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Jan 10, 2018
6,927
Having a blast with the game with some draconian options enabled. However, I'm kinda surprised that the game is so harsh with the revive mechanic for the first portion of the game. Seeing as some enemies (especially bosses) can do crit combos that kill a character almost instantly, and then that character is pretty much dead for the entire battle with no XP reward what so ever, is a rather unnecessary design approach. In practice this only means that you have to Alt+F4 the game repeatedly and try again which is a tiresome design. The same is also true with the Flee mechanic which I have never succeded at using after more than 20 tries.

The game is so perfectly balanced outside of these two poorly designed mechanics so it's sad to see that they didn't quite get the homerun. Still having a blast though.
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
Having a blast with the game with some draconian options enabled. However, I'm kinda surprised that the game is so harsh with the revive mechanic for the first portion of the game. Seeing as some enemies (especially bosses) can do crit combos that kill a character almost instantly, and then that character is pretty much dead for the entire battle with no XP reward what so ever, is a rather unnecessary design approach. In practice this only means that you have to Alt+F4 the game repeatedly and try again which is a tiresome design. The same is also true with the Flee mechanic which I have never succeded at using after more than 20 tries.

The game is so perfectly balanced outside of these two poorly designed mechanics so it's sad to see that they didn't quite get the homerun. Still having a blast though.
Yeah, the biggest hurdle with Draconian Stronger Monsters is that beginning hump for the first ten or so hours of every physical boss totally ruining you. I've explained it before, but Stronger Monsters is basically a stat modifier for all the enemies, and Strength is always weighed 1 to 1 for damage compared to Defense reducing enemy damage by 1 to every 4 points. Flee will also fail a bunch because it's based on deftness with an increasing level of success based on how many times you try it.

Basically, you have to suck it up and get a little lucky early on. I suggest fighting enemies to level up a little more then usual, maybe with Metal Slimes around the Gallopolis area, since the first major stumbling block is the boss of that area.

You want to try to experiment with your character's learnable abilities as much as you can, so you can work out strategies that wil work for bossfights and keep you healthy, because most fights are going to screw you up aomething fierce, and there won't be much you can do in a straightforward way. Try debuffs to accuracy like Dazzle, or loading up on sap spells to topple the enemy as quickly as possible. The sooner you can find the hidden SP caches in each character's Skill Board, the better, because some stuff, like Sylvando's Hustle Dance, are Irreplaceable options for keeping your party alive.

You gotta get clever, or you gotta get lucky, and getting clever is a lot more fun.

Completing minigames and getting Casino prizes will help a ton as well, I know I probably wouldn't have survived a certain boss if I didn't use a great greatsword and a defensive technique for greatswords during it!

Also, mitigation through status effects and stuff will keep your party alive longer early on, but only for so long. I ended quite a few bossfights with just one person left, since it's a lot harder to keep a ton of people alive in most circumstances early on, and I just needed to beat that boss with everything I had left. Your mages will be frequent casualties, so make the most of what they have while you can!
 
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gazoinks

Member
Jul 9, 2019
3,230
Having a blast with the game with some draconian options enabled. However, I'm kinda surprised that the game is so harsh with the revive mechanic for the first portion of the game. Seeing as some enemies (especially bosses) can do crit combos that kill a character almost instantly, and then that character is pretty much dead for the entire battle with no XP reward what so ever, is a rather unnecessary design approach. In practice this only means that you have to Alt+F4 the game repeatedly and try again which is a tiresome design. The same is also true with the Flee mechanic which I have never succeded at using after more than 20 tries.

The game is so perfectly balanced outside of these two poorly designed mechanics so it's sad to see that they didn't quite get the homerun. Still having a blast though.
It makes a lot more sense once you get a full party because you can switch out dead party members, but as Razorrin said, Harder Monsters is kind of weird for the first chunk of the game. I really wish they had added more granular difficulty options. The game is so good at letting you play it how you want, except for the difficulty where the option is either kinda easy (until it's not) or kinda hard and unbalanced (until it's ridiculous). Also I will say that the XP reward will even out ultimately, so imo it's not worth restarting if you can still win the fight with your remaining characters.

I really do appreciate how generous the respec option is. It's really nice to be able to experience with skills with very little punishment, and it's fun respeccing characters for roleplay reason.
 
Jan 10, 2018
6,927
Thanks for all the tips! I just got the magic Zing and my fifth party member so things are a bit more manageable now.

