The Doom twitter hinted as much. BUT this is likely just a Switch optimised version of Doom 64 EX, which is available for PC right now.
The Doom twitter hinted as much. BUT this is likely just a Switch optimised version of Doom 64 EX, which is available for PC right now.
I was curious about this game until Jeff said this (from their "talk over an event stream")
The lighting looks way off. Honestly, just looking at the screenshots, it looks like a totally different game, nothing like the style and atmosphere of the original.
i was expecting bethesda to announce other platform on twitter after the direct.
yeah probably. i wonder if it'll come to ps4/xbo/pc under a different title.I'm guessing this may be a timed exclusive? I'm guessing Nintendo might wanna hold onto this one considering it has fucking 64 in the title?
yeah probably. i wonder if it'll come to ps4/xbo/pc under a different title.
I'm guessing this may be a timed exclusive? I'm guessing Nintendo might wanna hold onto this one considering it has fucking 64 in the title?
I don't think that will factor in (as an example, Super Star Wars, which was an SNES game with the SNES prefix, launched on PS4 first just fine).yeah probably. i wonder if it'll come to ps4/xbo/pc under a different title.
i was expecting bethesda to announce other platform on twitter after the direct.
Yeah that's really weird considering the game has even already been rated for other platforms.
I guess it's a timed exclusive but it's weird that it wasn't mentioned as a "first to Switch" title.
So the game is considered good?They wont change the name for other consoles, Doom 64 over the years actually has traction as a 'no seriously, it's actually really good and like an actual new game' when many people still just assumed it was some regular version of Doom 1 on the N64 or something. So I think the name Doom 64, and the fact that it became a forgotten/underground favourite makes it actually a big deal release.
Could be timed exclusive though I guess, embracing those Nintendo roots. :D Probably not though, they're just waiting a bit to announce it all but give Nintendo the spotlight at the moment most likely.
it's the real doom 3 before doom 3 was a thing.
The Turok 1 and 2 remasters have similar lighting differences compared to the N64 versions as well unfortunately (as far as I know, but it looks blatant to me). Far too bright and some parts are seriously blown out.
It's a bit of a shame but I'm still more than happy to take these in any condition.
You can change the brightness settings in T2. Also that game has an option to toggle additive lightmaps and I found turning it off made it look more like the original game.
For the SNES Mini, they downloaded the ROMs from the internet, there was a note from a rom hacker found on the deviceIt's from the old time when Nintendo handled the manufacturing of ALL carts so if they're the one who provided SquareEnix with the documentation to get the Collection of Mana running it's means that they probably have similar archives for everything they manufactured.
So they probably have something more usable than just ROMs.
DOOM RPG :)So what Doom games are missing before the Switch becomes the ultimate Doom machine?
I hope this means the soundtrack can get a proper digital release
So what Doom games are missing before the Switch becomes the ultimate Doom machine?
I was curious about this game until Jeff said this (from their "talk over an event stream")
Just need final doom and we're set.
IARC. Xbox and Nintendo gets auto-rated through IARC while PS4 is still not supported (get your act together sony) and has to be rated the old fashioned way.D64 was rated for PC and PS4 in the UK and Australia. It'll be on Xbox too. The ratings just don't mention it for some reason.
I hope this means the soundtrack can get a proper digital release
I was curious about this game until Jeff said this (from their "talk over an event stream")
Which it is. Because it's Doom "3" :)Wikipedia states that Doom 64 is a sequel to Doom II:
Engadget also reports that Doom 64 is a sequel to Doom II:
Doom 64 EX is already on PC, technically :)
Carlos, I've been trying to tell you in the Turok OT - fix your settings :DThe Turok 1 and 2 remasters have similar lighting differences compared to the N64 versions as well unfortunately (as far as I know, but it looks blatant to me). Far too bright and some parts are seriously blown out.
It's a bit of a shame but I'm still more than happy to take these in any condition.
watching the digital foundry video(s) that touched on Doom 64 has had me anticipate tf out of this announcement. I'm really looking forward to seeing how this one tries to go for a more horror/atmospheric approach!Doom 64 is an amazing doom game - in many ways better than Doom II which I cherish. So good.
Cannot wait for that PC release!
Seeing as how now every Doom game is on the Switch you'd hope Nintendo let Doomslayer smash. Please Nintendo!
For the SNES Mini, they downloaded the ROMs from the internet, there was a note from a rom hacker found on the device
For the SNES Mini, they downloaded the ROMs from the internet, there was a note from a rom hacker found on the device
ehhh, no
Wasn't that debunked ages ago?
