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Azzanadra

Member
Oct 25, 2017
3,806
Canada
I feel exactly the opposite, I love that BioWare does this.

The majority of DLC released by companies are inconsequential and often pointless, just extra bullshit you can play in. BioWare actually makes their DLC matter, as it should.

Well its possible to have big, meaty expansions that don't feel like "the true ending" like it did with Inquistion- The Witcher 3 for exaple had two meaty expansions that introduced new stories that still felt consequential yet didn't feel like important details were cut and sold as DLC.
 

Breqesk

Member
Oct 28, 2017
5,230
Maevaris would be great! And since we're going to Tevinter, the odds are pretty good.

I really need to catch up on the comics...

Holy cow! I had no idea Ali Hillis voiced her. Everyone loves Scout Harding and I'm sure Bioware is well aware and they will better do the right thing...

I know she's so good! I realise it's, like, the most played out request of all when it comes to BioWare games, but I really hope she's a romance option, whether we're playing as the Inquisitor again or not. (Personally, I'm kinda leaning towards wanting a new protagonist again--I just never really bonded with my Inquisitor like I did my Warden or my Hawke. Something to do with the dialogue system/the way most of the lines were - deliberately - read super-flat, I think. But, then again, there is obviously a lot of drama to mine in the pre-existing connection to Solas... Ugh, I dunno! If we do end up playing as the Inquisitor again, I'd at least want an overhauled dialogue system more in-line with DA2's.)

Well its possible to have big, meaty expansions that don't feel like "the true ending" like it did with Inquistion- The Witcher 3 for exaple had two meaty expansions that introduced new stories that still felt consequential yet didn't feel like important details were cut and sold as DLC.

Yeah this is kinda where I'm at. I like a good substantial DLC with stakes, but Trespasser definitely should've been part of the base-game--Inquisition ends on such a wet fart without it. Like, I didn't play Inquisition until all the DLC was already out, so I got to jump right into Trespasser, and I'm so glad that I did; I don't think I'd like the game nearly as much, otherwise.
 

KushalaDaora

Member
Oct 27, 2017
7,838
Anyone have any characters they want to get a Merrill-style upgrade from minor supporting role to full party member in DA4?

Or, to put it another way, where the fuck's Scout Harding at, BioWare?!



(I was genuinely surprised to learn that Ali Hillis voiced her--she's got a lot of range.)


When I first meet her, I thought Scout Harding was a human and she was shorter than the Inquisitor because she stands on lower elevation.

I only realized she was a dwarf in the third (or fourth?) zone and I feel so dumb lol.
 
Mar 9, 2018
3,766
Seeing that picture of Fenris, I kind of want him to show up again... as a slave under Danarius because fuck Fenris. Even after all these years, I still don't feel bad for him. That guy couldn't stop whining and whining about mages in DAII. His character might have been a bit different if I played as Mage!Hawke, but he could not stop annoying me.
6tq7.gif
 

Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
Hawke. Because...
...of exactly this. I am a complete sucker for bittersweetness and melancholy and great sacrifices for victory. Hawke is tragic as heck and I couldn't bring myself to kill Alistair or even Stroud because of it. (In fact, I don't think I could ever kill Stroud on files in which he appears for me, because that's just such an anticlimax. Stroud is just. Nobody cares. lol)
I can't do this haha! Stroud was no one to me so it's easier to sacrifice him. Every time.

Hawke deserves to be happy for once, and sacrificing them was just too much after everything else for me.

And it's been a bit since I've played Trespasser, but I feel like I remember Solas mentioning that it would only delay things by removing her hand. There really were a lot of different outcomes for what happens to the Inquisition there, so it'll be pretty interesting to see how the Inquisitor is able to move or interact with Solas if at all.
Yeah I can't off Hawke either... She deserves some off time with Isabela after what they went through in 2.
Inquisitor could build a relationship with Solas, platonic or not. It feels right if they can confront him.


HAVE MY GAY BULL ROMANCE CHOICE IN DAI IINFLUENCE THE DIALOGUE

I know it cant go the lengths DAI did with using choices from the first two since theyre not all on one platform but like.... just give a multiple choice essay on choices chosen in DAI atleast, damn
If anything it'll be an off hand remark just like in previous games, unfortunately. Too many choices to account for.
 