On a sidenote; I'm noticing that there are barely any unique music tracks so far in the game. There's always the same two songs playing out in the world and in the cities. I installed a mod on my PC to get the orchestral soundtrack, but has this replaced some original tracks or are there just a general lack of unique tracks in the game? If so, then the soundtrack is probably the worst aspect of the game so far.
 
Jan 10, 2018
6,927
So I think the game has really gone out of its way to create a near almost impossible skill check in the form of a boss called Arachtagon. I've tried various amounts of tactics but I cannot bring myself to have any kind of chance against him.

This is what I've done so far:

1. I've tried to prevent him from using spells. If I miss my attempt then Serena is locked out from using any other useful debuffs. If I succeed the boss resorts to using Volley of Stings, which is a pretty ridiculous AoE that takes 30-50% HP each turn. There's simply no way at all to recover from it with heals.

2. I've tried using Sap and just attack him as much as possible but there's simply no time to go with this strategy as he's constantly taking out your attackers with powerful cancel magics.

3. I've tried just adapting to what he does but the RNG is all over the place and he can make some pretty ridiculous combos where there's simply no chance to recover. I'm finding myself in that tiresome scenario where I'm just constantly trying to recover from his powerful double turns and it's simply not possible if I'm not super lucky with the RNG.

4. I've tried saving up my pepp power but he constantly cancels my characters so that they cannot interact in pepp combos.

I've tried finding info about this boss but not even the wiki has any strategic info about him. You can't even find if he has a weakness to exploit. So what did people do to overcome this on Draconian difficulty? I really, really do not want to remove this difficulty but this boss might just not be possible for me unless I put myself through some real grinding and I'm not willing to spend my time with the game like that.
 

EDebs1916

Banned
Oct 28, 2017
483
Thanks for all the tips! I just got the magic Zing and my fifth party member so things are a bit more manageable now.

On a sidenote; I'm noticing that there are barely any unique music tracks so far in the game. There's always the same two songs playing out in the world and in the cities. I installed a mod on my PC to get the orchestral soundtrack, but has this replaced some original tracks or are there just a general lack of unique tracks in the game? If so, then the soundtrack is probably the worst aspect of the game so far.

it's incredibly repetitive. On Switch, you can play switch out songs from one of the older games but then you just get sick of those two songs.
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
So I think the game has really gone out of its way to create a near almost impossible skill check in the form of a boss called Arachtagon. I've tried various amounts of tactics but I cannot bring myself to have any kind of chance against him.

This is what I've done so far:

1. I've tried to prevent him from using spells. If I miss my attempt then Serena is locked out from using any other useful debuffs. If I succeed the boss resorts to using Volley of Stings, which is a pretty ridiculous AoE that takes 30-50% HP each turn. There's simply no way at all to recover from it with heals.

2. I've tried using Sap and just attack him as much as possible but there's simply no time to go with this strategy as he's constantly taking out your attackers with powerful cancel magics.

3. I've tried just adapting to what he does but the RNG is all over the place and he can make some pretty ridiculous combos where there's simply no chance to recover. I'm finding myself in that tiresome scenario where I'm just constantly trying to recover from his powerful double turns and it's simply not possible if I'm not super lucky with the RNG.

4. I've tried saving up my pepp power but he constantly cancels my characters so that they cannot interact in pepp combos.

I've tried finding info about this boss but not even the wiki has any strategic info about him. You can't even find if he has a weakness to exploit. So what did people do to overcome this on Draconian difficulty? I really, really do not want to remove this difficulty but this boss might just not be possible for me unless I put myself through some real grinding and I'm not willing to spend my time with the game like that.
Yeah, he's a super huge pain in the ass. I reccomend, like I said, trying to do a little extra leveling, maybe explore a bit, and try to get accessories that can reduce the chance those stunning abilities land so you can enjoy a little bit of leeway when they are going off.

This is what I mean't when I said "Physical" bosses, his attacks are going to kick your ass, and you gotta hope that Rab is going to support you during it, he's cast Healing magic when somebody is low on health, but I'd think of it as a supplement, don't rely on it.

Like I said before with a different thing, I couldn't get past this guy if I didn't use defensive techniques to occasionally block attacks from that guy, he is So rude!

I even still have a PS4 Video of me beating him with just my hero at like 4 HP, but before you get to that point, you gotta make the most of your characters.

