Yes. I'm replaying levels before the point of no return to stack up on extra lives and sweep secrets and collectables.Finished Sentinel Prime. Yet another shitty, tedious boss that had me wasting extra lives.
Aaaaanyhow, I'm back at the Fortress. If I replay earlier levels, can I go back to them to rack up extra lives by picking them up again?
So I'm curious what everyone thinks of the microwave beam for the plasma rifle. Im doing a second playthrough on a harder difficulty and still basically never touch this mod. Every other weapon/mod I can see the purpose of but the microwave beam I just never see a reason to use it. I mean I get that bigger enemies create a bigger explosion, but even when they are weakened the time it takes to actually fill in the bar to blow them up that last bit seems to take way too long. Add in the fact that using the microwave takes away much of your mobility since you have to stay fairly close to the enemy and it just feels like the risks of it outweigh the benefits.
I thought the Maykr fight was great, too! Had a ton of fun with that. My issue with the final boss is that it's one of these bosses where the arena and enemies are supposed to be the challenge, instead of the boss' actual moveset, which is fine, I can appreciate a fight where I take care of the arena and chip away at the boss' health whenever possible, but the arena for phase 1 is kind of awful in design. And the infinite sword removes the little strategy that would be involved in dispatching enemies.Second this. The turret minigun will absolutely ruin the sled and the hunter once he has no shield.
Man, seeing more posts about the last boss I have no idea how my experience was so different. I loved the final boss. I loved the Khan fight too.
I honestly think it's awful. Maybe someone will find a hidden use for it, but I agree that it's the single useless weapon of the bunch.So I'm curious what everyone thinks of the microwave beam for the plasma rifle. Im doing a second playthrough on a harder difficulty and still basically never touch this mod. Every other weapon/mod I can see the purpose of but the microwave beam I just never see a reason to use it. I mean I get that bigger enemies create a bigger explosion, but even when they are weakened the time it takes to actually fill in the bar to blow them up that last bit seems to take way too long. Add in the fact that using the microwave takes away much of your mobility since you have to stay fairly close to the enemy and it just feels like the risks of it outweigh the benefits.
...One key to launch equipment and another to switch equipment
Why not just have one key for each type with no need to switch
They'd also need a patch so they ain't janky as fuck. The supposed safe distance from them doesn't work as intended, and there are times where they will take forever to flash green and attack you, which will completely ruin any attempt at a timed encounter.I don't mind the Marauder's design. It's interesting to have an enemy in which you have to use the environment to try and get a one on one situation with them. But the amount of health they have is kind of absurd. There's no reason they should take ten Super Shotgun blasts or whatever. And the dog summon is just bullshit to cause you damage while you're taking on other enemies.
Cut they're HP in half and cut the dog attack and you've got an interesting enemy.
I unlocked the microwave beam first and thought it was neat, but the lack of mobility started hurting as I progressed. After I unlocked heat blast I literally never used the microwave again for the rest of the game. There were zero situations where I thought it was a good choice. Pointless.So I'm curious what everyone thinks of the microwave beam for the plasma rifle. Im doing a second playthrough on a harder difficulty and still basically never touch this mod. Every other weapon/mod I can see the purpose of but the microwave beam I just never see a reason to use it. I mean I get that bigger enemies create a bigger explosion, but even when they are weakened the time it takes to actually fill in the bar to blow them up that last bit seems to take way too long. Add in the fact that using the microwave takes away much of your mobility since you have to stay fairly close to the enemy and it just feels like the risks of it outweigh the benefits.
Weapon switching is the key. You can easily two or three cycle him. One cycle if you're REALLY good. Never wait for reloads of single shot weapons, basically. SSG -> Ballista -> SSG on every green eye opening is enough for a simple Three Cycle. Throw in a grenade in the middle and things start to get crazy.I don't mind the Marauder's design. It's interesting to have an enemy in which you have to use the environment to try and get a one on one situation with them. But the amount of health they have is kind of absurd. There's no reason they should take ten Super Shotgun blasts or whatever. And the dog summon is just bullshit to cause you damage while you're taking on other enemies.
Cut they're HP in half and cut the dog attack and you've got an interesting enemy.
