And like, if the impulse triggers on an Xbox pad broke would you even notice?
How can they launch device thats becomes faulty so soon? Dont they test the controller for hundreds of hours or somethimg?
Yeah, I figured out real quick in Spider-Man Remastered that you can push R2 up to the point of resistance and it's still enough to swing. You don't need to actually push beyond that point.I can see this being an issue if you're someone used to putting insane amounts of pressure on the triggers during intense moments or something but at that point the not really a controller issue imo
yeah remember those, and they were silently releasing revisions of the thing, without announcements, so it was difficult to keep track of current state of things.Fortunately, mine is fine right now.
However, I was also fine with the DS4 -- and then a few months later I had the same issues with disintegrating rubber and a sticky R2 that was being reported early on.. so I won't dismiss that this could be a major issue.
Two controllers since launch day (one of them before launch actually) in Europe. Two kids playing on the PS5 also..Lots of Destiny, Astro, Borderlands, COD, etc playtime. Zero issues. And i have seen those controllers take a few tumbles to the floor also.
Same for coil wine and fan noise. Nil. What is it with the hyperbole on all posts with next gen consoles ?
I can't tell if this is a joke post or not. If not, why would you assume anything that is mass produced doesn't have a bad item here and there?
I hate this new world we've been living in. Either things are the best ever or worst ever and anything that doesn't work for even less than 1% of the people using it is the fault of design or poor testing.
It is hyperbole. Most people aren't having this issue.Just because you don't have an issue doesn't make other's posting about it or even having it hyperbole, you know?
I have launch Joy-Cons without drift, that doesn't mean that i disregard it as hyperbole.
Oh good, we have "experts" in here calling it a "design flaw" after a few anecdotal cases.
Hyperbole, thy home is the internet.
I have two DualSense controllers and on both of them I can feel there's a notable difference in base tension between the left and right triggers.
My controller is the same. It's slight, at first I was wondering if my right finger is just stronger than my left. But nah, the right trigger definitely has less resistance.My R2 is very slightly looser than my L2, but it's really not noticeable while playing and the adaptative stuff works well.
People aren't calling it hyperbole because the OP's controller had an issue, they're calling it hyperbole because they're trying to make it seem like a widespread issue based on a handful of Reddit posts lolJust because you don't have an issue doesn't make other's posting about it or even having it hyperbole, you know?
I have launch Joy-Cons without drift, that doesn't mean that i disregard it as hyperbole.
So calling it widespread now like the OP does is...intentionally exaggerating in a way then? Damn, there should be a word for that.There's no way to say it will or won't be a widespread issue at this point.
No one is dismissing any issues. I am complaining about the "dropping like flies", the idea that it is an inherent problem with the hardware, that for all the data we have, its not the case. And yes, hyperbole on some titles skews away the topic of discussion. What do the users did different from the ones that do not have the issue? What games were they playing? Those are data points that we need to look at. If all of us were having the same issue, then we could say it is a design flaw. But at the moment this is not the caseJust because you don't have an issue doesn't make other's posting about it or even having it hyperbole, you know?
I have launch Joy-Cons without drift, that doesn't mean that i disregard it as hyperbole.
Depends on how much you use it. A casual player can probably have a controller last a lifetime, but enthusiasts will undoubtedly wear through a controller faster.Sounds like a lemon.
How long are controllers expected to last always? I feel like if I get 5 years out of one that is reasonable. Anything more is a plus.
People having problems isn't hyperbole.Just because you don't have an issue doesn't make other's posting about it or even having it hyperbole, you know?
I have launch Joy-Cons without drift, that doesn't mean that i disregard it as hyperbole.
So calling it widespread now like the OP does is...intentionally exaggerating in a way then? Damn, there should be a word for that.
Lol. The console has been out for 5 weeks. We have absolutely no way of knowing if it's hyperbole or not.
People who have issues can only report that they have issues. There's no way to say it will or won't be a widespread issue at this point.
Pretty much all the speedrun communities out there that have relatively intense input techniques have maintenance/repair guides, and not just because the controllers are aging. It is a forgone conclusion they will breakdown sooner or later even with all new fresh parts and much less complex mechanisms (rubber membrane + contact in most cases.)Depends on how much you use it. A casual player can probably have a controller last a lifetime, but enthusiasts will undoubtedly wear through a controller faster.
Today I learned "This happened to me" equals "dropping like flies"...
As has been stated, there'll be a percentage of defective units, they'll get replaced. Things like this happen with every product launch
OP is reporting that we are seeing more people commenting online about issues, which is in line with what I'm seeing too.
Thread title is OP having a bit of a goof but everyone knows exactly what they mean. No need to get bent out of shape about semantics.