Sylvando can deal effective damage, Erik can do poison and capitalize on it for damage, Serena can heal and buff defenses (if you have Kabuff, or at least Buff on two characters, get some effective armor and apply that shit, it's worth it! If you haven't alreat, the Gallopolis Horseraces has armor for the main character that's really effective for when you can get it!) and Veronica can get Knocked out in one shot after doing a Sap or two.

If you can enter the fight with a Pep Power, that would be super great depending on what you can get. Erik and the Main Character doing an improved Trap attack is really good, as is anything that can raise survivability or debuff resistance, I don't remember what Pep Powers are avalible at that time. You can switch a party member who has Pep out of the party to put them back in for the boss if you want to save it!

Do your best and I'm sure you can beat him! Don't give up, Stonger Monsters is a lot more fair after this guy!
 

gazoinks

Member
Jul 9, 2019
3,230
Whoof, just wrapped up Act 2. I've been playing this game like crazy, haha. I was skeptical early on of all the talk about Erik being broken because he's got a slow start in Act 1, but by the second half of Act 2 he was literally two-shotting bosses. It was bananas. That said, I'm happy that the final boss felt like a bit of a challenge, even if it wasn't brutally hard.

Looking forward to seeing what Act 3 is. This game just keeps on going, but it's one of those rare games where I'm glad that's the case.
 
Jan 10, 2018
6,927
Yeah, he's a super huge pain in the ass. I reccomend, like I said, trying to do a little extra leveling, maybe explore a bit, and try to get accessories that can reduce the chance those stunning abilities land so you can enjoy a little bit of leeway when they are going off.

This is what I mean't when I said "Physical" bosses, his attacks are going to kick your ass, and you gotta hope that Rab is going to support you during it, he's cast Healing magic when somebody is low on health, but I'd think of it as a supplement, don't rely on it.

Like I said before with a different thing, I couldn't get past this guy if I didn't use defensive techniques to occasionally block attacks from that guy, he is So rude!

I even still have a PS4 Video of me beating him with just my hero at like 4 HP, but before you get to that point, you gotta make the most of your characters.

Sylvando can deal effective damage, Erik can do poison and capitalize on it for damage, Serena can heal and buff defenses (if you have Kabuff, or at least Buff on two characters, get some effective armor and apply that shit, it's worth it! If you haven't alreat, the Gallopolis Horseraces has armor for the main character that's really effective for when you can get it!) and Veronica can get Knocked out in one shot after doing a Sap or two.

If you can enter the fight with a Pep Power, that would be super great depending on what you can get. Erik and the Main Character doing an improved Trap attack is really good, as is anything that can raise survivability or debuff resistance, I don't remember what Pep Powers are avalible at that time. You can switch a party member who has Pep out of the party to put them back in for the boss if you want to save it!

Do your best and I'm sure you can beat him! Don't give up, Stonger Monsters is a lot more fair after this guy!

Thanks for all the great advice! I've been doing some more exploring and crafting to get my team better prepared. I'm gonna gain a couple of more levels and then I'll give it another go.
 

Durden

Avenger
Oct 25, 2017
12,513
At about 190 hours, I finally just beat act 3. I did as much stuff as possible before the final battle I believe, besides Tickington. This has been a fucking experience.
 
Jan 10, 2018
6,927
I really don't understand the death penalties in this game. If I choose autosave then I'm returned to my latest autosave with no penalty. Autosaves are made constantly so there's no fear of losing a lot of progress. If I choose to load a save file however I get a pretty significant money loss. What I don't really understand is how this can be an issue when it's possible to just quit the game and reload the save without any kind of penalty?
 

gazoinks

Member
Jul 9, 2019
3,230
I really don't understand the death penalties in this game. If I choose autosave then I'm returned to my latest autosave with no penalty. Autosaves are made constantly so there's no fear of losing a lot of progress. If I choose to load a save file however I get a pretty significant money loss. What I don't really understand is how this can be an issue when it's possible to just quit the game and reload the save without any kind of penalty?
This is REALLY poorly explained in-game, but here's the deal: If you reload from the last save after death, you retain any experience and items that you gained between your last save and your death. It's like "resurrecting" for a money penalty, basically. There are also cases where, when there's two bosses in a row, reloading your last save after dying to the second boss lets you go right to fighting the second boss instead of having to go through the first again. Think of loading your last save more like a continue or resurrection option, while loading an autosave (or quitting and reloading) is a normal reload.
 
