Y'all don't find it funny that all these insiders and journalists are just now coming out of the woodwork after Dusk Golem and Ono's retirement and basically not providing any additional information?
Giant Bombcast 647: The Historical Gamer Strikes Again!
If you're looking for LIVE REAX to the breaking Halo Infinite delay, impressions of the Avengers beta, and expectations for Rocksteady's Suicide Squad game a...youtu.be
Where there's smoke there's fire.
Side note: Holy hell at Ben saying "V didn't really have a hook. The difference between Street Fighter IV and Street Fighter V is like nothing."
That's actually part of the reason why I feel like SFVI may go for a more radical art style change. And given how other Capcom games have been going, it may be more of another attempt to go in the realism direction than to further commit to the anime direction (albeit not fully committing to realism like the recent RE games & DMC5 have). Granted, those who claim that SFV looks like SFIV are wrong. But as you said, it sadly comes down to perception (especially for the casual crowd).SF5 obviously looks way better visually than SF4, but they absolutely have extremely similar artstyles.
I remember telling my friends at Capcom during E3 when the game was first playable in person that visually, 5 looked like 4 if you stood 10 feet away. We know there's very little truth to that statement...but if you see through the eyes of someone who 'Just wants to buy a new pretty Street Fighter game', the justification isn't there for many to buy 5 since they feel 4 filled that gap already.
This extremely random mention from someone who doesn't really keep up with fighting games cements the sentiment that casual non-FG buyers weren't given enough of a reason to commit beyond SF4/USF4, at least visually.
I straight-up said "This is a next-gen game?" when V was first revealed. Wasn't until that Laura trailer when they had an up-close of her ink swirls that got me "Oohhh, that's what's next-gen about it".I remember telling my friends at Capcom during E3 when the game was first playable in person that visually, 5 looked like 4 if you stood 10 feet away.
I straight-up said "This is a next-gen game?" when V was first revealed. Wasn't until that Laura trailer when they had an up-close of her ink swirls that got me "Oohhh, that's what's next-gen about it".
I know we could talk for hours about the animations... and also going for a different art style. But goddamn was the leap from Injustice 1 to 2 and MKX to MK11 fucking massive. Even to a casual viewer you can tell which ones were the "next-gen" games.
MVCI especially didn't visually look like a leap forward from the previous game at all and the same could be said for some about SF5. The lack of budget is pretty astounding the more we learn about the development of each title.
I straight-up said "This is a next-gen game?" when V was first revealed. Wasn't until that Laura trailer when they had an up-close of her ink swirls that got me "Oohhh, that's what's next-gen about it".
Laura was the future but is now the past.
Laura was the future but is now the past.
That is how time works.
Nah...I'm not a fan of pushing the blame on as much shoulders as possible.I'm not sure why people in the fgc are beating around the bush over their beef with Ono. I kind of feel like the worst of capcom side fgc is the unspoken words and insider whispers.
Like, it's hard to sympathize with Ono skeptics when there's no actual claim being made against him specifically. When you combine the vagueness around it with the general idea that Ono had the unfortunate job of telling people no (as producers generally do) and also being responsible for enacting the goals established by the executive wing, it's no surprise people would blame him because his job was essentially to keep his team on time and under budget.
Not to mention that it pushes focus away from the community as well, who are equally responsible for not telling capcom when they're messing up more directly. As recently as MVCI, we had many members of this community and influencers in the FGC who refused to acknowledge MVCIs problems until it was far too late and irreparable damage had been dealt.
It would be nice to sum it up as one person fucked up the whole capcom fighting game decision but, frankly, it seems to me that Capcom has systemic issues that extend far beyond some admittedly questionable leadership.
I'll gladly hope for improvement, but I honestly see the loss of talent around various departments of Capcom (including some of the MHW staff and the Phoenix Wright team) combined with a shambling FG division to be incredibly worrisome.
it's first gameplay reveal was very much an "oh, so it's just a slight step up from 4" moment for meI straight-up said "This is a next-gen game?" when V was first revealed. Wasn't until that Laura trailer when they had an up-close of her ink swirls that got me "Oohhh, that's what's next-gen about it".
Neo_G leaving Capcom had nothing to do with Ono, but because he was tired of his management position and because he wasn't involved in direct development anymore (unlike Ono, he had a development background rather than production). He left Capcom in good terms, so who knows, but at the moment he's effectively retired from the industry since he left SNK last year.Any chance of Niitsuma and/or Neo_G coming back now that Ono is out of the picture?
