Because the scope of each game is different, I think. DQ I is pretty short, DQ II is a bit longer, and DQ III is basically as long as I+II and maybe longer.
Do you guys think there's a chance of them fixing the graphics if we complain loud enough? It kinda worked for Chrono Trigger, so might as well try.
I know beggars can't be choosers, but I also don't want to support shoddy ports like this even if I'm very interested in those games.
i don't think they'd care. they might do something if the japanese fans overwhelmingly hate it and complain, but i don't think that'll happen.Do you guys think there's a chance of them fixing the graphics if we complain loud enough? It kinda worked for Chrono Trigger, so might as well try.
I know beggars can't be choosers, but I also don't want to support shoddy ports like this even if I'm very interested in those games.
I originally played all three of these games on GBC and I wished they could find a way to remake or re-release those versions because they were great.
I don't think these games look as bad as people in the thread are saying but that's just me. Are there any gameplays vids out?
Ah, yes that would have been nice.I meant a physical release over here. Been debating importing it, but I'm not 100% committed.
The thing that kills me is it actually takes extra effort to fuck these up this bad. Just porting the mobile versions would've been fine.
Do you guys think there's a chance of them fixing the graphics if we complain loud enough? It kinda worked for Chrono Trigger, so might as well try.
I know beggars can't be choosers, but I also don't want to support shoddy ports like this even if I'm very interested in those games.
I like the drawn enemy portraits tbh. Toriyama's art is a big selling point of Dragon Quest and it was always kind of limited by the pixel art at the time. The sprites look fine and in III they look pretty good to me. What bothers me more than anything is actually the font being so basic. They could have picked something better for that.
For the price I'd say these are pretty solid versions if you only have modern consoles.
Argh! I don't understand why they don't just release rom versions of the originals? What's wrong with pixelated fonts? If you're playing something like Dragon Quest 1 it's probably for some kind of historical or nostalgia reason, right? Why wouldn't you want to play it as it was released?
If you're going to remaster it, at least make it look better than the original :S These weird filtered versions and odd high-resolution fonts look disgusting!
I believe the SNES version of 3 has the added dungeon and boss which the mobile and Switch version are based onI think the aesthetic is much nicer on the GBC compared to these Switch ports, and 3 has added content (Dungeon and boss).
If you want a cheaper option thats on modern platforms then I guess the Switch is your only option atm.
I know the monster sprites are using the original concept art, but:The QOL is still crap in the original versions, and they've also been widely available in Japan for years. Longtime fans that want those versions have no problem getting them.
The only thing filtered here is the map tiles, but even that is fairly light. The new map sprites are just much higher resolution that are more detailed and wildly closer to the concept art. I think the big issue is that they clash with the map tiles which are a totally different resolution, but updating the map is a load of work that has resulted in a bunch of notable tiling problems, which was the big complaint about the FF5 ports. Monster sprites are just using the original concept art, without pixelation. If resolutions were high enough back in the day, this is pretty much exactly what they would have looked like.
People hating on readable fonts is why we get issues like Three Houses font problems. Fonts become overused because they are widely agreed upon standards that work well in most circumstances.
Honestly, I sort of agree about it seeming less bad now. The coloring does most definitely feel off, though.Hmm... Yeah, you're right, it IS the Toriyama concept art. Maybe it's just the coloring job that's bad?
Seeing that actually kinda makes it better for me in a way.
Yeah the new 'sprites' have this weird shading that is very un-toriyama like in how he would go about it. I gotta imagine the newer additions are because of some weird licensing thing right? Why put in the 'effort' otherwise?
Honestly, I sort of agree about it seeming less bad now. The coloring does most definitely feel off, though.
Doesn't change the overworld sprites, but I think I am growing a tolerance for them after seeing so many screenshots... lmao
Bad news for Dragon Quest I, II and III. They are all mobile ports and the screen stutters
Check around 3:10 mark
Though, that reminds me, if you think that's bad, here's how ti is on the MSX version back in the day:
Same boat. Why I hope IV-VI get brought over to Switch to eventually.In for III. I have the iOS version, but really dislike playing long games on my phone
Welp, so for on the initial single screen before going up the mountain the player sprite shudders while moving.
This is wrong, backgrounds are in same style as the enemiesThe art changes from mobile to ps4/switch are sooo bizarre to me.
On mobile the art style was cohesive, everything was using 16-bit era sprites still, the characters, backgrounds, battle backgrounds and enemy sprites. All except for the font/menus which is fine I think.
This one ups the character sprites to a higher pixel density like a 32-bit era game, still has 16 bit sprites for backgrounds but specifically only the battle backgrounds now have a gross smear filter and then the weirdest thing, they used hyper clean HD art for all the enemies to stand in front of the blurry mess battle backgrounds...
The FF5/FF6 mobile teams must've been in charge of these conversions, it seems in line with the bizarreness in those ports.
oh
Is this background not just the same as the mobile port but with a smear filter applied? Looks like it to me.
AFAIK if there's ever anything on the ground you just press ADid they get rid of the search function in the first dragons quest?
This makes me wonder why Link's Awakening and BotW are both the same price then :PBecause the scope of each game is different, I think. DQ I is pretty short, DQ II is a bit longer, and DQ III is basically as long as I+II and maybe longer.
Seems the trilogy has a really choppy framerate. This is even worse than the new "art"-work to me. Hard Pass.
Basically, it's a mix-matched frame rate from what I can tell and this seemed to have originated from the PS4 and 3DS port back when Dragon Quest XI came out in Japan. Looks like the sprites update at 60, but the backgrounds update at 30. At least just ball-parking it from eye.
The bigger question is did the mobile versions actually have this issue and no one noticed it till now?
EDIT:
Did a quick search and found a video of Dragon Quest III on iOS. Looks like it may have had the same issue, provided I'm seeing this correctly. Background movement definitely doesn't look smooth:
If that's the case, how the heck did this not get noticed after so long...