Jan 10, 2018
6,927
This is REALLY poorly explained in-game, but here's the deal: If you reload from the last save after death, you retain any experience and items that you gained between your last save and your death. It's like "resurrecting" for a money penalty, basically. There are also cases where, when there's two bosses in a row, reloading your last save after dying to the second boss lets you go right to fighting the second boss instead of having to go through the first again. Think of loading your last save more like a continue or resurrection option, while loading an autosave (or quitting and reloading) is a normal reload.

Ah ok! Thanks for explaining it to me. The game really does a poor job of teaching the player about this stuff.
 

gazoinks

Member
Jul 9, 2019
3,230
Ah ok! Thanks for explaining it to me. The game really does a poor job of teaching the player about this stuff.
Yeah, it's weird because there are some aspects of the game they do a great job introducing and some that are completely unexplained. I think this system has been in place since DQ 1, so I wonder if they just took it for granted that their audience would know how it works.
 
Jan 10, 2018
6,927
Yeah I'm really not feeling the RNG of these boss battles. I thought the game would become easier when you got resurrect abilities and more buff magic but the bosses just keep getting more turns and more ridiculous debuff magic. It's so random how well you succeed that it's almost worth it to instantly reload a save if the boss gets the first turn. I really don't like this aspect of the game because there's so little room for recovery when all of the boss' abilities are so powerful and have such a high success rate. And it doesn't seem to matter much if you have the best gear possible and high character levels because characters can just be canceled at any time. Other JRPG's I've played has had some kind of weakness of the boss that you can exploit and some setups that were very good when used properly, but this game it's just very luck based and chaotic. I guess there's some real challenge to be had with such a system but it's also exhausting and gives the feeling that you are somewhat cheated all the time. Just cut the player some slack, it doesn't have to be so hard that it almost becomes a parody.
 
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toythatkills

Member
Oct 26, 2017
1,837
London, UK
I'm in the post game in normal difficulty, and bosses are often attacking three times before my guys get a turn, then three more after one character has one turn. And they're hitting for 70% of my max HP with each one. Hitting everyone sometimes.

No matter how many times people say this game is too easy, I wouldn't want to make it harder!
 

gazoinks

Member
Jul 9, 2019
3,230
Yeah I'm really not feeling the RNG of these boss battles. I thought the game would become easier when you got resurrect abilities and more buff magic but the bosses just keep getting more turns and more ridiculous debuff magic. It's so random how well you succeed that it's almost worth it to instantly reload a save if the boss gets the first turn. I really don't like this aspect of the game because there's so little room for recovery when all of the boss' abilities are so powerful and have such a high success rate. And it doesn't seem to matter much if you have the best gear possible and high character levels because characters can just be canceled at any time. Other JRPG's I've played has had some kind of weakness of the boss that you can exploit and some setups that were very good when used properly, but this game it's just very luck based and chaotic. I guess there's some real challenge to be had with such a system but it's also exhausting and gives the feeling that you are somewhat cheated all the time. Just cut the player some slack, it doesn't have to be so hard that it almost becomes a parody.
Honestly, turn it down if you're not having fun. I liked harder monsters for giving the early game some tactical meat, but after a certain point it became pretty frustrating, and Act 2 and especially 3 bring lots of difficulty in on normal. This game just has an odd difficulty arc where it starts super easy and just gets consistently more difficult.

Speaking of which, I'm sort of struggling with Act 3? 1 and 2 were so tightly paced and engaging, and it feels kinda weird now being turned out into the world and being told "uuuh there's something going on, go figure it out". I'll push through though cause I want to know what's going on.
 
Jan 10, 2018
6,927
Honestly, turn it down if you're not having fun. I liked harder monsters for giving the early game some tactical meat, but after a certain point it became pretty frustrating, and Act 2 and especially 3 bring lots of difficulty in on normal. This game just has an odd difficulty arc where it starts super easy and just gets consistently more difficult.

Speaking of which, I'm sort of struggling with Act 3? 1 and 2 were so tightly paced and engaging, and it feels kinda weird now being turned out into the world and being told "uuuh there's something going on, go figure it out". I'll push through though cause I want to know what's going on.

I just got to act 2 and I had no idea the game was this long. I was under the impression that I was at the end and now it seems like I've only done like half the game? Not sure If I have the energy to keep going for so much longer honestly, I've already spent 70 hours on it. How long is act 2 and 3 exactly?
 

gazoinks

Member
Jul 9, 2019
3,230
I just got to act 2 and I had no idea the game was this long. I was under the impression that I was at the end and now it seems like I've only done like half the game? Not sure If I have the energy to keep going for so much longer honestly, I've already spent 70 hours on it. How long is act 2 and 3 exactly?
It really depends. I beat Act 2 at around 55 hours because I didn't do that much side content (and turned hard mode off after Tentacular). Act 3 specifically seems like it's really up to you. It's this weird hybrid thing where it's a post-game and a third act at the same time, so there's a lot of open, optional content, but I suspect you could power through the main plot pretty quickly. You might be pretty underleveled if you do, though. There's another difficulty jump early on in Act 3.
 
