They must've heard us, they're gonna fix the game ya'll!
I'm just gonna push it to see how far it will take me. surely I can play on medium settings with my 970 gpu on 720 resolution.
same lol
Lead engine programmer says is the game's more optimized than 2016 was so there's that at least
That....still doesn't explain why you would list a GPU more powerful than any console out right now, including the one that came out in 2017, is the minimum spec. Like what? I understand that that's inflated, but like, that's wayyyyyyyyyyyy inflated if so. It doesn't make sense. Like to the point of being useless.
If my girlfriend, who has an rx570, wants to run the game, I am still at a loss as to whether she'd be able to run it at 1080p60. This spec sheet does not do it's job. If it said 1080p60 for medium settings or something requires an rx580, then I'd know okay she probably can get it running really well on an rx570.
Correct, it doesn't make sense. But requirements lists are very frequently like this. Ignore this, wait for benches when the game comes out.
I don't like it because it's kind of scummy. So if someone with a 960 can't run the game because of some issue, even though it should run on a 960, this probably means they won't support it. I really don't like that at all. If they are going to support it...what is the point of doing this then?
I don't follow what you're saying. The game will run on all Nvid and AMD GPUs, it just might not perform great. It's not about being "supported" or "unsupported". Sometimes games run really great on cards below the min req, other times games run poorly at or above min req, but in neither case do companies ever have any kind of legal obligation to "support" or ensure that it runs great there. It's a guideline.
See my edit above regarding the 570.
Same here. I only have this thing for a few weeks and the game I upgraded for is already putting it to the test. I have a 2070 Super so I should be fine there, but a Ryzen 5 (not 7)... hopefully enough for high settings on 1080p, don't need 1440.My 2070 S will be fine, but my new PC already feels a bit dated now, lol
They are probably still streaming assets and textures, otherwise they would be wasting memory basically.If anything, it's probably because they don't use megatexturing now that the game has higher VRAM requirements (seemingly 4GB minimum).
id Tech 5/6 could scale to low amounts of VRAM but you'd see far more pop-in/streaming issues.
You will be fine I think. Even the jump from 1080p to 1440p is stressing the system a lot - especially in high end games.Same here. I only have this thing for a few weeks and the game I upgraded for is already putting it to the test. I have a 2070 Super so I should be fine there, but a Ryzen 5 (not 7)... hopefully enough for high settings on 1080p, don't need 1440.
The point of a minimum spec is so someone can go, hey can I run this game. If the game doesn't need a 970, and it sounds like it doesn't, what is the purpose of having that be a minimum spec if it's not even close. What the heck?
Yeah that would be great, would certainly help me in deciding between my Xbox one X and my PC.
According to the released requirements, not at full HD 60 fps.So I have a I7 6700 16 GB of ram and Geforce 1060 I think I should get Doom Eternal to run at medium. Thoughts?
The problem is this one seems particularly egregious. The game can't be both incredibly well optimized and run on a 2013 console at 60 fps while also demanding a 970. Like which is it. The 970 is definitely outclassed now, but it's still capable and so are cards not as powerful as it. This game will most assuredly run on weaker cards just fine.
System requirements were removed now. Thank god, seems like it was an error.
Probably using lower as low settings like the first game. That had Switch specific settings iirc.If you need a gtx 1060 for 60 fps at low settings then at what settings are the consoles running (or the switch for that matter).
I have honestly no idea why people freak out about listed specs for a game: they are contextless. And any game running on console will run on a potato pc. It is common sense and simple deduction that should tell anyone that.
I'm sure they will be, but megatexturing was built to scale down to systems with 256MB RAM.They are probably still streaming assets and textures, otherwise they would be wasting memory basically.
They did provide context - the minimum specs were said to be for 1080p60 low, and the recommended specs were for 1440p60 high.I have honestly no idea why people freak out about listed specs for a game: they are contextless. And any game running on console will run on a potato pc. It is common sense and simple deduction that should tell anyone that.
Yeah, that's the truth in pretty much any case so far.I have honestly no idea why people freak out about listed specs for a game: they are contextless. And any game running on console will run on a potato pc. It is common sense and simple deduction that should tell anyone that.
Of course there are, but it's usually not advertised by the publisher in the form of system requirements, hahaha. We're usually either caught by surprise when it happens from a big publisher, or they're one of "the usual suspects". I can't remember the last time a sequel to a game that runs beautifully was a bad port that was announced in advance by the system requirements. This doesn't make sense.What, are you implying there aren't console games that runs poorly on PC?
It depends what you find acceptable (Switch players don't seem to mind 30 FPS), but remember that the minimum specs are for 1080p60.
It might struggle to run at a consistent 60 FPS, but that card has 4GB VRAM, so you might be okay to run the game.