The only two PS5 games with shooting I've played so far:
Astro's Playroom: Firing the ping pong ball machine gun thing feels absolutely amazing. 10/10 finger feel. Trigger Pull of the Year.
Demon's Souls bow & arrow: Kind of feels broken? If you deliberately pull the trigger slowly you can feel it working but if you just jam on it it's like the motor doesn't 'catch' quickly enough and you just get a regular trigger pull. Fire a bunch of arrows in quick succession and you'd never even know the game used the haptic triggers.
Feels like gamers often begrudge options and innovation. I like them, but you can turn them shits off if you don't
I didn't like them on CoD until I set the trigger and vibration intensity in settings to 34. Now I love them.
Keep in mind that on 34 intensity, ADS resistance for pistols and SMGs is pretty much non-existent. It's there for the rifles though, and the resistance to fire is just right imo across all weapons. Not too much, not too little.I'll try 34, I tried 20 and couldn't feel ANYTHING and on 50 I felt like it still felt too stiff.
You're happy that the no-contest best way to play a game as popular as Just Dance was "market corrected"?...Am very happy that shit like Kinect or the Sega CD were market corrected.
Feels like gamers often begrudge options and innovation. I like them, but you can turn them shits off if you don't
don't care about the dualsense triggers one way or the other, but i am struggling with how an optional controller feature is the same thing as an optional CD add on. won't even argue about kinect but dude whatCustomer is always right.
Am very happy that shit like Kinect or the Sega CD were market corrected.
I wonder if, like the 3DS, they'll release a version of it without the features and appropriately name it (in that case the 2DS). They could call it the DualNonsense??it'll probably end up like 3ds 3d where you try it for a while with a new game and then turn it off.
This has basically been my experience with multiple games that try to do the tension thing with a bow - DeS, Pathless and Valhalla all try to do this and in each case I don't notice it unless I'm very deliberately slowly pulling the trigger.The only two PS5 games with shooting I've played so far:
Astro's Playroom: Firing the ping pong ball machine gun thing feels absolutely amazing. 10/10 finger feel. Trigger Pull of the Year.
Demon's Souls bow & arrow: Kind of feels broken? If you deliberately pull the trigger slowly you can feel it working but if you just jam on it it's like the motor doesn't 'catch' quickly enough and you just get a regular trigger pull. Fire a bunch of arrows in quick succession and you'd never even know the game used the haptic triggers.
I think they are saying the general consensus regarding the DualSense is going from amazing to just OK or possibly worse.
I loved it in Astro & Cold War SP. It's ok in MM, good to great when it's used in Sackboi, half-assed in Fenyx and those are all the games I've played that actively use it.
It'll get better I'm certain, and when it's used effectively it genuinely adds to my overall experience of playing...even when I get tired fingers!
Look at it this way:
If MS had added it to their controller that post would not have been made.
Demon's Souls bow & arrow: Kind of feels broken? If you deliberately pull the trigger slowly you can feel it working but if you just jam on it it's like the motor doesn't 'catch' quickly enough and you just get a regular trigger pull. Fire a bunch of arrows in quick succession and you'd never even know the game used the haptic triggers.
Naturally this is going to be a preference thing, but different things contributing to feedback beyond something happening on screen can really enhance a game's feel. This shouldn't be hard to understand. That's what I told my doctor about that incident with Rez and the trance vibrator anyway.The triggers are the worst of the new feature by a mile.
They're horrible in Fortnite.
Not sure why people think triggers actively fighting against you is a good thing. I've turned the at shit riiiiight down.
I think they are saying the general consensus regarding the DualSense is going from amazing to just OK or possibly worse.
Agreed.That's understood. However, said claims have to be substantiated in some form, and I don't believe a thread on resetera complaining about the implementation of trigger haptics is reflective of a general consensus shift, thus "elaborate please"
I absolutely hated it for the bow in Demon's Souls. Haven't had any other games to test it with though.
Lol sureIt feels like the tide is turning on the DualSense. I'll be curious how people feel about the triggers in particular in a year's time.
I also do this , the controller has a little give before the part where the controller clicks so i always rest my finger right at the resistance point and then its a quick pull of the triggerOP i think the feeling of a real trigger is "better" if you dont release R2 all the way each time but rest your finger at the resistance point of R2, as in your finger on the trigger. Then it's just a quick pull and you shoot. That's how it works great for me.