Jan 10, 2018
6,927
It really depends. I beat Act 2 at around 55 hours because I didn't do that much side content (and turned hard mode off after Tentacular). Act 3 specifically seems like it's really up to you. It's this weird hybrid thing where it's a post-game and a third act at the same time, so there's a lot of open, optional content, but I suspect you could power through the main plot pretty quickly. You might be pretty underleveled if you do, though. There's another difficulty jump early on in Act 3.

Ok, thanks for the heads up. I think I've decided to abort my PC playthrough and maybe give it another go in the future on my Switch instead. It sadly lost the momentum when it surprised me with two more acts. I think I need to recover some energy before I give this another go; I'm not used to playing games this long anymore. xD
 

SlickVic

Member
Oct 27, 2017
5,002
USA
I'm in the post game in normal difficulty, and bosses are often attacking three times before my guys get a turn, then three more after one character has one turn. And they're hitting for 70% of my max HP with each one. Hitting everyone sometimes.

No matter how many times people say this game is too easy, I wouldn't want to make it harder!

Yeah I'm at the end of Act 2 and not really sure what to do with some of these bosses with 2-3 hard attacks per turn. Feels like a party member will be fully healed and then within '1 turn' of boss attacks they will go down to critical health, if not outright killed. I'm not even sure if there's a point to reviving a party member since after coming back with half health the boss just effortlessly kills them again on the very next turn. I try to keep Kabuff up to mitigate some damage but doesn't really seem to do much. I think the one thing I haven't tried much yet is keeping both Serena and Rab in the party at the same time to try to keep every one completely topped off constantly (either that or using one of them + Sylv and spam Hustle Dance with him), so maybe that's my next strategy to try.
I'm just on the default difficulty with a Lv 44-45 party fighting Indignus and was pretty surprised how much damage he does.

So yeah, I'm definitely not someone who would have enjoyed the 'tougher enemies' setting or whatever it's called. I'm interested in seeing where the story goes in Act 3, but not sure I have it in me if the boss difficulty ramps up this much. I know I could probably brute force things with some grinding, but I've never been a big fan of doing that in games (just find it too boring). Kind of wondering if I would have enjoyed a casual/easy mode at this point to match the much more chill difficulty of the first act (which is when I was probably enjoying the game the most), but I probably will just 'suck it up' and get through it.
 
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toythatkills

Member
Oct 26, 2017
1,837
London, UK
Most of the bosses around there I just ended up using Serena to sap then heal, she has a skill that sometimes makes her cast spells twice which got me out of some tight spots. Sylvando to accelerate or heal as needed. Another character with Unbridled Blade does 600~ damage, then Hero doing whatever. Probably better to use Erik and try to do one of his 6x skills really but I always feel the need to keep Hero in my party even though he's not nearly as useful as anyone else. Despite being the Luminary!
 
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gazoinks

Member
Jul 9, 2019
3,230
My setup through most of Act 2 was: Eighth being tanky and providing some support spells and debuffs when needed, Hero to be the all-rounder and particularly to take out groups of enemies with his giga abilities, Erik to absolutely annihilate bosses with his 6x skills (he could take out bosses in one or two rotations), and Serena to buff and debuff and cast spells when needed. I'd swap Erik for Jade when I needed more consistent damage, for Sylvando when I needed more support, and Rab when I needed more magic.

I think I'm gonna fall off Act 3. I may return later, but right now I don't feel motivated. Particularly, the fact that a lot of new "bosses" in areas I've returned to are just super tough versions of regular enemies, which are tedious to fight because they don't really have the tactical depth of a true boss, is a bummer. They're just really tough and do tons of damage.
 

SlickVic

Member
Oct 27, 2017
5,002
USA
Most of the bosses around there I just ended up using Serena to sap then heal, she has a skill that sometimes makes her cast spells twice which got me out of some tight spots. Sylvando to accelerate or heal as needed. Another character with Unbridled Blade does 600~ damage, then Hero doing whatever. Probably better to use Erik and try to do one of his 6x skills really but I always feel the need to keep Hero in my party even though he's not nearly as useful as anyone else. Despite being the Luminary!

