Honestly, I don't like the fact that you're separating them out at all.
Video game narrative is usually pretty deeply tied to its gameplay. You can't remove one from the other without drastically altering the core of the game.
Gameplay is narrative, and in a lot of games, narrative is gameplay. The Witcher 3 gets as much gameplay out of the player deciding how to act in a situation as it does from them pressing the attack button to kill the monster, and it's narrative is as much affected by the process of utilising the game's systems to overcome that monster than it is how you tell the villagers that the monster was born from one of them or whatever.
I really wish more people would broaden their definitions of the concepts. Most discussion acts as if they're two separate things, when even in games like Red Dead where there is a clear divide between mission and cutscene, narrative and gameplay still interweave in important ways.
Video game narrative is usually pretty deeply tied to its gameplay. You can't remove one from the other without drastically altering the core of the game.
Gameplay is narrative, and in a lot of games, narrative is gameplay. The Witcher 3 gets as much gameplay out of the player deciding how to act in a situation as it does from them pressing the attack button to kill the monster, and it's narrative is as much affected by the process of utilising the game's systems to overcome that monster than it is how you tell the villagers that the monster was born from one of them or whatever.
I really wish more people would broaden their definitions of the concepts. Most discussion acts as if they're two separate things, when even in games like Red Dead where there is a clear divide between mission and cutscene, narrative and gameplay still interweave in important ways.