So worlds that could exist like an empty field that gets you sucked into an alternative dimension with the same background and lined up monsters standing still.
Ok you prefer random encounters, fine but that doesn't make a lot of sense.
I don't prefer random encounters in general, but I do prefer it over DQ11
If I was designing the game, I'd make some of the monsters faster than others or have chase abilities, etc, so avoiding monsters was sometimes possible or sometimes based on skill and timing and other times not possible
In DQ11, if you hold R2, you pretty much have total control over when and what you fight.. But even if you don't hold R2 it's still possible to mostly avoid any battle you don't feel like fighting