My setup through most of Act 2 was: Eighth being tanky and providing some support spells and debuffs when needed, Hero to be the all-rounder and particularly to take out groups of enemies with his giga abilities, Erik to absolutely annihilate bosses with his 6x skills (he could take out bosses in one or two rotations), and Serena to buff and debuff and cast spells when needed. I'd swap Erik for Jade when I needed more consistent damage, for Sylvando when I needed more support, and Rab when I needed more magic.

I think I'm gonna fall off Act 3. I may return later, but right now I don't feel motivated. Particularly, the fact that a lot of new "bosses" in areas I've returned to are just super tough versions of regular enemies, which are tedious to fight because they don't really have the tactical depth of a true boss, is a bummer. They're just really tough and do tons of damage.

Thanks this is all really helpful. Will see if I can try some of these strategies out next time I play. Appreciate it.
 

SpaceBridge

Member
Oct 31, 2017
2,754
Hey all; so I'm about 20 hours so into the game. Amazing expansive experience. But I'm really curious at where I am in the game because I keep reading how it takes over 100 hours to beat but I feel like I've explored and seen so many places.
Spoilering below

Location; phnom nonh
It's my first time here. How far along am I?
 

NabiscoFelt

One Winged Slayer
Member
Aug 15, 2019
7,667
Hey all; so I'm about 20 hours so into the game. Amazing expansive experience. But I'm really curious at where I am in the game because I keep reading how it takes over 100 hours to beat but I feel like I've explored and seen so many places.
Spoilering below

Location; phnom nonh
It's my first time here. How far along am I?
So here's the thing, and spoilers obviously
You explore most of the world in the first act, and the second (and third, which is technically post game) acts take you back to old locations for the most part. One of my main problems with this game, honestly, is that most of the exploration is done fairly early on. There's still new dungeons and stuff in the later acts but not really any new areas
In conclusion, and also non-Spoilery, you're about 35% of the way through the main game by my very rough estimation.
 

SpaceBridge

Member
Oct 31, 2017
2,754
So here's the thing, and spoilers obviously
You explore most of the world in the first act, and the second (and third, which is technically post game) acts take you back to old locations for the most part. One of my main problems with this game, honestly, is that most of the exploration is done fairly early on. There's still new dungeons and stuff in the later acts but not really any new areas
In conclusion, and also non-Spoilery, you're about 35% of the way through the main game by my very rough estimation.

Thank you. I had a feeling there's going to be back tracking in the game. What a shame. I'm not a fan when developers pad out their games with back tracking.

That being said I have a suspicion why this backtracking might work:
time travel
 

SlickVic

Member
Oct 27, 2017
5,002
USA
Finally beat (towards end of Act 2) Indignus. Yeah, much easier fight using stacked Kabuff and Blunt, and Sap. Fight started off poorly with the boss killing the Hero in the very first turn (was thinking 'great here we go again') but got a bit lucky that I was able to revive/heal him up and get blunt and kabuff up before the boss could do serious damage again.

Still felt a bit too luck based for my liking (especially relying on those Blunts to connect seemed to make the biggest difference for me), but I'll take it. Definitely need to get that skill that allows Serena to occasionally double cast.
 

Piston

Member
Oct 25, 2017
11,206
This game is definitely capturing the essence of the series that I really loved in V and VIII. I'm about to revisit Octagonia, just finished with the Dundrasil flashback at just over 30 hours in.

The game starts out a wee bit slow in my opinion and has only really shone in all facets since Yggdrasil (I'm guessing after that is considered Act II?). Sylv's Soldiers of Smile may be one of my favorite sequences I've had in the whole series (both instances) and I have enjoyed almost every sequence running around with the individual characters and getting more backstory.

The Restless Knight is the first boss in the game to give me any trouble really. I didn't die to him but it was touch-and-go a few times with him putting my whole party to sleep and the repeated curses. I walked in without expecting a fight so fast so my MP wasn't topped off and I didn't have items distributed out well.

I think I probably should have put on Draconian Mode but I'm kind of fine this way... it means I haven't had to grind and when I'm in the field I pretty much just fight every other monster I run by (or if I see a new type I will typically fight it to get an entry in my log).

Edit: Oh, let me know if I need to spoiler anything in here. Not sure what the policy is, there isn't one in the OP.
 

JCLShay

Member
Apr 4, 2020
310
Just beat the post-game. Holy crap, are all the Dragon Quests like this? Amazing game! Got some serious Chrono Trigger vibes.
 

