I'm not sure it will. This still occurs on PC running from a fast SSD. It's a limitation in the engine/approach.I wonder how 2016 doom will run on next gen with faster hard drives and more memory. Will the pop in disappear?
Their engine fits the purpose of theirs games. Licensing, maintaining, curating and a lot of things more aren't easy. To not talk that their engine might be good at some things(Things that they were actively looking to solve with IdTech) but not at others. Let's not forget the Frostbite drama, where a engine that triumphed at 1st person shooters became a disaster with others genres. Developing and maintaining an all purpose engine is hard.Why doesn't id license this shit out like Epic does? Surely they're leaving money on the table.
So don't sell it as an all-purpose then... I'd love to see indie shooters done in id Tech.Their engine fits the purpose of theirs games. Licensing, maintaining, curating and a lot of things more aren't easy. To not talk that their engine might be good at some things(Things that they were actively looking to solve with IdTech) but not at others. Let's not forget the Frostbite drama, where a engine that triumphed at 1st person shooters became a disaster with others genres. Developing and maintaining an all purpose engine is hard.
They are the FPS OGs, after all. Can't wait to see how they implement ray tracing.Thank you :)
id Tech is fudging incredible. Engine programmers have done an excellent job on all fronts.
Maintaining support and documentation for an engine to be used externally is a whole nother team worth of engineers. It's much easier to use your own tools internally than make them easy for anyone to use. Epic has put a TON of resources into Unreal for licencing purposes over the years and it shows.Why doesn't id license this shit out like Epic does? Surely they're leaving money on the table.
Maybe I'm off base here, but I feel like as complicated as all that is, creating and optimizing the underlying engine is probably still the more difficult and time consuming part. They've done that already.Maintaining support and documentation for an engine to be used externally is a whole nother team worth of engineers. It's much easier to use your own tools internally than make them easy for anyone to use. Epic has put a TON of resources into Unreal for licencing purposes over the years and it shows.
Maybe they don' want to spend time and effort having to set up a support team, having to spend time with they legal team formulating contracts specifics, looking at the ways they will license. It's not just a matter of releasing an .exe of IdTech Editor and call a day. In the end of the day, even if Id Software wants to do that, they still need Zenimax permission, and we already know their stance about the matter.So don't sell it as an all-purpose then... I'd love to see indie shooters done in id Tech.
They shipped the game, their engineers are free to work on whatever is next. Supporting an engine is constant, it's just not the type of thing the studio has experience doing.Maybe I'm off base here, but I feel like as complicated as all that is, creating and optimizing the underlying engine is probably still the more difficult and time consuming part. They've done that already.
I dunno. I'm just thinking of smaller scale indie/AA PC shooters. I feel like id Tech would be a huge boon to those.
If it's already 1800p/60, should scale to 2160p/120 fps I reckon.
They are the FPS OGs, after all. Can't wait to see how they implement ray tracing.
Ehh, art wise /anesthetics I prefer 2016 horror sci-fi vibe that was still trying to adhere to real world. And cramped dark levels with multiple light sources were really atmospheric. That's despite me not liking the game that muchThe people who say that Doom 2016 looks better is so strange to me. It is extremely obvious that this game looks better.
I think, artistically, DOOM 2016 is better. Particularly, the lighting is more dramatic. Eternal seems to have too much going on at times to my taste.The people who say that Doom 2016 looks better is so strange to me. It is extremely obvious that this game looks better.
The people who say that Doom 2016 looks better is so strange to me. It is extremely obvious that this game looks better.
I bought eternal but never played 2016 even though I have it. Played them both (much more 2016 as I want to finish it first). I agree it looks better for me because of the lightning. More realistic. But I didn't see much of eternal. Might change laterThe people who say that Doom 2016 looks better is so strange to me. It is extremely obvious that this game looks better.
Isn't that the point of dynamic res? Or are you saying dynamic resolution isn't even needed/kicking in to keep a target 60 fps?It is mental what the engine can do Vulkan wise.
2070 no super at 2880p@60fps. I have dyn res on, but seriously never noticed anything dropping ever.
And everything on ultra-nightmare settings to boot? GG iD, fucken GG.