James Haley, senior developer: On our end, persistent players will have the opportunity to unlock a new chapter in the Doomguy's saga, taking place shortly after [Doom 64's] original campaign concludes. The Mother Demon you defeated in that outing had a sister, and since you've been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you'll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.
it's being made by Nightdive?
Really hope so.
Some little things here and there, such as an Autorun toggle, and the automap can be navigated with the [Switch] touchscreen or [PS4] touchpad. Otherwise, the keyboard and mouse controls will feel very familiar to classic Doom players on PC, and also on Xbox if you hook up a keyboard and mouse.
It also has by far the coolest weapon in Doom history in the Unmaker, which isreturning in Doom Eternal.
So excited that more people will be able to play this amazing game, and awesome that the devs are expanding on it.
That was already confirmed long ago. It's also mentioned again in the article. It's 4.99 separately.Lets hope this will be available separately and not locked as a preorder bonus forever...
whoa! still pissed that this was delayed on switch for no reason but whoa!
no, i don't think nintendo had any involvementwait wat
I mean Doom 64 was exclusive, didn't Nintendo have publishing rights or something? I'm surprised is not exclusive to begin with, given how controlling Nintendo was with games on their consoles under Yamauchi.
whoa! still pissed that this was delayed on switch for no reason but whoa!
wait wat
I mean Doom 64 was exclusive, didn't Nintendo have publishing rights or something? I'm surprised is not exclusive to begin with, given how controlling Nintendo was with games on their consoles under Yamauchi.
no, i don't think nintendo had any involvement
it's just that it was supposed to be released in november for switch, but after eternal got delayed i guess they delayed 64 too as a consolation to give away as a pre-order bonus, but then the switch version of eternal was delayed even further so that made it make even less sense why 64 couldn't have been released in november like it was planned to.
it was originally announced in a direct for november of 2019, so there definitely was a delay. it's not a huge deal tho as it's coming out soon (at a great price too).
Yup. When I pre-purchased Doom Eternal on Steam, Doom 64 showed up in my games list as well.Is Doom64 free if you preorder Doom Eternal or something?
Cause I'll be here day 1 for Doom64 but if it's somehow tied in some way I don't mind spending a little more as part of the package.
e: like I understand nothing but that Doom64 is gonna be 5 bucks soon
Those levels belong to Samuel Villarreal anyway so no such deal needed to be made. He just didn't want to include them.I was hoping they would have worked out a deal with modders to include the Absolution levels from the PC fan port but this sounds cool
as you can read at the bottom of the article and in the announcement they made months ago, yes, Doom 64 is a free preorder bonus for Doom Eternal on all platforms but you can also buy it separately for five bucks on all platforms.Is Doom64 free if you preorder Doom Eternal or something?
Cause I'll be here day 1 for Doom64 but if it's somehow tied in some way I don't mind spending a little more as part of the package.
e: like I understand nothing but that Doom64 is gonna be 5 bucks soon
yes obviously, that was the "everything doom moves to march 20" delay that everything got.it was originally announced in a direct for november of 2019, so there definitely was a delay. it's not a huge deal tho as it's coming out soon (at a great price too).
That's kind of insane to think about for a second but I don't mind insane.Yup. When I pre-purchased Doom Eternal on Steam, Doom 64 showed up in my games list as well.
So it works like that.
This is the world we live in and I don't mind.as you can read at the bottom of the article and in the announcement they made months ago, yes, Doom 64 is a free preorder bonus for Doom Eternal on all platforms but you can also buy it separately for five bucks on all platforms.
Doom 64That's kind of insane to think about for a second but I don't mind insane.
On top of that the Switch version has motion aiming?
if that's the case I may even try the new Doom to go along with my Doom64!
This is the world we live in and I don't mind.
I guess it would be too much to ask for Doom64 to be included in the cart for Doom Eternal but that will do.
The engine is still basically using the same 2D map format with some weird and cumbersome extensions not really suitable for homebrew mapmaking. For example, the room over room implementation is extremely hacky (basically instantly moving elevators when crossing certain lines) and does not work for multiplayer at all.$5 is stupid cheap. I've been on a DOOM 1+2 binge in 2020, and the thought of playing a game with entirely different assets and improved graphics has me hyped as hell. Now that this game will be available for PC officially, is there any reason why modders couldn't or shouldn't start using D64 as their base, given the engine upgrades from DOOM Classic?
And I guess I can try to get myself a nice double pack for the new Doom....Doom 64
Doom 2016
Doom Eternal
all have gyro aim on Switch
They're not gonna put Doom64 on the card, the whole game won't fit on there already anyway.
you'll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.
The latter was known already for quite some time.
DOOM 2016 contains a reference to DOOM 64 lore.
It does? What's that?
Also, thank you, Nightdive. I never thought we'd see a Doom 64 port, much less new content.
The engine is still basically using the same 2D map format with some weird and cumbersome extensions not really suitable for homebrew mapmaking. For example, the room over room implementation is extremely hacky (basically instantly moving elevators when crossing certain lines) and does not work for multiplayer at all.
The art style, while it works nicely for this particular game in a time-capsule sort of way, has not aged particularly well (prerendered with 90s 3D rendering software), while the more comic-like Doom I+II pixel art is more timeless IMHO.
It does? What's that?
Also, thank you, Nightdive. I never thought we'd see a Doom 64 port, much less new content.
Yes, it's crazy what good map-designers can do with those limitations.Interesting, thanks! That whole "no room above another room" quirk is what makes DOOM level design so unique and fascinating. I understand on a superficial level that it's really just a 2D game, yet so many stages (especially DOOM II and the crazier Master/Ultimate levels) have a great sense of verticality and complexity.
We didn't use anything for making new content that doesn't already exist in the wild.We'll see if Doom 64 modding takes off if Nightdive releases the modtools like for Turok and Strife.
As much as PC players like to shun the 64 title for being different, it had good enough lore and connective tissue to be one of the main plot points for DOOM 2016. I welcome this change and hope it explains even more than before. 64 is my second favorite Doom game.
The Wild Theory That Connects All The Doom Games
On the surface, Doom seems like a clean break from the previous games, merely borrowing the same premise: you’re on the surface of Mars and fighting demons from Hell. But there’s evidence suggesting it’s more, and that id Software found a way to connect the series together. Maybe.kotaku.com
I still find it funny that Doom 64's reception was rather negative back in the day because it used sprites, but nowadays the graphics hold up way better than most early 3D games from that era.
$5 is stupid cheap. I've been on a DOOM 1+2 binge in 2020, and the thought of playing a game with entirely different assets and improved graphics has me hyped as hell. Now that this game will be available for PC officially, is there any reason why modders couldn't or shouldn't start using D64 as their base, given the engine upgrades from DOOM Classic?
Yeah, especially performance-wise. Doom 64 is perhaps the smoothest N64 game. It runs so perfectly. And I personally adore the updated monster sprites.
F-ZeroX ran pretty much at a smooth 60 fps... but yeah. Smooth running n64 games are quite rare.
Why wouldn't it. Night Dive's Turok 1+2 ports do. DOOM 3 does. (DOOM 1+2 do too now)I wonder if there's a chance of this running in 60fps on Switch
Why wouldn't it. Night Dive's Turok 1+2 ports do. DOOM 3 does. (DOOM 1+2 do too now)