Duplicating the same tile over and over, varying its position slightly and changing hue slightly as well, you got a believable roof with some variety in it. Plus if your tile is actually well carfted, it will hold the fleck downgrade pretty well
Duplicating the same tile over and over, varying its position slightly and changing hue slightly as well, you got a believable roof with some variety in it. Plus if your tile is actually well carfted, it will hold the fleck downgrade pretty well
Duplicating the same tile over and over, varying its position slightly and changing hue slightly as well, you got a believable roof with some variety in it. Plus if your tile is actually well carfted, it will hold the fleck downgrade pretty well
Edit: Nvm you said force emitter, not transmitter.can you give a direction to a force emitter gadget from a directional signal like a controller stick?
Anyone?
i didn't see a directional input in the force emitter tweak menu though, did I just miss it?Yeah, and in fact I'd recommend you do so, so you dont have 1000 wires coming out of your controller sensor or 1000 controller sensors spread across various microchips.
can you give a direction to a force emitter gadget from a directional signal like a controller stick?
They've talked about doing mouse and keyboard for accessibility issues it's definitely coming
Oh, wow. I would definitely use this. Combo of mouse, keyboard and Move for sculpting would be amazing.They've talked about doing mouse and keyboard for accessibility issues it's definitely coming
Very easy to get lost, it would be cool if you could have a toggle so the last item outlined when you scope in and maybe add a number to the scope tab keeping track of how deep you are. Getting internal elements to the same group level can easily become a work of frustration.Does anyone think the grouping within sculpt mode could do with a lot of improvement. I work with motion graphics, so I'm used to being able to see groups within groups, and click to open them up and see the heriarchy, plus what is in each one, and then being able to move objects from one group to another. There is none of this, and when making an object made of multiple parts, it can be very easy to get lost.
Wait, so all those dreams with a lot of written dialogue were typed in using the DS4?
I bet if not by next few months the full release it'll be readyOh, wow. I would definitely use this. Combo of mouse, keyboard and Move for sculpting would be amazing.
Thanks!Snap a rotator to it, and move the rotator's gizmo to the object's centre.
Midi keyboard support..... Maybe even connect some kind of bluetooth exercise bike.I bet if not by next few months the full release it'll be ready
Only the most basic so far. button to selector to look at rotator to enemy tag. Still needs enemy cycling and the camera to behave like you'd come to expect if you want that though.
Does anyone think the grouping within sculpt mode could do with a lot of improvement. I work with motion graphics, so I'm used to being able to see groups within groups, and click to open them up and see the heriarchy, plus what is in each one, and then being able to move objects from one group to another. There is none of this, and when making an object made of multiple parts, it can be very easy to get lost.
Only the most basic so far. button to selector to look at rotator to enemy tag. Still needs enemy cycling and the camera to behave like you'd come to expect if you want that though.
Edit: you can just power on the camera with the rotator so that will free up the right stick for target switching logic.
How do you select targets in a nonlinear fashion? Would it be with the laser scope maybe?
I hoooope someone eventually shares turn based logic.I have no idea haha.
Personally I realized that for my game I wanted to originally just do a turned based affair but doesn't really fit with the story.
So I'm hoping to do a simple third person action thing with a lock on.
I hoooope someone eventually shares turn based logic.
I'd support users through patreon and whatever means for some logic boost😂 so I hope if users keep things to themselves they end up a means of dishing things out controllably at least.
third person turn based sword fighting is a thing I crave.
Media Molecule are wizards I can't mount a microchip inside a ball like them. I tried making a bit of oscillation logic to counter act the microchip camera wobble but the ball picks up speed so it varies too much. I've got this bouncy neighborhood just waiting. I'll figure out what I need to plug in for the varying oscillation before I figure out how the heck they mounted that chip I feel like😆
It says it's locked I tried copying it and gutting it and saving that but nothing carried over to well.
Use a splitter to seperate up/down & left/right and then a calculator to discern positive direction from negative.For the controller sticks, is there sensor that only detects a certain direction push rather than any direction? Trying to use a keyframe to do a Mario 64‐type body lean when running.
I hoooope someone eventually shares turn based logic.
Media Molecule are wizards I can't mount a microchip inside a ball like them. I tried making a bit of oscillation logic to counter act the microchip camera wobble but the ball picks up speed so it varies too much. I've got this bouncy neighborhood just waiting. I'll figure out what I need to plug in for the varying oscillation before I figure out how the heck they mounted that chip I feel like😆
Somebody please answer.How do I make it so wires are always visible.
How do I assign directional pad and analogue to things like I can with other R1,R2,L1,L2 and the shape buttons? When I used that controller logic I see no directional inputs.
Pro tip: You can use the playstation second screen app to use the keyboard on your phone or ipad. I use my iPad pro as it has a keyboard, but even typing on your phone is a lot quicker than using a DS4.Hey Dream Dev bros.
Started creating something and I'm loving it!
Need to type text but don't want to keep a long USB keyboard hooked up. Anyone here using a Bluetooth Keyboard? Does it work well? Model and brand? Thanks!
Media Molecule are wizards I can't mount a microchip inside a ball like them. I tried making a bit of oscillation logic to counter act the microchip camera wobble but the ball picks up speed so it varies too much. I've got this bouncy neighborhood just waiting. I'll figure out what I need to plug in for the varying oscillation before I figure out how the heck they mounted that chip I feel like😆
It says it's locked I tried copying it and gutting it and saving that but nothing carried over to well.
I just got the camera off the ball to be done with it
Pro tip: You can use the playstation second screen app to use the keyboard on your phone or ipad. I use my iPad pro as it has a keyboard, but even typing on your phone is a lot quicker than using a DS4.
I initially tried plugging in my Logitech wireless keyboard, and it just didn't seem to work at all for whatever reason.
Could we actually start a "Creations Thread" for Dreams?
They would get more attentionand spotlight that way, I think.
Just an idea.
This game seems like it's just WAITING for a Super Mario Maker Bookmark equivalent. Let people link to levels online and allow me to add them to a queue.Could we actually start a "Creations Thread" for Dreams?
They would get more attentionand spotlight that way, I think.
Just an idea.
Ahh I don't know what I was even thinking trying to rip it from the level hahaha. Thank you!For some reason I only could reproduce Mm's template if the ball was in a group. I must be missing something.
You can remix their ball! You will find a controllable ball element (and not the full level) that you can insert in your scenes.