himself to play.
He has around 60 hours in Factorio, but at a certain point I think his 10 year old head has to check out until he's a little older as the complexity becomes overwhelming for him. But this game can murder the brains of adults. I'm curious how far he gets in Dyson Sphere Program, currently he seems to be making steady progress.
Big thumbs up to the people who make these games that inspire our kids and massively accelerate their learning and info gathering ability. I think the first "builder" game I mastered was Utopia: The Creation of a Nation on the Amiga, but I was already 14-15 years old at that time.
i wish i had the chacne to play these types of games. At that age I used legos to build my imagineray starships and pretend to lead a galatic empire XDThat's incredible. What an inspiration your son is! I just started playing Surviving Mars with my 6-yo this weekend. We're doing the tutorials at the moment, but he seems to be enjoying it so far. It's his first game of this type - I hope we can continue to enjoy these experiences together as he gets older.
There's so much good stuff out there for kids! It's always just difficult deciding what and how much is right for them.i wish i had the chacne to play these types of games. At that age I used legos to build my imagineray starships and pretend to lead a galatic empire XD