If you've completed 2016 on nightmare once or more, nightmare maybe. Otherwise ultra violence.
If you've completed 2016 on nightmare once or more, nightmare maybe. Otherwise ultra violence.
I appreciate this, but also remember how many people called 2016 simplistic and said it overstayed its welcome and lasted too long considering how little variety it brought to the table. Making another 16 hour game following the exact same formula wouldn't have been a good thing. I personally think 2016's combat isn't challenging or interesting at all, just bullet spongy. I can't even imaging playing it after having played Eternal.Honestly these responses just validate my opinion. If I was looking for a Souls style of game where I needed to master every enemy on a knife's edge I'd boot up Dark Souls, not DOOM. I shouldn't have to play through hours and hours of the game just to get to the point of enjoyment. The vibe of 2016 was "they locked you in a tomb. you're pissed. rip and tear." and it didn't care how you accomplished that goal. Here I have be methodical about my actions or I will be severely punished. Even on the easiest difficulty setting.
I'm on mission 6 or 7 and have found some codex that expand on the events between 2016 and eternal.Can someone tell me something - before Eternal, the last time I saw Doomguy, he was being sent back to Hell by Dr Samuel Hayden. Vega was destroyed (though, Doomguy did make a backup of him). Now, suddenly, he starts from some fortress spacestation, and Vega is "alive" and well.
Without going into spoilers - is this going to be explained? Or have I missed something (like, I need to read the official comic or something). Thanks.
I'm on nightmare and while it's extremely fun and challenging, the difficulty is very spiky. I'm having to re-attempt certain encounters and slayer gates dozens of times.ultra violence for "some challenge", nightmare for "definitely challenging"
I agree, Nightmare here is like 2016 had a Super Nightmare mode.If you've completed 2016 on nightmare once or more, nightmare maybe. Otherwise ultra violence.
I'm halfway through and they havent explained anything yet. I found some codex that tells of what Hayden did after he got back to Earth but that's it.Can someone tell me something - before Eternal, the last time I saw Doomguy, he was being sent back to Hell by Dr Samuel Hayden. Vega was destroyed (though, Doomguy did make a backup of him). Now, suddenly, he starts from some fortress spacestation, and Vega is "alive" and well.
Without going into spoilers - is this going to be explained? Or have I missed something (like, I need to read the official comic or something). Thanks.
II'm on this level, and the gate was some of the most exhilarating shit I ever played in a while. So good.
Ultra-Violence was the way to go.
Just finished the slayer gate with a marauder in it. Not sure I'm liking them so far. The way to deal with them is very narrow, there's very little room to play with them. Maybe I'll git gud later on and find a way to toy with them.
Cheers. Anybody got tips on getting glory kills on pinkies ? Fuckers keep dying and I never see them flashing, it's just weird. Shooting from the front or the back. I failed the challenge in that mission because of that.In the area where there's a blood pillar squishing up and down there's a punchable wall leading to the pillar with a 1up. Once you grab it it opens the door with the teeth
I'm halfway through and they havent explained anything yet. I found some codex that tells of what Hayden did after he got back to Earth but that's it.
In 2016 before you blow up vega, you made a backup of him: https://youtu.be/uxjvIeW66fU?t=124
I'm on mission 6 or 7 and have found some codex that expand on the events between 2016 and eternal.
Vega was backed up before being destroyed in 2016.
Played the first two missions. Even after replaying Doom 2016 recently I was not quite ready for the game to be this intense from the get go. I appreciate that, chucking lots at you from the very first mission, and the second one only gets more intense. I love that we get the same level of exploration as before only now with an even more agile Doom Slayer. Could have done with higher base ammo for a couple of these early weapons though, feels like you run out too quick, though I'm unlocking more to fix that.
Oh, and is there any way to move through the purple goop more swiftly? the tentacles + slow moving sucked in the second stage, as did having one of those spider bots attack me when I could seemingly not dodge :(
Only thing I really don't like is the hub world. I'd rather just have a straight forward menu to access everything through instead of what you get. Not exactly all that fun for me to explore between levels, I just want to either replay the last level, or load up the next one.
I'm on nightmare and while it's extremely fun and challenging, the difficulty is very spiky. I'm having to re-attempt certain encounters and slayer gates dozens of times.
I used one of the weaker weapons like the regular shotgun or the heavy machine gun. Do one from behind, one from the front and one from above like jumping.Cheers. Anybody got tips on getting glory kills on pinkies ? Fuckers keep dying and I never see them flashing, it's just weird. Shooting from the front or the back. I failed the challenge in that mission because of that.