Mar 9, 2018
3,766
It's the website where you input all your actions of past Dragon Age games. It linked up with Inquisition so your game is affected by your past choices.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,273
Midgar, With Love
Yeah this is kinda where I'm at. I like a good substantial DLC with stakes, but Trespasser definitely should've been part of the base-game--Inquisition ends on such a wet fart without it. Like, I didn't play Inquisition until all the DLC was already out, so I got to jump right into Trespasser, and I'm so glad that I did; I don't think I'd like the game nearly as much, otherwise.

I rated the game an 8 or so at launch because I loved most of it but its original endgame was so weak. When I replayed it with the DLCs it was suddenly damn near a 10. Trespasser is so good that I have to agree it should have been the original final chapter.
 

Dandy

Member
Oct 25, 2017
4,459
I always want to sacrifice Hawke because it's perfect really, but I can't do that to Varric.
 

BossAttack

Member
Oct 27, 2017
42,978
Well its possible to have big, meaty expansions that don't feel like "the true ending" like it did with Inquistion- The Witcher 3 for exaple had two meaty expansions that introduced new stories that still felt consequential yet didn't feel like important details were cut and sold as DLC.

Blood and Wine is effectively the ending to The Witcher 3, yet people don't complain.

Inquisition's base ending is fine, Trespasser merely sets up DA4. As I said, I prefer actually consequential post-game DLC which sets up the next entry than superfluous fluff.
 

Breqesk

Member
Oct 28, 2017
5,230
Blood and Wine is effectively the ending to The Witcher 3, yet people don't complain.

Inquisition's base ending is fine, Trespasser merely sets up DA4. As I said, I prefer actually consequential post-game DLC which sets up the next entry than superfluous fluff.
I think the fundamental disagreement here is over the quality of base-Inquisition's ending, then. As I said, I thought it fell really flat, and if I hadn't been able to jump right into Trespasser... I mean, I'd probably have come away from that game without much interest in going back for the DLC at all. Without Trespasser's exploration of Solas' character, you finish Inquisition thinking the main villain was the - utterly forgettable - Corypheus, rather than, well, Solas--who, I'd argue, is the best villain BioWare's ever written. Additionally, the revelations regarding elven mythology and the nature of the Fade that the base game sets up aren't paid off. All in all, it's a bland, dull ending.

By contrast, I thought The Witcher 3 base game wrapped up in a really satisfying way--I was genuinely in tears for quite a bit of that ending:

I got The Witcheress, and I was flat out bawling by the time the scene where Geralt gives Ciri her silver sword came around.

As such, the elements of Blood and Wine that serve as an epilogue to The Witcher 3 as a whole - I'd actually argue that the bulk of Blood and Wine's main plot is more of a side-story - felt like a fantastic bonus, rather than something the base game suffered from omitting.

I love big, substantial chunks of DLC, but they shouldn't come at the expense of a base game that tells a story with a compelling beginning, middle and end. Which, I would argue, base-Inquisition does not.
 
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BossAttack

Member
Oct 27, 2017
42,978
I think the fundamental disagreement here is over the quality of base-Inquisition's ending, then. As I said, I thought it fell really flat, and if I hadn't been able to jump right into Trespasser... I mean, I'd probably have come away from that game without much interest in going back for the DLC at all. Without Trespasser's exploration of Solas' character, you finish Inquisition thinking the main villain was the - utterly forgettable - Corypheus, rather than, well, Solas--who, I'd argue, is the best villain BioWare's ever written. Additionally, the revelations regarding elven mythology and the nature of the Fade that the base game sets up aren't paid off. All in all, it's a bland, dull ending.

By contrast, I thought The Witcher 3 base game wrapped up in a really satisfying way--I was genuinely in tears for quite a bit of that ending:

I got The Witcheress, and I was flat out bawling by the time the scene where Geralt gives Ciri her silver sword came around.

As such, the elements of Blood and Wine that serve as an epilogue to The Witcher 3 as a whole - I'd actually argue that the bulk of Blood and Wine's main plot is more of a side-story - felt like a fantastic bonus, rather than something the base game suffered from omitting.

I love big, substantial chunks of DLC, but they shouldn't come at the expense of a base game that tells a story with a compelling beginning, middle and end. Which, I would argue, base-Inquisition does not.

See, I played DAI on release and thought it ended fine. Then again, maybe that's because DA2's ending was so sour. DAI ends completely, Solas leaves camp and you are treated to ending slides ala Origins regaling you of the not to distant future fate of some of your companions and individuals you've interacted with. Then, at the very end, the base game reveals that Solas is in fact the Dread Wolf who was repsonsible for the events of the entire game in the first place. Thus, you can't say Trespasser is where this is revealed, it merely expands on this concept.