SlickVic

Member
Oct 27, 2017
5,002
USA
Was kind of funny how much easier the Jasper Unbound fight was the second time I did it (end of Act 2). First time I fought him and he summoned help at the very beginning, so I found it difficult to keep up with taking damage from both of them. The second time through it's like he forgot he could do that, and I all I had to do was keep debuffing him and wound up beating him pretty easily. He finally summoned an add at the very end, but the guy was 1 Solar Flair away from being defeated at that point so it didn't matter.
Funny how you can get randomly lucky in battles like that.

Now onto the final boss of Act 2.
 

JCLShay

Member
Apr 4, 2020
310
HOLD. THE. PHONE. I played this on the PC in a sweet 144 FPS glory. Didn't realize the Switch version had SO MUCH bonus stuff!

Is it worth trekking through the whole game again for all the new content??
 

SlickVic

Member
Oct 27, 2017
5,002
USA
Beat the final boss of Act 2 today after struggling with it for a few hours. I went from barely using Erik for most of Act 2 to him becoming the MVP lol. Divide+Cobra Strike then Divide+Victimizer with Oomphle (and Sap on the rare occurrences it connected) was just too good.

Definitely found the first phase way harder than the second phase (and thank god they heal your whole party in between). Boss seems to do so much damage in Act 1 and keeps buffing his defense (and sap doesn't connect enough to mitigate it) and it became frustrating losing party members sometimes even with 2 stacks of magic barrier and kabuff up. Somehow powered through it with Erik providing most of the DPS, though my team still almost died before the Phase 2 transition. But once they healed up everyone for phase 2, definitely felt like getting a second wind back.
 

Piston

Member
Oct 25, 2017
11,206
Just beat the game, took me 43:49 according to the playthrough timer.

I definitely enjoyed most of it. The last 10% of the game is mostly super expected besides
Veronica actually dying
The bosses in the last area all felt pretty easy, I had my part setup well enough there that I don't think I even had someone accidentally die in a fight.

A few notes:

- The complaints about the battle music are warranted, crazy how they basically only have that one song the whole game and they use it multiple times during cutscenes.
- Probably my favorite cast of characters in a Dragon Quest.
- I'm not normally one to complain about this but the Luminary being silent was really offputting as they often try to make him an active participant in stuff where he is supposedly saying something but there is no text or speech. He doesn't even make a freakin noise.
- It felt just about the right length in terms of content. Really not sure how some people are getting 100+ hours out of the main story unless they are doing a 100% side quest run. I did 25/73 side quests, fought ~350/450 monsters, and saw over half the items in the game according to the info tab so it wasn't like I was finding the fastest way through.
- I... really enjoyed forging stuff. That minigame was fun.
 

toythatkills

Member
Oct 26, 2017
1,837
London, UK
I'm not normally one to complain about this but the Luminary being silent was really offputting as they often try to make him an- It felt just about the right length in terms of content. Really not sure how some people are getting 100+ hours out of the main story unless they are doing a 100% side quest run. I did 25/73 side quests, fought ~350/450 monsters, and saw over half the items in the game according to the info tab so it wasn't like I was finding the fastest way through.

You're only two-thirds through the game but yeah, if you skip half the content you'll definitely finish it quicker than most people
 

Piston

Member
Oct 25, 2017
11,206
You're only two-thirds through the game but yeah, if you skip half the content you'll definitely finish it quicker than most people
If you hit the credits, you have finished the game. Everything after is post-game. I didn't skip 2/3rds of the game either.

According to How Long To Beat, the average Main Story w/ no Extras playthrough (which I take as few to no side quests completed and no post-game) is ~57 hours.
 

SlickVic

Member
Oct 27, 2017
5,002
USA
Finally beat all the bosses as part of the rebuilding Cobblestone quest in Act 3. My team was level 48-50 (just on normal difficulty) so not sure if I was a tad underleveled for that part, but now that I have access to buying Pep Pops, think I may just go ahead and grind everyone up to 99 before continuing with the rest of the story. Usually not a big fan of grinding in RPG's, but the Hallelujah + Electrolight method seems relatively quick, and it'll be nice to feel my party is actually overpowered for a change lol, especially heading into this last stretch of the story.
 

SpaceBridge

Member
Oct 31, 2017
2,754
Okay so what just happened?