I'm on level 4 right now and I've beat them when they appeared so far. It's definitely possible.i think you can upgrade the suit to move faster through the goo
as soon as you run low on ammo, chainsaw an enemy, the chainsaw is on cooldown now and they expect the players to use it for refilling ammo
the slayer gates on nightmare are meant to be tackled later when you have more tools. you can use teleport at the end of an level to tackle it or replay the mission later. and that certain encounters are harder than others is good imo, it pushes the players skills.
I believe you are very much inflating the vocal minority here. Which seems to be exactly who the game designers listened to when making Eternal.I appreciate this, but also remember how many people called 2016 simplistic and said it overstayed its welcome and lasted too long considering how little variety it brought to the table. Making another 16 hour game following the exact same formula wouldn't have been a good thing. I personally think 2016's combat isn't challenging or interesting at all, just bullet spongy. I can't even imaging playing it after having played Eternal.
The simplistic charm of 2016 was cool at the time because it was so different to other games, but id had to bring something new to the table.
I dunno. It's sitting at 88% positive on Steam and 90% metacritic.I believe you are very much inflating the vocal minority here. Which seems to be exactly who the game designers here listened to when making Eternal.
I believe you are very much inflating the vocal minority here. Which seems to be exactly who the game designers listened to when making Eternal.
I just finished that one, it was super intense and the best fight I had in the game yet.Played through the first 5 or 6 mission on UV and, fuck man, once you have most of the slayer's kit this game just fucking goes. I can't really even describe how good the gameplay is. Everything just flows so fucking smoothly. I struggled hard on the first slayer gate in mission 2 but now I can reliably clear them in one or two attempts.
The one where you not only see the classic cyber demon for the first time but fight 2 of them at once, with a doom hunter after, had my sphincter clenched hard.
I believe you are very much inflating the vocal minority here. Which seems to be exactly who the game designers listened to when making Eternal.
Looking back at it I think Doom 2016 was a game I appreciate more for what it represented more than what it actually was. The game came out during a time people were already extremely cynical about it because of some awkward PR leadup and a multiplayer demo that was extremely poorly received, but the single player actually ended up being a good modern take on the franchise; good enough that it feels like a lot of issues were excused for their time such as the absolutely useless inventory management, the extremely hit-and-miss level design (just because they had a non-linear approach doesn't mean they were good non-linear levels), a large focus on arena-only fights, some pretty poorly placed secrets and levels that kind of blend into one another for a while. 2016 was kind of a tedious game for me to play for any stretch longer than an hour because it's easy for everything to just become a blur, but it and Titanfall 2 made for a breath of fresh air for the FPS genre during the time they came out.I appreciate this, but also remember how many people called 2016 simplistic and said it overstayed its welcome and lasted too long considering how little variety it brought to the table. Making another 16 hour game following the exact same formula wouldn't have been a good thing. I personally think 2016's combat isn't challenging or interesting at all, just bullet spongy. I can't even imaging playing it after having played Eternal.
The simplistic charm of 2016 was cool at the time because it was so different to other games, but id had to bring something new to the table.
This game makes me feel like Id Software/Bethesda can only make good games by accident or when the suits upstairs aren't looking. The game is almost 100% going against what Doom 2016 was about other than the combat.
Cutscenes and exposition? Fuck'em! You don't need that. XP? Nah. Who the fuck cares? A million complicated systems? Nope, you're good. Have a pretty simple upgrade tree. Even the world design in Eternal is expressly made to work for the Doom Slayer. Oh look, a block with a fist symbol on it. I wonder if you should punch it... 2016 wasn't exactly coy about the design being video game-y, but it rarely felt like I was playing a game within a game.
Hell, 2016 even tried being subtle about any connection with prior games. I fucking groaned when I retrieved the Super Shotgun in Eternal and the game told me how awesome it was. In 2016 you got hype if you knew what it was or you got hype after it blows a demon away for the first time. Not because the game puts it on a literal pedestal.
The only thing that they got close to getting right is the combat, and even then I have a million frustrations with it! Maybe I'm outright remembering 2016 wrong, but the fact that Eternal has nearly never-ending (or they actually never end until the big guys are dead?) fodder enemies for you to glory kill and chainsaw--because you are going to run out of ammo and health--just feels weird. On top of that I have a flamethrower, a freeze grenade, a frag grenade, two dashes, and parkour bars just makes everything so insane that I easily lose track of things. On top of that, it feels like so many weapons are "answers" to enemies. Cacodemon? Just grenade/shotgun sticky grenade'em in the mouth and they get one-shotted. Spiders? Sticky grenade their turret and it's gone in one.
I won't get into just how long levels feel and how utterly exhausted I am after a 2.5 hour stint before I can go back to my upgrade-house and stare at the "Unmakyr".