The base game's ending was fine to me, Trespasser was just icing on the cake.
 

Sayers

Member
Oct 28, 2017
606
Man, the ending where Hawke sacrifices herself is a really good one but I just can't do that to her. Hawke might be my favorite of the three protagonists because of the trials she endures. I seem to remember that there was some talk in the earliest concept stages of DAI that Hawke was going to be the Inquisitor but that was scrapped after the reception to II. Sometimes I wonder how that would have turned out.

Base DAI's ending was pretty clearly a direct response to Mass Effect 3. It checks every box that fans complained was missing in ME3.
 

Enduin

You look 40
Member
Oct 25, 2017
11,470
New York
I wonder if we'll ever actually see the Warden again. They've talked about it a bunch and how difficult it would be, but I hope they find a way. Honestly the easiest possible solution would just be to have us play them again. I would be willing to bet most people who are maintaining saves across three games did not sacrifice their Warden, and even if they did there's still technically canonically the Warden-Commander from Awakening as a replacement to carry on their legacy. Hawke was one thing in DAI to recreate, but the Warden is a lot harder, especially since they had no VA, which adds an even greater burden to represent.

The only real issue/drawback with that approach is the fact that players wouldn't be able to choose a Qunari character this time as the Warden was either a human, elf or dwarf. But I think it would be a worthwhile exchange in order to kind of wrap up this particular saga in the series that began with DAO.
 

BossAttack

Member
Oct 27, 2017
42,978
I wonder if we'll ever actually see the Warden again. They've talked about it a bunch and how difficult it would be, but I hope they find a way. Honestly the easiest possible solution would just be to have us play them again. I would be willing to bet most people who are maintaining saves across three games did not sacrifice their Warden, and even if they did there's still technically canonically the Warden-Commander from Awakening as a replacement to carry on their legacy. Hawke was one thing in DAI to recreate, but the Warden is a lot harder, especially since they had no VA, which adds an even greater burden to represent.

The only real issue/drawback with that approach is the fact that players wouldn't be able to choose a Qunari character this time as the Warden was either a human, elf or dwarf. But I think it would be a worthwhile exchange in order to kind of wrap up this particular saga in the series that began with DAO.

I HIGHLY doubt it, at best we'll hear of his/her death or that they disappeared somewhere. Back when Mike Laidlaw was still Creative Director he laid out pretty clearly why The Warden would be hard to have come back as you mentioned. I think there is a super small possibility we could actually see them in a small cameo, but next to zero possibility we'd ever play as them again. Shit, we're most likely never going to play as the Inquisitor again either.
 

Breqesk

Member
Oct 28, 2017
5,230
See, I played DAI on release and thought it ended fine. Then again, maybe that's because DA2's ending was so sour. DAI ends completely, Solas leaves camp and you are treated to ending slides ala Origins regaling you of the not to distant future fate of some of your companions and individuals you've interacted with. Then, at the very end, the base game reveals that Solas is in fact the Dread Wolf who was repsonsible for the events of the entire game in the first place. Thus, you can't say Trespasser is where this is revealed, it merely expands on this concept.

The base game's ending was fine to me, Trespasser was just icing on the cake.
Honestly, I think I preferred DA2's ending to base-Inquisition's. Both were flawed, but I found DA2's less bland, even if it was clearly another victim of the game's rushed development. But then, I like DA2 as a whole more than most.

As for the Solas twist, my issue is that the base game leaves you with, well, just that--a twist, with no explanation, expansion or development. It feels incomplete and unsatisfying--an issue that Trespasser completely resolves, while still leaving you really wanting a continuation of that story. With the added developments of Trespasser, Inquisition feels like the story of Solas, the Dread Wolf, who used his pawn, Corpypheus, to deceive the Inquisitor--Corypheus' failures as a compelling villain, placed in that context, are far less of an issue, as they - if anything - actually contribute to the sense that this really was Solas' story. Without Trespasser, on the other hand, it's more just, 'huh?'

Or, at least, that's how it all felt for me.

--

As for the Warden, I'm fairly positive they're not coming back for all the reasons mentioned--it'd be far, far more trouble than it's worth. And, honestly, I don't really want to see my Warden again, at least if she has to be voice acted--I already know there's no way they'd actually be able to capture the character as I roleplayed her, just 'cause the nature of DA: O's dialogue system gives you so much more latitude than - even a very good, like DA2's - voice acted dialogue wheel can.
 

