This is a great example too. It works there because eating is basically the main goal of the game.Tokyo Jungle is an all around great game where eating is an integral part of surviving this game. Depending on the animal you choose, you'll either have to hunt for your food, or snatch and run until your stats are good enough to take on the bigger predators.
I hated it when I first played Ultima VI and I hate it now. It's just busy work. Draining bars in no way replicate the feel of being hungry or thirsty, nor does satisfying these needs in-game bring the same amount of satisfaction. Therefore, it's a pointless addition to gameplay, IMO.
This would go a long way for me. If it auto consumed when needed, I'd be much more inclined to enjoy it overall, or at least not be so aware of it at all times.My biggest problem with hunger/thirst mechanics is if you have food or drinks on you your character should automatically consume them when necessary instead of dying of thirst or hunger with water or food in inventory.
If you're working at your desk with a glass of water, you unconsciously sip it when thirsty. You don't have to consciously instruct your body to perform every step of the act of consumption. It's daft.
One of the worst parts of the otherwise fantastic Dragon Quest Builders 2 is the pointless need to constantly eat every 5-10 minutes.
I ended up growing 800+ cabbages and just nommed on those whenever needed but even that was annoying.
Ultima IV and VII definitely had it, never played V, but VI is my fav precisely because it didn't have it.
Hey, I just looked it up and you needed to eat in VI to gain back health while resting apparently? I never rested, I would just cast heal spells/return to Lord British to heal.
I don't mind it too much in NMS. I'd rather not have to do it obviously but for whatever reason, the way it's done in that game isn't too much of a nuisance to me. I think part of it is because what you need for health, oxygen, etc. is quite plentiful and very easy to create when needed.I liked it to an extent in MGS3 but I haven't actually enjoyed it much in other games. Maybe I might like it in No Man's Sky but right now it keeps crashing too much for me to make progress in that area.
I don't mind it too much in NMS. I'd rather not have to do it obviously but for whatever reason, the way it's done in that game isn't too much of a nuisance to me. I think part of it is because what you need for health, oxygen, etc. is quite plentiful and very easy to create when needed.