Quickly hot swapping between super/ballista/super you can often manage to get three shots in per green and take care of him pretty quick.I don't mind the Marauder's design. It's interesting to have an enemy in which you have to use the environment to try and get a one on one situation with them. But the amount of health they have is kind of absurd. There's no reason they should take ten Super Shotgun blasts or whatever. And the dog summon is just bullshit to cause you damage while you're taking on other enemies.
Cut they're HP in half and cut the dog attack and you've got an interesting enemy.
One key to launch equipment and another to switch equipment
Why not just have one key for each type with no need to switch
You can use it to lock down the Whiplash enemies. I'd say it's best used as a finisher, if you're not that fussed about the glory kill us it to finish off a stunned enemy if the detonation would be more useful.So I'm curious what everyone thinks of the microwave beam for the plasma rifle. Im doing a second playthrough on a harder difficulty and still basically never touch this mod. Every other weapon/mod I can see the purpose of but the microwave beam I just never see a reason to use it. I mean I get that bigger enemies create a bigger explosion, but even when they are weakened the time it takes to actually fill in the bar to blow them up that last bit seems to take way too long. Add in the fact that using the microwave takes away much of your mobility since you have to stay fairly close to the enemy and it just feels like the risks of it outweigh the benefits.
No. you pull the item out of the titan. There's a fight right after that.
After 45 minutes of that encounter, I went back to challenge. It's a Marauder. You get 30 seconds to kill him. Get FUCKED by RNG because he doesn't do the proper attack so you can even hit him. zzz
I'm guessing it's due to controllers, same with bfg being on the weapon wheel instead of a button. They actually ran out of things to use.
I guess they had to find a way to annoy the fuck out of me...
Been trying to down the Doom Hunter and when I finally do it they throw 2 at the same time?
Fuck this game, not content with that fucking atrocious boss battle they constantly tell you to cheat with the fucking sentinel armor. NO, YOU CHEAP FUCKS!
I love Doom 2016, but this thing is just a cheap shot after another.
I thought the Maykr fight was great, too! Had a ton of fun with that. My issue with the final boss is that it's one of these bosses where the arena and enemies are supposed to be the challenge, instead of the boss' actual moveset, which is fine, I can appreciate a fight where I take care of the arena and chip away at the boss' health whenever possible, but the arena for phase 1 is kind of awful in design. And the infinite sword removes the little strategy that would be involved in dispatching enemies.
Not to say it wasn't hard for me, it was pretty hard, took me a while to beat, but I didn't necessarily adjust anything when I did, it just happened, unlike the Maykr, where by the time I managed to beat the boss, I was quick cycling through weapons to melt her shield, barely paying attention to where I couldn't stand on because I was barely touching the ground anyway. There was a clear improvement.
But I don't think it was TRASH or anything. I don't think any boss in this game is horrible. For shooter standards, can't say any of them is bad at all. Just a shame that my least favorite one is the final boss.
Yes. I'm replaying levels before the point of no return to stack up on extra lives and sweep secrets and collectables.
That said, I don't know if you can collect extra lives if you have the infinite lives cheat code enabled. I haven't tried myself but I'd guess no.
It's not that it starts slow, quite the opposite in my opinion. It's primarily the lack of resources (ammo, cool downs, health, shield, weapons) that make the beginning of the game more tedious and difficult than it needs to be. The rate of increasing difficult in regards to fighting is exponential, while your own resources in the first two/three levels is fairly linear (and quite slow in my opinion) in comparison. I think if they dump a lot more of the weapons and resources on you earlier it'd be an easier onboarding process. It didn't feel tough in the beginning like "Oh man, I should have just played better or approached that differently" but more of a "Man, this isn't fun with so few resources available to me..."I'm seeing this so often I'm not really questioning that it's peoples experience with it, but I don't think that I can relate to it being as problematic as I've seen. Doesn't seem to start off that slow to me, and I think it gives you enough of a warm-up as to what to expect so it's puzzling but again everybody's going to experience that differently.
I actually played 2016 on PC with a mouse and keyboard and played Eternal on a One X with an Elite controller and found Eternal with the Elite far more fun than 2016 with the m+kb honestly.Going to sound so elitist but I couldn't imagine playing this game on a controller.
I even finished 2016 on PS4, so it's obviously fine; it's just...sooo much better with a M+KB.