Kalentan

Member
Oct 25, 2017
44,656
As for the Warden, I'm fairly positive they're not coming back for all the reasons mentioned--it'd be far, far more trouble than it's worth. And, honestly, I don't really want to see my Warden again, at least if she has to be voice acted--I already know there's no way they'd actually be able to capture the character as I roleplayed her, just 'cause the nature of DA: O's dialogue system gives you so much more latitude than - even a very good, like DA2's - voice acted dialogue wheel can.

I would like to the see my Warden again tho. :(
 

Dandy

Member
Oct 25, 2017
4,459
It will be interesting to see if they go with playable non-human races again. I felt the option never really fit into Inquisition, personally... but I also only played DAI through once, and it was as a human. I also play humans most of the time so...

I'm fine with the Warden never showing up again. I love her, but she's done. I get how some people feel differently, and I kinda think they have to have a conclusion at some point because they've avoided it for 2 games, but it's cool if they don't.
 

rras1994

Member
Nov 4, 2017
5,742
It will be interesting to see if they go with playable non-human races again. I felt the option never really fit into Inquisition, personally... but I also only played DAI through once, and it was as a human. I also play humans most of the time so...

I'm fine with the Warden never showing up again. I love her, but she's done. I get how some people feel differently, and I kinda think they have to have a conclusion at some point because they've avoided it for 2 games, but it's cool if they don't.
Really? I felt like playing as an elf was the best way to play Inquisition tbh.
 

GRIMREEFZ

Member
Oct 27, 2017
96
MPLS
on the most recent waypoint radio they had a discussion about DAI and spoiled it all and it made me REALLY want to go back and finish it. I hope the new one comes out soon.
 

CrichtonKicks

Member
Oct 25, 2017
11,209
I'm kind of itching to replay Inquisition, did the ever fix the banter bug?

Not sure if it was officially patched but there if you are on a PC there is a mod that forces banter to play every 15 minutes or so.

Inquisition with all of the DLC is a great replay. Not just because Trespasser, JoH, and Descent are great but the Trials added to the game with Trespasser are really cool. You can slow leveling (if you are completionist like me), add more challenging enemies, and make it much, much harder to gain companion approval (so it isn't a gimme that everyone will adore you).

If you mod you can also get a conversational camera zoom that really helps out all of those non-cinematic camera conversations.
 

jph139

One Winged Slayer
Member
Oct 25, 2017
14,378
I'd honestly hate to have my Warden back - I played him as a huge douchebag and no voiced dialogue could ever capture his pure amoral self-interest.

Fingers crossed I can hang out with Loghain again though.
 

rras1994

Member
Nov 4, 2017
5,742
I'd honestly hate to have my Warden back - I played him as a huge douchebag and no voiced dialogue could ever capture his pure amoral self-interest.

Fingers crossed I can hang out with Loghain again though.
Wait, you sacrificed HAWKE??!!! How could you destroy Varric like that??? SO cold.
 

jph139

One Winged Slayer
Member
Oct 25, 2017
14,378
Wait, you sacrificed HAWKE??!!! How could you destroy Varric like that??? SO cold.

It was actually a tough choice but honestly - I screwed up remaking my Hawke and the face just looked way too off. So I had to make the call.

Depressed Varric was rougher than I expected. When he mentioned he had to go write a letter to Merrill afterwards... oof.
 

Sou Da

Banned
Oct 25, 2017
16,738
As for the Warden, I'm fairly positive they're not coming back for all the reasons mentioned--it'd be far, far more trouble than it's worth. And, honestly, I don't really want to see my Warden again, at least if she has to be voice acted--I already know there's no way they'd actually be able to capture the character as I roleplayed her, just 'cause the nature of DA: O's dialogue system gives you so much more latitude than - even a very good, like DA2's - voice acted dialogue wheel can.
I would like to the see my Warden again tho. :(
Me too. I love my Warden so much. She became the damn queen of Ferelden, she earned that shot.
Aside from all of the variables that would prevent the viability of this, it's kind of bullshit that the warden is even still alive to begin with. Facing an archdemon is supposed to speed up the calling.
 

disparate

Banned
Oct 25, 2017
7,904
Aside from all of the variables that would prevent the viability of this, it's kind of bullshit that the warden is even still alive to begin with. Facing an archdemon is supposed to speed up the calling.
Thank you. I like my Warden but they should be dead by now, part of what made them so compelling was their sacrifice as a Warden in the first place.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I played my Warden like the archetypal shining hero, who sacrificed himself to save the world (mostly because I was still playing my RPGs in goody-two-shoes mode). My other protagonists have been far more flawed and down-to-earth so it feels appropriate in my world-state that the Warden remains as some infallible legendary figure no-one could aspire to.

