all the way down
I keep the overall brightness all the way down with the environmental brightness halfway up. It's probably the closest to emulate the max brightness setting on my N64 cart. The game is far to dark in the original game regardless.
Is this the environmental brightness or overall brightness?
look above you
I'm playing on "Watch me die!", and the difficulty feels very reasonable to me (up to level 21 so far) as long as I play cautiously rather than constantly running around like you must do in the modern games. The only issue I had was a few occasional cheap deaths, like where the floor of a room collapses into a pool of acid without any warning and there's no way to get out of it.Game is fun, but brutal. I'm in level 14 and it's definitely not easy.
Level 6 seems to have a weird delay on one of the switches that make passing the platform impossible. How did you guys pass it?
Yup autorun enabled. The other switches switch instantly, but one of them I have to wait 5 seconds to switch on and I always miss the platform by just an inch of a second. :(Can't remember that part in particular, but are you making sure you're running instead of walking?
I think that's mandatory for quite a few sequences (optional and perhaps otherwise)
Yup autorun enabled. The other switches switch instantly, but one of them I have to wait 5 seconds to switch on and I always miss the platform by just an inch of a second. :(
Level 6 seems to have a weird delay on one of the switches that make passing the platform impossible. How did you guys pass it?
Wow! Amazing Geo Cities inspired original post! That took me back!
Does anyone know if there are cheat codes available on the Switch version?
There's a (very thin) staircase and teleporter on the right. Usual Doom rules still apply, if it was a trap it would have killed you instead.Did anyone else fall for the bridge/pit trap on Level 6? I accidentally quicksaved as I fell in and had to restart the level from a pistol-start, but got there eventually.
Tip: Like in Doom 1&2 (and lots of older FPS games), you can move much faster by running diagonally instead of straight:
Straferunning
Straferunning is running forward and moving sideways (strafing) at the same time, which results in moving faster than is possible in either direction alone. One of the advantages is being able to jump farther than is otherwise possible. There are two straferunning speeds: SR40 and SR50. The 40...doom.fandom.comStrafing (video games) - Wikipedia
en.wikipedia.org
This makes all platforming considerably easier.
The autorun toggle serves the same function as sprint, which is bound by default (L3).
While blasting a Spice Girls cassette tape of WannabeSlider all the way to the left + take your Switch outside at 11:30 am in the tropics, under the brightest sun.
With sunglasses on.
Slider all the way to the left + take your Switch outside at 11:30 am in the tropics, under the brightest sun.
With sunglasses on.
I know we're a little bit late, but the website I work for has recently launched a gaming section and I offered to review this for them:
'DOOM 64' by Midway Games: Game Review
Make no mistake – though some at the time balked at DOOM 64's tonal departures, this under-appreciated cult classic is the true sequel to the original DOOM.happymag.tv
It's my second review ever and I'd love if some fellow DOOMers would take a look. Doom was the first game I ever really got into (RIP Skulltag) and I'm really loving Doom 64. Did anyone else fall for the bridge/pit trap on Level 6? I accidentally quicksaved as I fell in and had to restart the level from a pistol-start, but got there eventually. Awesome game!
I know we're a little bit late, but the website I work for has recently launched a gaming section and I offered to review this for them:
'DOOM 64' by Midway Games: Game Review
Make no mistake – though some at the time balked at DOOM 64's tonal departures, this under-appreciated cult classic is the true sequel to the original DOOM.happymag.tv
It's my second review ever and I'd love if some fellow DOOMers would take a look. Doom was the first game I ever really got into (RIP Skulltag) and I'm really loving Doom 64. Did anyone else fall for the bridge/pit trap on Level 6? I accidentally quicksaved as I fell in and had to restart the level from a pistol-start, but got there eventually. Awesome game!
So I finally finished the game on "Watch Me Die" difficulty. The final boss is some straight up bullshit. I saved just as the boss appeared, but I was out of energy cells, so absolutely no hope to defeat it. I ended up having to replay the level and saving my energy cells for the boss. It took six direct hits with the BFG, which doesn't sound like a lot, but the entire encounter just feels like a luck-based mission where you need to constantly move and just hope you don't die. And I literally only just had enough energy cells to take it down.
Aside from the final boss, absolutely loved this game; probably my favourite DOOM game, alongside or better than the PS1 version.
Nah, this'll only support good mods. :PAre there any Brutal Doom/Project Brutality mods for this version of Doom 64?
There's a (very thin) staircase and teleporter on the right. Usual Doom rules still apply, if it was a trap it would have killed you instead.
I really enjoyed that read. Gotta say I agree with your points as well—it's a scary, classic ride that I unfortunately (or was I fortunate enough to have) missed on the N64. I can't believe that only now am I playing this, as I'm overly impressed with the port and how dang well it plays.
Yes I was aware of that and I searched every level pretty thoroughly before hitting the Exit switch and still didn't find them.There are some secret levels with a secret item which makes the final level easy you probably missed those.
Couldn't agree more. I'm not a fan of the way modern DOOM forces players into a very narrow play style of constantly running around all the time. That's not what classic DOOM was (unless you wanted to play it that way).
I was watching the attract mode the other day and I noticed the double-barreled shotgun did not have any animation, but the sound effect reflects the animation. I assume it was the same way in the N64 version. I rented this game from Blockbuster back in the day, but there's little I can remember of it.The weapons are quite pixelly, while the levels are sharp. Is there anything to be done about that?
answered on page 9 pretty much:The weapons are quite pixelly, while the levels are sharp. Is there anything to be done about that?
Doom64 doesn't have bilinear filtering, it uses a three point filter. And because weapons weren't filtered, it only applied to world elements, not 2D elements (the HUD, menus etc.). So as such we coded a three point filter directly into the texture atlas shader and kept the rule & presentation the same.
thanks for replying! I guess it's harder to implement three point filtering for 2D elements or maybe it made it look to blurry? Well the game looks awesome anyway and I'm glad that this is so close to the N64 version as possible :)
I just finished Doom Eternal on PC and a I think I need more Doom in my life. I´d like to have any DOOM game on the Switch and for 5 euros I think this could be the one.
Does it have anything in common with the two new games?
Does it have HD rumble?
What QoL changes have been introduced?