Same. I have my OLED 'calibrated' with my eyes and some settings from RTINGS and other YouTube videos and am perfectly happy where it is right now with every game I play. I'm done touching the settings lol.
That's reasonable. There's no universal standard yet, standards vary by content type, etc -- so the bar is constantly moving the last few years.
I'm one of the folk that always says they prefer console gaming because of the ease of use, but every time there's a shift like HDR, it becomes a new learning process and can involve some settings tweaks and I admit I find it pretty annoying myself sometimes.
I personally have loved the impact HDR can make, though with the knowledge I have now, I do wonder if some of my PAST good impressions were off the mark when it came to color and contrast accuracy. Alas, the more I am learning as of late, the more and more confident I'm starting to become when it comes to HDR.
The funny thing is that both of the new-gen consoles have their system-level HDR tuner so that HDR can theoretically become a set-it-and-forget-it sort of thing for gamers, but devs still haven't adopted its use for the most part. Right now, it feels like Sony's first-party stuff is all utilizing it on PS5 and it's been pretty great experience for me on my CX since that's all I have so far besides Devil May Cry 5 Special Edition. I really hope Sony and Microsoft communicate with devs about just looking at the system-side calibration since that calibration accounts for the user's exact display capabilities and their own subjective preferences and can theoretically apply to any software that runs on the system.
Same. I have my OLED 'calibrated' with my eyes and some settings from RTINGS and other YouTube videos and am perfectly happy where it is right now with every game I play. I'm done touching the settings lol.
I'm with you. I'm all for accuracy, but not if it means scenes are so dark that a bunch of detail is too hard to see. DTM may not be as accurate but it still looks 100x better than just SDR, so you're still getting the value of HDR.I have no problems when enabling HGIG in games. Looks great.
But forget watching Netflix or Prime. Some scenes are so dark you can't see shit (see like 80% of Mr Robot scenes). I was like, why is this so banded and black? I turned off HGIG (turned on dynamic tonemap on) on my CX, and all the sudden I can see again.
Same with UltraHD Blurays (with HDR). LOTR looks too dark with HGIG. Dynamic Tonemap and it looks beautiful again.
I mean if you want to be "correct", have fun, I guess.
So if a game is not supporting HGiG, there will be no difference between "DTM off" and HGiG?
vincent confirms he has only found two games on series x which fully use HGIG... gears 5 isn't one of them
his argument for HGIG is sound though
I tried his advice for Spider-Man and didn't like the results. A sunny day in New York felt like a gray day in London. I think this is a case of YMMV. It's like letting your TV do the upscaling or letting your source device do it. One might do a better job than the other in some cases. I rather set it and forget it with DTM on.
As EvilBoris said. Always HGIGAfter reading some about this online, I'm still confused. I never know whether to use or not! Any opinions or an explanation?
Huh? My q90t is beautiful with HDRSamsung TVs have really bad HDR performance in Game Mode. They basically threw out most of the processing to reach the required low latency.
That's the chief reason why everyone is recommending either the LG CX or Bravia X9000H for gaming.
He's probably referring to this
Perfect image accuracy sounds good on paper but I am here to play games at the end of the day. Having a dark and hard to see image isn't worth some details being slightly too bright. Also HGIG seems to be intended to play in an extremely dark room. Who wants to sit around and worry about playing at day vs at night? Set your screen to DTM on and be done with it. I tried both and tried to convince myself HGIG was somehow better, but nope. DTM on all the way.
HGIG turns off tone mapping. I use it regardless if the game "supports" it or not.
If the game supports system level HGIG, perfect. If the game has sliders, perfect.
If you get a game like God of War, which has neither, you basically just clip the upper highlight detail, but retain a brighter picture.
I would never use DTM, just as I wouldn't use Vivid mode. I even did a tone curve through Calman to rolloff ALL HDR at 100%, essentially using HGIG for both games and movies/shows.
What TV do you have?
Just based on popularity, I'm guessing it's an OLED. In which case you should use HGIG, then run each console's in-built HDR calibration app. For any game that gives you the option, set peak brightness at 800 nits.
At first blush, dynamic tone mapping can look like a more pleasing image, as it is much brighter. But it is ultimately less accurate.
Nah it's different because each pixel has a fixed nit value in the HDR signal, and HGIG displays exactly what it's given (up to ~800 nits, the max the TV is capable of). So it's not really a standard, that's just how HDR works. Dynamic tone mapping tries to make assumptions about the image and manipulates it more than just increasing the brightness. It can lead to reduced details and darks or highlights and really changes the intended look.It seems like using HGIG is a bit like calibrating SDR to 100nits (or is it 200), but is jus not going to look good for the majority of people. Most people accept that this is not a hard and fast requirement for home viewing. Is anyone using filmmaker mode for watching cable tv?
It doesnt help that a lot of what is concidered correct calibration is taken directly standards for cinema. Applying those standards to games doesnt always make sense, otherwise we would be playing them at 24fps also lol.
Rtings reccomends leaving it at its default setting (see HDR section and screenshot on this page).I don't have an OLED. My TV has a tone mapping setting, but not a dynamic tone mapping setting. The tone mapping setting is a value 0-100, so what am I supposed to put that on? It's one of the new vizio PQX TVs.