Couldn't sacrifice Hawke though, he just wants out of this world-saving business. No way he's dying to save Warden Moustache.
 

Sou Da

Banned
Oct 25, 2017
16,738
Thank you. I like my Warden but they should be dead by now, part of what made them so compelling was their sacrifice as a Warden in the first place.
For the record I'm not saying that everyone should have chosen sacrifice but it's been like 12 years in canon since DAO, the Warden should be a ghoul by now
 

disparate

Banned
Oct 25, 2017
7,904
Sacrificing Hawke was easy, I value Wardens way more.

For the record I'm not saying that everyone should have chosen sacrifice but it's been like 12 years in canon since DAO, the Warden should be a ghoul by now
I meant sacrifice via shorter lifespan from the blight rather than sacrifice against the archdemon.
 

Breqesk

Member
Oct 28, 2017
5,230
For the record I'm not saying that everyone should have chosen sacrifice but it's been like 12 years in canon since DAO, the Warden should be a ghoul by now
As I've said, I don't really want my Warden back - just don't see how they could possibly capture the character as I played her - but, for what it's worth, they do mention in DA:I - if your Warden's still alive and romanced Leliana - that she's gone off on a journey to try and find some way of slowing/curing the Blight.
 
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Sou Da

Banned
Oct 25, 2017
16,738
As I've said, I don't really want my Warden back - just don't see how they could possibly capture the character as I played her - but, for what it's worth, they do mention in DA:I - if your Warden's still alive and romanced Leliana - that she's gone off on a journey to try and find some way of slowing/during the Blight.
ah, mine's was sacrificed.

I believe before DAI they said if they ever were to come back they'd have to be in your control and silent but after DAI they said they aren't going to show up again.
 

Breqesk

Member
Oct 28, 2017
5,230
ah, mine's was sacrificed.

I believe before DAI they said if they ever were to come back they'd have to be in your control and silent but after DAI they said they aren't going to show up again.
Yeah, since I can't see them ever going back to a silent protagonist in a mainline Dragon Age - if that DA Tactics thing ever actually comes to anything, it might happen there - I just don't see how they could ever make the Warden work again.

Shame we'll probably never see Hawke again, either. I love my Hawke.
 

Ivory Samoan

Banned
Oct 27, 2017
1,468
New Zealand
I rated the game an 8 or so at launch because I loved most of it but its original endgame was so weak. When I replayed it with the DLCs it was suddenly damn near a 10. Trespasser is so good that I have to agree it should have been the original final chapter.
This makes me wanna do a new playthrough..I own all the DLC, but finished the game before they came out, never to be touched again.

Any mods you would recommend?
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,273
Midgar, With Love
This makes me wanna do a new playthrough..I own all the DLC, but finished the game before they came out, never to be touched again.

Any mods you would recommend?

I'd love to help you out with modding, but I played on PS4, haha. I'm not even sure what's out there.

If there's a mod to improve hair, though, I'd recommend that in a heartbeat. Hair, especially blonde hair, looks pretty disastrous in this game. (Seriously, it looks like somebody covered scalps in mustard.)
 

Ketkat

Banned
Oct 25, 2017
4,727
This makes me wanna do a new playthrough..I own all the DLC, but finished the game before they came out, never to be touched again.

Any mods you would recommend?

I would really recommend the mods for Quicker Looting and No Waiting for the Wartable. Quicker Looting removes the animation where your character bends down to pick up stuff, so you can just grab plants as you run past without it slowing you down at all, and I'm really not a fan of the whole real time management of the Wartable, especially when the later ones can take multiple real life days. Those were the two big QoL change ones I went for, but there are lots of small things like new hairstyles and small stuff like banter being more frequent if you're interested in that too. You can find all of these on the nexus.
 

JMY86

Member
Oct 27, 2017
7,061
United States
This makes me wanna do a new playthrough..I own all the DLC, but finished the game before they came out, never to be touched again.

Any mods you would recommend?

The party banter mod for sure is a must have.

I'd love to help you out with modding, but I played on PS4, haha. I'm not even sure what's out there.

