I'm in Act 2 right now, maybe 40 hours in or so on the Switch version of the game.
I just cannot agree, and I really wish I was seeing what made it the game everyone is saying it is. It fails on three of the biggest aspect to play a JRPG for me.
1. The dungeons are absolutely nothing, besides for the royal library, every other area in the game was a straightforward area where you just walk through tunnels until you get to the boss.
2. The story, at least so far, is extremely generic. I know that is basically Dragon Quests calling, it's like calling Seinfeld tropey. Dragon Quest is the herald and king of being the prototypical JRPG adventure. I know some people love that and find it comfy, but for me it's just not enough to keep me enticed.
3. The combat is extremely uninspired and very basic turn based RPG mechanics with very little extra draw to it. Also the game has become dreadfully easy with zero grinding to the point where I'm able to actually just auto battle even boss fights and be fine now. I get that I could turn off auto battle and mitigate some of this issue, but I don't feel like there's enough compelling strategic maneuvers that I can pull off that it's worth me doing it manually.
Maybe all of this gets resolved in Act 3 and Post Game, but so far it's felt like someone spit shined and polished a rote JRPG with nothing noteworthy to the point of seeming like it has enough flair to be something special, but it doesn't actually have any meat behind it's money.