How is losing the lead SF6 development role "nothing new"? It's huge!?Let's be clear, any major changes to the fighting games division happened two years ago when they merged it under Tsujimoto's direct control and when Ono lost his power at this time. This month's resignation (forced or not) doesn't change anything to that.
So yes, it is exciting, but it's nothing new since 2 years ago.
But isn't that what Ono was in charge of at the time Neo_G left? He was head of all of that after MvC3.Neo_G leaving Capcom had nothing to do with Ono, but because he was tired of his management position and because he wasn't involved in direct development anymore
Yeah the division totally didn't drastically change a few months ago
Not at all
"Who manages the management"
Ono was put back on lower role duties, that's the whole point.How is losing the lead SF6 development role "nothing new"? It's huge!?
But isn't that what Ono was in charge of at the time Neo_G left? He was head of all of that after MvC3.
Nothing more. It happens often in Japan that someone being pushed into a management position prefers to resign after a while to get back into proper game development.Neo_G: "First of all I want to say that I left my company in good terms (laughs). At my previous workplace (Capcom), I was in management position since I've been around for a long time. But people were making making fighting games and whatnot right on my side, and my urge to make games again gradually started to rise. While I was thinking about taking on a challenge, I had the opportunity to drink with Oda-san, and we really got heated up. (laughs)
You should probably check what happened before that, and what those roles mean.Yeah the division totally didn't drastically change a few months ago
Not at all
I'm confused why you're downplaying this when that's literally what the thread and all the recent fuss is about.Was he on SF6? Sure, even after all his demotions he was still executive producer for the SF franchise only (not other fighting games). He wasn't director for it though, nor did his recent resignation have an impact on the whole division, as his demotion two years ago had a bigger one.
Thanks for mentioning this. I just checked this out. Some of what Jeff said:
Ono chat starts around 1 hr 48 min mark and ends at the 1 hr 54 min mark.
Giant Bombcast 647: The Historical Gamer Strikes Again!
If you're looking for LIVE REAX to the breaking Halo Infinite delay, impressions of the Avengers beta, and expectations for Rocksteady's Suicide Squad game a...youtu.be
Where there's smoke there's fire.
Side note: Holy hell at Ben saying "V didn't really have a hook. The difference between Street Fighter IV and Street Fighter V is like nothing."
Late edit: I've updated the link above to point directly to the YT video of the Bombcast at the correct timestamp.
I know? I think there's some misunderstanding there.I'm confused why you're downplaying this when that's literally what the thread and all the recent fuss is about.
He wasn't director for SFV either, he was executive producer, which is the lead role for a game at Capcom.
I'm confused why you're downplaying this when that's literally what the thread and all the recent fuss is about.
He wasn't director for SFV either, he was executive producer, which is the lead role for a game at Capcom.
Executive producer isn't the lead role for a game at Capcom though, not sure where you got that. They are the equivalent of supervisors, but still directly report to the division heads that have the real power, just like Ono did back when Inafune had his old role. On top of that, producers and directors actually have more freedom than commonly thought, it's the same everywhere in the JP games industry, with producers having a lot more power than in the west.
I know all of that. You brought up that he wasn't the director for SF6 as if that was more meaningful for some reason, that's why I said he wasn't director for SF5 either, he was executive producer. That's all.Executive producer isn't the lead role for a game at Capcom though, not sure where you got that. They are the equivalent of supervisors, but still directly report to the division heads that have the real power, just like Ono did back when Inafune had his old role. On top of that, producers and directors actually have more freedom than commonly thought, it's the same everywhere in the JP games industry, with producers having a lot more power than in the west.
I know, that's why I mentioned it to Naga who brought up the director position.A Capcom (if not most) executive producer(s) is the highest possibility you could have inside the company, aka the easiest way to throw someone under the bus, as if the project fails all the responsibility comes towards that person.
When people say Ono was a lead in SF6, it basically means he probably was in a similar position as well.
I've read the above.A Capcom (if not most) executive producer(s) is the highest possibility you could have inside the company, aka the easiest way to throw someone under the bus, as if the project fails all responsibility comes towards that person.
When people say Ono was a lead in SF6, it basically means he probably was in a similar position as well.
Jun Takeuchi is the same at Division 1 and he basically spelled out as much within RE7's Document File (official documentation about the game's/RE Engine production).
What happened at recently wasn't the same as what happened a while ago, he had a final chance doing something worthy in a higher role (which should have been more public with the announcement of the game) and it turned out badly again.