If there's a mod to improve hair, though, I'd recommend that in a heartbeat. Hair, especially blonde hair, looks pretty disastrous in this game. (Seriously, it looks like somebody covered scalps in mustard.)

Bioware has never been very good with hair honestly. Andromeda was definitely the best so far but they still have some work to do...
 

Enduin

You look 40
Member
Oct 25, 2017
11,470
New York
Coooool. Cause I watched some speculations vids on DA4 Youtube's amazing algorithm thought I would interested in videos complaining that DA4's new narrative director is a leftist SJW and the meltdown some people are having over his twitter profile and some of his responses to that. But don't worry none of these people are right wing, they just don't want anyone's "Agenda" or personal politics to ruin the game.
 
Oct 26, 2017
12,125
it'll involve werewolves, and the god of the werewolve sin dragon age. the deathwolf.

turns out. twist ending.

they are actually the good guys

killing the extra dimensional vampires
 

Disclaimer

Member
Oct 25, 2017
11,522
Coooool. Cause I watched some speculations vids on DA4 Youtube's amazing algorithm thought I would interested in videos complaining that DA4's new narrative director is a leftist SJW and the meltdown some people are having over his twitter profile and some of his responses to that. But don't worry none of these people are right wing, they just don't want anyone's "Agenda" or personal politics to ruin the game.

lmao.

How any of those idiots could miss that Dragon Age is and has always been particularly progressive, even amongst Bioware games, is beyond me.
 

gogosox82

Member
Oct 25, 2017
4,385
I mean given that the elves are explicitly said to be coded after various oppressed groups (Native Americans, Jews and Roma off the top of my head) the whole "everything is the elves' fault and they're oppressed now but it's okay because they deserve it for being assholes lol" thing is reeeeeeeeally skeevy.

I don't think its all the elves fault. Humans don't come off great in the exalted marches either. Seems like every race has done something pretty fucked up so I don't think anyone race "deserves" anything really.
 

Azzanadra

Member
Oct 25, 2017
3,806
Canada
Coooool. Cause I watched some speculations vids on DA4 Youtube's amazing algorithm thought I would interested in videos complaining that DA4's new narrative director is a leftist SJW and the meltdown some people are having over his twitter profile and some of his responses to that. But don't worry none of these people are right wing, they just don't want anyone's "Agenda" or personal politics to ruin the game.

Speaking of the new narrative director, what are some examples of his past work? Can we expect him to be better than Laidlaw? I could care less about his politics so long as he delivers, past Dragon Age games have been somewhat disappointing in this department- the Dragon Age games tend to have great characters, lore and individual plotlines, and while the overarching story has never been "bad", it always feels like there is something missing. DA:O, for all the praise I heap on it, did feel a tad generic but I excuse it on basis of it being the first. The second game, while having a good basis for its narrative, ultimately felt too disjointed. In Inquisition the problem was the antagonist, he never felt initiating or like a threat.

lmao.

How any of those idiots could miss that Dragon Age is and has always been particularly progressive, even amongst Bioware games, is beyond me.

There's no saving em. What I have seen of the new narrative director is that he has a decidedly... optimistic view of Dragon Age. As mentioned above I don't know what his work in the franchise has been, but he believes Dragon Age is about the power of friendship and seems to be doubling down on the more sanitized image of Dragon Age that came with Inquisition. I don't think we will be seeing a Dargon Age as dark as The Witcher like Origins was, but I would love to be proven wrong. Especially if we are going to Tevinter, Bioware really shouldn't hold back on stuff like slavery.
 
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rras1994

Member
Nov 4, 2017
5,742
Speaking of the new narrative director, what are some examples of his past work? Can we expect him to be better than Laidlaw? I could care less about his politics so long as he delivers, past Dragon Age games have been somewhat disappointing in this department- the Dragon Age games tend to have great characters, lore and individual plotlines, and while the overarching story has never been "bad", it always feels like there is something missing. DA:O, for all the praise I heap on it, did feel a tad generic but I excuse it on basis of it being the first. The second game, while having a good basis for its narrative, ultimately felt too disjointed. In Inquisition the problem was the antagonist, he never felt initiating or like a threat.
He has always been at BioWare, and helped make those games you just complained about? He started off on Sonic Chronicles: The Dark Brotherhood and DAO as a term tester, did a bit on ME2 and I think has been mostly Dragon Age since then. He's not "new" as in new to the company, it's a promotion. He was lead cinematic director for Trespasser and has cited that as the best example of what he's aiming for for the next game.