I didn't really care for the Plasma Rifle in 2016, but it + the Heatwave mod was one of my favorite guns in Eternal. It was just so satisfying to zap the mobs and then when/if you get cornered, unleash the heatwave to blow the smaller fodder demons to bits and knock back the higher-tier demons + their weakpoints.The microwave is pretty good actually, it blows up weak points on revenants/arachnotrons/mancubi too.
I don't main it, but it's not so bad.
edit: fuck I thought you meant the heat blast.
The microwave is unplayable.
I'm sure it was powerful, it's just that 2016 never really pushed me to use it, you know? I tried the Plasma Rifle when I got it, didn't like the way it felt, basically ignored it and I was fine. Whenever I start to ignore the Plasma Rifle in Eternal for too long, the game throws shield enemies at me to remind me that this gun is pretty good.Am I the only one who used the Heat Blast a lot in 2016? It felt basically as powerful as in Eternal. I tried the microwave at first, but never looked back once I unlocked heat blast.
So... did you forget the part in DOOM 2016 where they did the exact same thing? lolI guess they had to find a way to annoy the fuck out of me...
Been trying to down the Doom Hunter and when I finally do it they throw 2 at the same time?
Fuck this game, not content with that fucking atrocious boss battle they constantly tell you to cheat with the fucking sentinel armor. NO, YOU CHEAP FUCKS!
I love Doom 2016, but this thing is just a cheap shot after another.
Am I the only one who used the Heat Blast a lot in 2016? It felt basically as powerful as in Eternal. I tried the microwave at first, but never looked back once I unlocked heat blast.
Ice bomb will insta kill the dog for a bit of health.I don't mind the Marauder's design. It's interesting to have an enemy in which you have to use the environment to try and get a one on one situation with them. But the amount of health they have is kind of absurd. There's no reason they should take ten Super Shotgun blasts or whatever. And the dog summon is just bullshit to cause you damage while you're taking on other enemies.
Cut they're HP in half and cut the dog attack and you've got an interesting enemy.
I've had that same question as well. Maybe a topic for the next Doom.Biggest lore question for me right now is...
Who is the true ruler of hell? While Hayden is obviously the fallen angel, he's not the one in charge of hell since it would jumble up everything else. Not the icon of sin either since that seems more like a tool than a fully sentient creature.
Maybe Spider Mastermind? It seemed to have a big role based on the snippits we got in 2016 and it's ability to reincarnate if the right host is available.
My setup is:So somebody on twitter suggested moving some of the weapons to the F keys. Anybody done this?
It wasn't a parody back then. It was more like self aware revelry. This game is the same way but imo winks a bit too much at the audience.Man, the story in this game and the way it's being told is almost exactly what Doom parodied and made fun of a few years ago. I can't believe how serious it takes itself and how utterly dry and uninteresting these Datalogs are. It's like Final Fantasy 13 all over again. Without reading these endless walls of texts you won't understand a thing of what happens in the story. But boy oh boy do you need some patience to suffer through these collections of empty Nouns and capital l Lore.
The game is still great but man is this storytelling a bummer.
Biggest lore question for me right now is...
Who is the true ruler of hell? While Hayden is obviously the fallen angel, he's not the one in charge of hell since it would jumble up everything else. Not the icon of sin either since that seems more like a tool than a fully sentient creature.
Maybe Spider Mastermind? It seemed to have a big role based on the snippits we got in 2016 and it's ability to reincarnate if the right host is available.
I also felt like it was only worth using if an enemy was already weakened enough so that the bar to explode town would fill before your borderline stationary self gets riddled, and believe me, I was trying to get use out of it, I actually never took it off the weapon for the other mod to try and force goodness out of it, never really happened.So I'm curious what everyone thinks of the microwave beam for the plasma rifle. Im doing a second playthrough on a harder difficulty and still basically never touch this mod. Every other weapon/mod I can see the purpose of but the microwave beam I just never see a reason to use it. I mean I get that bigger enemies create a bigger explosion, but even when they are weakened the time it takes to actually fill in the bar to blow them up that last bit seems to take way too long. Add in the fact that using the microwave takes away much of your mobility since you have to stay fairly close to the enemy and it just feels like the risks of it outweigh the benefits.
I hope to meet the Nameless One in the future of Doom.
Yes. I'm replaying levels before the point of no return to stack up on extra lives and sweep secrets and collectables.
That said, I don't know if you can collect extra lives if you have the infinite lives cheat code enabled. I haven't tried myself but I'd guess no.