Naga
Please, i urge you to read above.
Cool, we agree then.I know all of that. You brought up that he wasn't the director for SF6 as if that was more meaningful for some reason, that's why I said he wasn't director for SF5 either, he was executive producer. That's all.
I know all of that. You brought up that he wasn't the director for SF6 as if that was more meaningful for some reason, that's why I said he wasn't director for SF5 either, he was executive producer. That's all.
I know, that's why I mentioned it to Naga who brought up the director position.
Actually I would disagree that SFV was some low budget game. It was more like a super rushed game. There are aspects of that game that clearly pinpoint to high quality production values. However you may feel about Ken's bananahair, the character models are in general quite well made (in STARK contrast to MvCI) and the animation is entirely new and the quality is top tier (unlike how MvCI reuses plenty of animation assets from MvC3). Music also uses plenty of live instrumentation unlike SF4. Money was put into this game, it just needed more time in the oven.MVCI especially didn't visually look like a leap forward from the previous game at all and the same could be said for some about SF5. The lack of budget is pretty astounding the more we learn about the development of each title.
I've read the above.
Executive producer is a lower role than Division Head. You can be both.
Jun Takeuchi is not only executive producer, but also the head of Division 1. Same for Tsujimoto.
It was the same for Ono in the past (before his demotion), and the same for Inafune before him.Corporate Officers |Corporate Information | CAPCOM
Profiles of Capcom's corporate officers are described.www.capcom.co.jp
Street Fighter and Mortal Kombat are the Goliaths of fighting games. People outside of forums probably do see them as equal when it comes to releases as they are not looking at financials or anything other then a new game. The difference in content is vast and that is what people end up walking away with.NetherRealm fighters are definitely an exception to the rule imo. The production values of those games are insane, but they also sell extremely well because of it.
Not sure how anyone can see a game like SFV and think it costs anywhere near the same as MK?
Probably not enough changes considering that Ono was still a major force behind SFVI's development prior to his 2nd demotion.Let's be clear, any major changes to the fighting games division happened two years ago when they merged it under Tsujimoto's direct control and when Ono lost his power at this time. This month's resignation (forced or not) doesn't change anything to that.
So yes, it is exciting, but it's nothing new since 2 years ago.
It'd be interesting to know if the "it's hard to work with Ono" statements that came out since Dusk's rumor are from Capcom USA members or from JP development members, as it's pretty different.
Most western branches employees of a Japanese company of this size will say the same thing in terms of work difficulty (enough statements from former/current employees of Sega/Atlus/Nintendo/S-E/etc about this), mostly due to culture differences. The latter is harder to find (partly due to work culture, habits and secrecy too sadly).
NetherRealm fighters are definitely an exception to the rule imo. The production values of those games are insane, but they also sell extremely well because of it.
Not sure how anyone can see a game like SFV and think it costs anywhere near the same as MK?
I used to think this, but it's simply not true. The Goliaths of Fighting Games are Smash Bros and Mortal Kombat. Then would comes Tekken. Then Street Fighter.Street Fighter and Mortal Kombat are the Goliaths of fighting games. People outside of forums probably do see them as equal when it comes to releases as they are not looking at financials or anything other then a new game. The difference in content is vast and that is what people end up walking away with.
I would love to see Capcom put the money into their flagship fighter...it deserves it.
Possibly currently...but not during the time these franchises were made famous.I used to think this, but it's simply not true. The Goliaths of Fighting Games are Smash Bros and Mortal Kombat. Then would comes Tekken. Then Street Fighter.
Thats why it hurts so much. Smash is a beast of its own but in alot of ways SF basically gave up the throne cuz they are still stuck in the arcade days.I used to think this, but it's simply not true. The Goliaths of Fighting Games are Smash Bros and Mortal Kombat. Then would comes Tekken. Then Street Fighter.
So if we were going to make a fighting game mount rushmore it would be MK, Smash, Tekken and SFI used to think this, but it's simply not true. The Goliaths of Fighting Games are Smash Bros and Mortal Kombat. Then would comes Tekken. Then Street Fighter.
Ono screwed up SFxT, why was he put in charge of SFV?So if Ono screwed up initially with SFV, why was he put in charge of SF6?
Ono screwed up MvC:I, why was he still in charge of SFV ?
I don't think he was in charge of MVC:I.
He was executive producer of MvCI.
He was Exec. Producer but I think for MvC he takes more the role of a traditional producer as opposed to one making tons of creative and technical decisions like in SF.
lol