The Dualsense specifically improves on the stick click function and it seems like that should be more reliable.
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Why not more buttons? Bring back the saturn layout : )I don't see a problem. It's a way of having another button without having to move your fingers. The alternative would be to either have other buttons in a more awkward to reach place, or to not have those buttons.
When Ape Escape first came out on PS1, I have to admit that it took e a few days to understand what the game was asking when it said 'click L3'. I had no idea what L3 was, I didn't realise you could click down the analog sticks and that it would register as a button.
The Dualsense specifically improves on the stick click function and it seems like that should be more reliable.
If it fully solves the problem I will not have to change a controller every 6-12 months like I had to with the DS4.I was going to mention this. The difference is dramatic if you hold the old and new models back to back.
Blame shooters, especially CoD.
L3 is the sprint button, R3 zooms in on certain rifle scopes. Ever since CoD4 every shooter I played used that assignment.
Works perfectly. No idea why people bring up paddles? In some genres they might help but in a shooter? lol
The L3 sprint allows you to run without taking you indexfingers off the aim/shoot (lethal/tactical ordnance) triggers.
Yeah it sucks that playing FPS gamers often causes stickdrift, but I blame it on the cheap parts that are being used.
The analogue click has been around since, what, the Dreamcast? Having tried the Elite & back button attachments for the previous generation I think I'd rather keep L3/R3 as they are.
Huh, I could have sworn I have memories of clicking to centre the camera in Jet Set Radio.Dreamcast didn't have analogue click.
EDIT: I think the first controller to have it was the DualShock, as the Dual Analog controller released a few months before did not have L3 or R3.