Afair that "rom hacker" was one of nintendos programmers or something like that.
Bumping because i decided to do some research of my own (I'm working on a video series about the history of the three console manufacturers attempts at backwards compatibility/emulation re-releases over the years.)
First off, calling Tomohiro Kawase the "Animal Crossing emulator" developer is a bit of an understatement. He (Alongside Hideaki Shimizu.) actually handled a lot of emulation projects for Nintendo. His first role at the company was making the "GB Tower" mode in Pokemon Stadium, which was effectively a Game Boy emulator that could run the 1st gen (2nd gen in Stadium 2/GS) mainline Pokemon games by inserting their carts into the transfer pak.
In fact, almost all of his work at Nintendo revolves around emulation.
Pretty much everything he's credited for involves it in some form, he's listed for "Connectivity Programming" in Metroid Prime (Which allowed you to play the NES Metroid on a Gamecube, unlocked by syncing a completed Metroid Fusion save file to the game using a link cable.) "engineering" on the Zelda Collector's Edition disc (Which was a compilation of NES and N64 games running on an emulator.) and even the "NES Emulator Programmer" on the E-reader.
(About 1:24 in if the timestamp doesn't work.)
So it's highly likely he was indeed hired for working on iNES.
As for the header situation, here's what i discovered.
The first thing i did was extract the Super Mario Bros ROM from Animal Crossing, a fairly easy task, as all the NES emulator content is conveniently stored in a single compressed file named "famicom.arc", which is then in turn stored as a bunch of ".szs" files. Using ARCtool and Uwizard in that order did the trick. Giving us a unnamed 41kb file.
(before and after extraction, note that the ".nes" was added myself to make sure it could run on an emulator, as noted, the file was completely unnamed when i extracted it.)
After verifying said unnamed file was indeed Super Mario Bros by using an NES emulator. I then acquired the Virtual Console version of Super Mario Bros. Thankfully, there's a tool known "vcromclaim" that completely automates the process of extracting VC titles, so i used that.
This worked, but there's one problem. The file size is incorrect! Super Mario Bros is a 41kb game, while my dump turned it into 320kb. Fortunately, fixing it was pretty easy, it turns out VCromclaim grabbed a bunch of text and data from the VC emulator and appended it to the end of the rom. After chopping that out, the file size was fixed to the correct size of 41kb.
and the result of doing a comparison after this?
Yep, the Virtual Console ROM does in fact originate from Animal Crossing. iNES header and all. In fact, all of the NES games in Animal Crossing have it, with the notable exception of Clu Clu Land D, which lacks a header entirely, starting with the "*NINTENDO-HVC*" text that is normally used by the FDS bios to verify that it's a legit disk image, the NES emulation community didn't start using standardized headers for FDS games until around November 1998 with the release of the fwnes emulator. About 3 months after the release of Pokemon Stadium, Tomohiro Kawase's first project at Nintendo.
I feel like the most logical conclusion here is this.
and that's basically everything you need to know about the subject.
- Nintendo discovers iNES and, rather than sending a C&D, hunts down one of the devs and hires him to help implement a Game Boy emulator into Pokemon Stadium (Not to be confused with the US/EU release of the game, which is actually a sequel in Japan), released in 1998.
- Animal Crossing starts development on the Nintendo 64DD, at some point the decision was made to add playable NES games to it. So the team brought Tomohiro on board due to his experience with the hardware.
- With Tomohiro's help, the NES games are dumped internally for the game, most likely using the same tech the iNES team used, leading to the header issue. The fact that Clu Clu Land D lacks the standardized "FDS" header used by the emulation community at that point outright confirms they didn't "download the roms off the internet".
For the SNES Mini, they downloaded the ROMs from the internet, there was a note from a rom hacker found on the device
Yes this was debunked. This never happened but the press didn't care and just stuck with the original eye-catcher headline that is now part of the collective gaming wisdom.ehhh, no
Wasn't that debunked ages ago?
Afair that "rom hacker" was one of nintendos programmers or something like that.
I wonder why Final Doom is always ignored? The PS1 version had all its levels altered because of hardware issues. I'd love to see a PC perfect console port.
Doom 2 is far better as a platform for awesome custom campaigns than as a game by itself, that's for sure.People calling this the best classic Doom need to settle down. Ultimate Doom is still the god-king.
I'd take it over Doom 2 though :)
Doom 2 is far better as a platform for awesome custom campaigns than as a game by itself, that's for sure.
I hope this means the soundtrack can get a proper digital release
I wonder why Final Doom is always ignored? The PS1 version had all its levels altered because of hardware issues. I'd love to see a PC perfect console port.