To be fair, I love genre films and games kind of excel at pulpy storytelling.
That's because that's all they do.
To be fair, I love genre films and games kind of excel at pulpy storytelling.
Stuff like Gone Home, Bury Me My Love, and 1979 beg to differ. Action/horror/sci-fi games definitely excel better at pulpy rather than more intimate/human narratives, although you have the rarities like Last of Us and Hellblade, but other genres like point-n-click, text adventures/interactive fiction, and narrative adventures can pull off those personal stories well due to their gameplay focus, design, etc
Stuff like Gone Home, Bury Me My Love, and 1979 beg to differ. Action/horror/sci-fi games definitely excel better at pulpy rather than more intimate/human narratives, although you have the rarities like Last of Us and Hellblade, but other genres like point-n-click, text adventures/interactive fiction, and narrative adventures can pull off those personal stories well due to their gameplay focus, design, etc
Video Games already have their own great works and their own classics in their own right.For me the answer is is simply, no. I can't think of a game narrative that holds a candle to the best movies, literature, etc. What about you?
Can't wait for all the "video game stories are shit" posts to come flooding in.
Brace yourselves.
Spiderman PS4 is better than any Spiderman film.Comparing the best of all of the history of film, literature, etc. against video games is not really fair.
But generally speaking I find it hard to think of a game with a story that's even as good as your average comic book movie.
As long as there are restrictions on what the player can do and what is presented to prevent ludonarrotive dissonance. That shit really runs the story telling. Like a character that acts like a passive pacifist in cutscenes and dialogue, that in gameplay is gleefully slaughtering thousands of enemies. Or when you slaughter those thousands of elite troopers and go to a cutscene and are easily captured by two nobodies.I think games which attempt to tell their story as a traditional cinematic narrative are almost inherently worse than film/TV.
Gameplay inevitably makes the story telling worse. It severely damages pacing and there is almost always a significant dissonance between the gameplay and the story.
Games are absolutely capable of telling stories of the same calibre as more traditional media, however, they have to be told in a manner which suits the interactive nature of games. Games which leverage their interactivity and tell the story through the gameplay are the only ones which might reach the same heights as film imo.