I'm chipping away at Persona 5, and I can't help but feel like Persona 3 nailed the dungeon diving in a way that the fixed dungeons of Persona 4 & 5 failed to do.
In the simplest terms: since Persona 3's Tartarus was a single, game-spanning dungeon of unknown height, it worked well with the calendar system of Persona 3. Since progress wasn't so explicitly clear, it was easy to enter and leave without hitting some specific diagetic milestone and still feel like you made progress.
In Persona 4 & 5, since the dungeons and palaces are discrete with clear beginnings and endings, the games--maybe unintentionally--encourage the player to do it in as few (often 1) visits as possible. And the dungeons and palaces don't really do anything to discourage this: Tartarus had it's unknown height (you'll run out of resources eventually) and the reaper (who will chase you out by force).
I was triggered to think about this because of Persona 5's Mementos, which is like a crappy version of Tartarus that I was initially quite excited for. I find myself wishing the series as a whole had built upon and and improved Tartarus rather than options for more traditional RPG dungeons in the future.
Anyone else miss Tartarus?
In the simplest terms: since Persona 3's Tartarus was a single, game-spanning dungeon of unknown height, it worked well with the calendar system of Persona 3. Since progress wasn't so explicitly clear, it was easy to enter and leave without hitting some specific diagetic milestone and still feel like you made progress.
In Persona 4 & 5, since the dungeons and palaces are discrete with clear beginnings and endings, the games--maybe unintentionally--encourage the player to do it in as few (often 1) visits as possible. And the dungeons and palaces don't really do anything to discourage this: Tartarus had it's unknown height (you'll run out of resources eventually) and the reaper (who will chase you out by force).
I was triggered to think about this because of Persona 5's Mementos, which is like a crappy version of Tartarus that I was initially quite excited for. I find myself wishing the series as a whole had built upon and and improved Tartarus rather than options for more traditional RPG dungeons in the future.
Anyone else miss Tartarus?