It's about 10 years old. Seems reasonable.
Too many people wrote it off cause of the challenging controls which is a shame cause it's a masterpiece
The controls weren't challenging, they just physically hurt my hands to use.
Think it just let left-handed people use analog movement rather than digital movement through the buttons.Also anyone remember that controller attachment? Was it compatible with this game?
Nope. I propped the 3DS up with my pinky finger instead. LOL
Isn't that the point where Hades literally rips through the credits.Plus the sheer relentless variety of the game, every faction in the game had unique enemies (even one off ones like the space pirates and factions that were designed to copy others) with specific mechanics and they could in fight amongst themselves. And even when they reuse enemies and locations, it's almost always with some novel combination of enemy types, a small terrain gimmick or an AI and movement pattern change. The stages aren't actually that long on to themselves on the high difficulty many of them can be completed in 20 minutes or less except for some notable exceptions like chapter 9 which so wholly sells the final battle structurally (it's almost twice the length of other stages, has boss refights and reused locations with new enemy layouts, the build up is massive with the arming of weapons you went out of your way for) that if the game ended there I'm sure most people would have accepted it.
Nah, it just need to be on a dual stick handheld instead of a dual screen one.This game and Star Fox: Zero require some future technology that doesn't exist yet in order to properly control
Fuck me for being left handed I guess 🤷🏻‍♂️Too many people wrote it off cause of the challenging controls which is a shame cause it's a masterpiece
This game and Star Fox: Zero require some future technology that doesn't exist yet in order to properly control
Not having watched the video yet, I really wonder if they could really implement the stylus-flick based camera without some sort of pointer system. They'd need one anyways for attacking, so I guess they could go the Captain Toad route, but I don't know how accurate that was. You'd also need to take into consideration the Lite users, but at least there you can usee the touchscreen.One of the best the 3DS has to offer
Stylus controls are perfect for that game.
I still think that it was originally a Wii project using wiimote (for aim) & nunchuck (for move), and when moved to 3DS Sakurai was set to kept the same type of controls.
The only way I thought to implement it would be to have maybe a button like ZR ... and motion control to where you push ZR and rotate and let go and the momentum of the camera spins around... but as for aiming... who knows...Not having watched the video yet, I really wonder if they could really implement the stylus-flick based camera without some sort of pointer system. They'd need one anyways for attacking, so I guess they could go the Captain Toad route, but I don't know how accurate that was. You'd also need to take into consideration the Lite users, but at least there you can usee the touchscreen.
The Circle Pad Pro, yes it was compatible and could have fixed all the control issues.Also anyone remember that controller attachment? Was it compatible with this game?