Got to the World Tree, Morgadon shows up, destroys the world tree, the world and now I'm play as Sylv in Gondollia. Where am in the game?

please don't click it unless you finished are post credits. I haven't seen the credits but I'm lost as to where I am in the story. I'm 30 hours in. Was not expecting the events to go the way they did.
 

SlickVic

Member
Oct 27, 2017
5,002
USA
Okay so what just happened?

Got to the World Tree, Morgadon shows up, destroys the world tree, the world and now I'm play as Sylv in Gondollia. Where am in the game?

please don't click it unless you finished are post credits. I haven't seen the credits but I'm lost as to where I am in the story. I'm 30 hours in. Was not expecting the events to go the way they did.

Sounds like you just started Act 2
 

bionic77

Member
Oct 25, 2017
30,900
I am only 3 hours into this game and man this is the best DQ game I have played since 3 and 4. It is also one of the most charming games I have ever played. Everything about this game is just comfort food for anyone used to playing RPGs.

I can see a slight downgrade compared to the PS4 version, it is just slightly blurrier. But I personally got over it after 30 minutes and I have to say I can't imagine playing this game without that music.

Brilliant game and amazing that the definitive version is actually on the Switch.
 

SlickVic

Member
Oct 27, 2017
5,002
USA
- It felt just about the right length in terms of content. Really not sure how some people are getting 100+ hours out of the main story unless they are doing a 100% side quest run. I did 25/73 side quests, fought ~350/450 monsters, and saw over half the items in the game according to the info tab so it wasn't like I was finding the fastest way through.

While Act 3 is considered the Post-game after the credits rolls, there actually is a sizeable amount of story content in this section, essentially continuing the story from the end of Act 2. I imagine most of the 100+ hour playthroughs are people getting to the end of Act 3 and probably doing the majority of side quests along the way.

It's interesting since if I didn't read anything about the game going in, I probably would have stopped after the credits rolled, assuming I hit the end of the game's story. But there is a decent amount of plot left to uncover after that point (and I still haven't hit the end of Act 3 yet).
 

SlickVic

Member
Oct 27, 2017
5,002
USA
Wow, finally finished up the game tonight after 85 hours played. When I first started this up a few months ago I honestly wasn't really sure I was going to finish it. It's always challenging for me to commit the time to play longer games (even though I wind up going through at least a few 'long games' a year) but beyond that, I wasn't sure if the game was for me. The last DQ game I played was VIII ~14 years ago, and I fell off that one pretty hard after about 20 hours or so.

I'm glad they had a demo for this on the eShop, as the game just clicked for me pretty early on. I think I really just like the way the story is presented and paced, especially in the first act. The story is split into smaller story arcs, almost like multi-episode story arcs in a season of a TV show (kind of feels like each Act could be its own 'season' of a show as it were). I liked how the story kept moving forward with something new to discover in each new town explored, along with the large cast of characters to meet along the way. It almost felt a bit sad to see it all end once I was approaching the final boss (though I will say the retread of the same bosses from before but stronger and the final trials basically reusing dungeons/areas from earlier in the game did feel a tad disappointing in Act 3, though I still enjoyed the ending).

I'm really glad I got to experience the journey, and it's a great feeling to really enjoy a game that I wasn't quite sure I would like going into it. Really looking forward to DQXII, whenever that comes out.
 

Alexhex

Member
Oct 27, 2017
2,881
Canada
Kinda a longshot but does anyone have tips of how to run with sylvando once you get into the postgame? His ability to do damage died somewhere in act 2 and I'm at the point where, in getting to act 3, his healing has kind of fallen off too

I thought his chivalry tree would save him and maybe I don't know how to use it buuut all of it seems pretty underwhelming too? Finer of justice pulls pretty average numbers but what's worse is it seems to be flat damage--sort of a death knell for actual utility. I was excited about whipping boy and the associated passives but idk they seem too dependent on predicting what the enemy is thinking, which there is no way to do. Is there a good way to game this with the character line-up somehow?

Like I know there's ladies first and yeah you can easily let jade decimate everything herself, but I just want my boy to be good on his own terms
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,540
- It felt just about the right length in terms of content. Really not sure how some people are getting 100+ hours out of the main story unless they are doing a 100% side quest run. I did 25/73 side quests, fought ~350/450 monsters, and saw over half the items in the game according to the info tab so it wasn't like I was finding the fastest way through.

Because after you "beat" the game, there's an entire 3rd act with a lot of story & gameplay left to play. Also, if you play with a lot of draconian modifiers on, that ups the difficulty and most likely the amount of time it takes you.