What a goddamn disappointment of a game. It feels masturbatory in the worst kind of ways.
Thanks, both. Yeah, I figure they wouldn't go too deep into it, and I heard a lot of the story is in codex...es? (What's the plural of codex, lol?). Still, I was hoping to see some spectacular return from hell at the beginning of the game. I'm one of the few people that actually liked the Doom 2016 story and is interested in what's going on in Eternal.
I just wanna go after DR Hayden and kill the demons. That is what happened in doom 2016. I want a sequel to THAT game.
Game is great so far! I think I'm on the last mission.
But hot damn, Marauders are just not fun. Especially the encounters where they throw in other enemies alongside a Marauder. Seems to be only one way to kill them, and the window is so narrow and frustrating. They should have added a way to pop their shields with plasma or something.
Almost every single negative reaction to this game has been met with responses that amount to "you're playing it wrong". Here and elsewhere.You sure you're not doing the same thing complaining about the people "defending" the gameplay loop?
You can skip the intro screens on PC on Steam, go to set launch options and add:
Code:+com_skipIntroVideo 1
I'm playing on Nightmare, having a good time and I still agree with you.
In some ways its a bit like what happened with Bloodborne/Sekiro or even Dark Souls 2 where the designers saw how people were playing the game, did not like it and actively build traps/removed options in order to force you into one way of approaching the combat.
Hugo Martin talked about how much they hated people just using the SuperShotgun, not moving enough. So this game is a total answer to that way of playing.
Almost every single negative reaction to this game has been met with responses that amount to "you're playing it wrong". Here and elsewhere.
I played 2016 on the XBX and loved it. I bought the PC version and the motion sickness hit me pretty hard.
Any tips? :(
This is the crux of the issue. You make a direct sequel to a game, market it as a successor, and then release something that diverges entirely from the previous game's approach to gameplay and you're gonna split your fanbase. This exact thing even happened before to the DOOM franchise with Doom 3. The reason 2016 was so successful and well received was because it was a return to the classic style of DOOM when every other modern FPS was following a different trend.Is that not possible? I'll never understand gamers who take offense to that statement. When I see someone complaining about Devil May Cry because they were button mashing, or Vanquish because they were playing as a standard third person shooter, I'm not going to take those complaints seriously. This game is very different than doom2016, people just need to adapt.
Maybe the game just isnt for you. I can understand the disappointment with looking forward to a sequel and not getting what you want, but it's been pretty clear from the trailers what this kind of game was going to be. People didnt set their expectations right I guess.
Just got to a room where I was warned about a thing that would endlessly spawn buffed enemies until I destroyed the thing. Thanks for the tip game - guess there's no point shooting the buffed enemies then and I'll try and find this buffer thing. Ah, it's behind a closed door, I'll search for an entrance then! Oh, there isn't one. I have to kill these enemies you just fucking disincentivised me killing in the first place.
Just got to a room where I was warned about a thing that would endlessly spawn buffed enemies until I destroyed the thing. Thanks for the tip game - guess there's no point shooting the buffed enemies then and I'll try and find this buffer thing. Ah, it's behind a closed door, I'll search for an entrance then! Oh, there isn't one. I have to kill these enemies you just fucking disincentivised me killing in the first place.
Eternal is everything I liked about 2016 but turned up to 11. I love the arcadey feel of everything.
If there is a totem in the arena, it's 100% possible to reach it normally.Just got to a room where I was warned about a thing that would endlessly spawn buffed enemies until I destroyed the thing. Thanks for the tip game - guess there's no point shooting the buffed enemies then and I'll try and find this buffer thing. Ah, it's behind a closed door, I'll search for an entrance then! Oh, there isn't one. I have to kill these enemies you just fucking disincentivised me killing in the first place.
Game is great so far! I think I'm on the last mission.
But hot damn, Marauders are just not fun. Especially the encounters where they throw in other enemies alongside a Marauder. Seems to be only one way to kill them, and the window is so narrow and frustrating. They should have added a way to pop their shields with plasma or something.
For the first totem you have to kill enemies to unlock a teleporter that leads thereIf there is a totem in the arena, it's 100% possible to reach it normally.
Eternal has the same combat as 2016 except deeper and with balance in mindThis is the crux of the issue. You make a direct sequel to a game, market it as a successor, and then release something that diverges entirely from the previous game's approach to gameplay and you're gonna split your fanbase. This exact thing even happened before to the DOOM franchise with Doom 3. The reason 2016 was so successful and well received was because it was a return to the classic style of DOOM when every other modern FPS was following a different trend.
Doom Eternal is not a bad game, obviously. But it's also not the game that was expected from the foundation that Doom 2016 laid out for it. And yes, that means it isn't for me.